Mod \ "Dikkurik \", questions, discussion (Gothic)
Help, pliz, with the passage. Maybe you know where you can download it.It's cool, spasmbo, but if you go after Taliasan, then the sword "Bringer of Fortune" will need to be given to Pete, and in the warehouse behind Slade, behind the wooden door, behind the boxes there is also not a bad sword.
YES!!!
I still really liked how they came up with the teleport runes ...
you throw out somewhere one and the second you can teleport from any place to the thrown out (well, of course, apart from other locations) ...
In general, you need Dikurik2 to do something ... I'm even ready for it buy Well, just not for expensive :)))
And the find with a sleeping bag and bursting monsters was just super! :)
I would not regret the money to buy Dikkurik 2. They probably would have taken into account the errors of the first version and made all the tip-top ...
I would buy too! BUT as they say - it would interfere! The story remained unsaid. Sorry.
to bsdx4 aka GotoVed the
sword " Bringer of Fortune" will need to be given to Pete
inappropriately ... if you do not follow the branch with Taliasan (but you can do it if you do not have this dialogue)
Well, Pete is fine, but with Azarend
If you need "Red wind "for which 80 strength is needed, then the GG should already be swinging enough to defeat Azarend, or am I wrong? Well, I forgot about the damage with anyone :)
you still have time to learn acrobatics.
Well, I would not be in such a hurry ... there is a lot of armor in dikkurik, but to study acrobatics without spending experience points I can think of the most successful idea ...
And in general, why criticize everyone so much ???
Leave the teleport rune with Ardarik in the house in Partalan Fortress.
why exactly there?
And in general, why criticize everyone so much ???
This is not criticism, this is sound advice ...
why exactly there?
To return to the fortress quickly from anywhere in the game world - I do the same myself ...
to bsdx4 aka GotoVed
Everything is clear ... Thank you!
But reading posts from the very beginning is suicide .....
I don't have much time :)
The question that has been bothering me for a long time is what does the word Dikkurik mean? I seem to know German more or less, but I don't remember that.
By the way, why is there no quest for the story with the Moriarty brooch, as such, was it conceived as an Easter egg or just a flaw?
What about the old man who is in the castle at one of the huts, he seems to be a pilgrim, maybe there is some little-known side quest with him? Or again a flaw.
How to kill trolls in Dikkurik? In Gothic, they simply killed themselves with a sword, but here it does not work.
What other chips are there? In the printsyp I passed the game, compared it with the passage, I know more than it says.
In Dikkurik, in general, a lot of things are unfinished ...
For example, I found an empty house far in the mountains. Big house and empty.
In the castle of Berengar outside the walls (in the literal sense of the word) there are generally mansions and even a ball of rolling.
And Dikkurik ... hmm ... maybe ask the authors themselves?
Perhaps just a word, invented just like that. Purely fantasy name, "for show-off". Erintharion, for example. Anantir (I'm taking it out of my head !! I just made it up). Yes, a lot of things you can think of :)))
For example, I found an empty house far in the mountains. Big house and empty.
Or rather, where?
In which direction to move? Isn't it an observatory?
Well, who-thread tell the chips that I do not know, although as already mentioned, I know more than there is in the passages.
I asked a friend what the word Dikkurik meant, he did not know about the game, he said that this was the name of some Viking, he read it in some book, but he was not sure about it, he also said that the emphasis was on "y". =)
Cheating is acceptable if you have already played the game without codes (IMHO). Then you deserve to use chips
Okruta
On the account of the pilgrim:
I know this type of person his name is Malachis from Bentayne, and there is no quest with him. done for fun. =)))
at the expense of the house:
Yes, most likely Shifroval meant the observatory.
Okruta
German proverb: Dic cur hic - think about your destiny.
that's why they called it that.
German proverb:
I doubt that it is German, because "c" is very rarely read in German as "k", and when it is read, these are mostly Englishisms.
but in German this phrase should sound: "Andenk uber ihriger Zielbestimmung", too lazy to climb in the dictionary, entrusted the translation to the bot.
But in principle, the name is suitable, only, as I said, it is clearly not German.
Hello everyone!
help 3 tasks from Talyasanna to complete
1. The first task about the sword of pita, he asks for something rare for his sword, but where did he find that rare thing to take the whole camp?
2. With the second, it is more or less clear, like taking a magician from a tailor and bringing a girl for a raffa.
3. But with task 3, the problem needs a book of the basics of magic for the slade, I took the book from the talyasanna, but not the one called the OSTOVS OF MANIA, but where to get the right one xs
Help who has already passed the game !! ??
And there is also a question from the hostess I received the task of the soldiers to feed, she gave me three hams and said, as if from her husband, tell me where to look for the soldier and the husband does not say anything about the infection?
And besides, where to find a person who will help to invest points in strength and dexterity AZAREND demands to teach the use of a two-handed sword NAROU with archery ALVIN is stupidly silent .... tell me who really needs to put on the clothes of a magician ??
First, if memory serves:
at the beginning of the game (where there is a wooden lighthouse) there is one man, he needs to take away his sword.
Second, ask (novice?) Someone in the camp who sews clothes to order and, where there are baths, bring a girl in disguise.
Third, I don’t remember exactly (I played 1 time), ask the scientist one, in the castle where Berengar (Peregar :) about the book and answer one of the riddles (a philosophical riddle, an ordinary riddle and a literary riddle).
The soldiers in the lighthouse (clothes like the guards in the brotherhood of the sleeping man) need to go along the road to the mountains.
They also teach two-handed, if you own one-handed. One-handed to the master learns in the forest from the guys (apparently from the Berengar castle), if you help them clear the forest from wolves. I don't remember about the characteristics already. Maybe the strength of those soldiers with agility ... quite possible.
Tell me in the task of LAGARIMAN where to look for the orc which you need to kill with your bare hands?
And I also corrected the task where you need to disenchant Hamond and now I can't open any lock, but is there anyone else who can teach how to pick locks?
The problem with Berengar's last day's assignment there is an amulet to take from some sort of person in the cave, well, Greyern took me there, but his Orcs podorga stopped him and he doesn't rise again! And in a cave a stone golem can’t kill him how to be7
I have a level 31 two-handed red wind of strength under 190 and not killed I read that, according to legend, a
soldier killed a golem with a war hammer, but where can I get the hammer if so?