Mod \ "Dikkurik \", questions, discussion (Gothic)
Help, pliz, with the passage. Maybe you know where you can download it.If someone wants to ask something about quests, ask me. I went through and I didn't have a single screwed up quest.
Someone knows where you can learn higher than the third circle of magic.
And yet, someone saw, or knows where MALDIV stands ??? This is a magician who supposedly should live in a castle with Berengar, I didn't find everything.
This is a myth (IMHO)
Now Pirania has its own project (RPB), and JoWooD and the new developers of Gotha 4 (Spellbound Entertainment) already have a lot of problems and deeds for the future (Actually Gotha 4 + patches for Gotha 3)
Well, current if the fan group does.
LET IF they don't, at least they write the history of the ardarik in text, I wonder how he will take revenge on the berengar :)))
Dikkurik was not made by Piranhas, but by the tAGMT fan group - the Amateur Gothic Mod Team. Only with the approval of the publisher, this mod was included in the disc along with Gothic. The original idea also belongs to tAGMT, so if only their fans of Gothic stir up and they take up the continuation of Dikkurik ...
So we can take it ????? I think there are a lot of fans here, we will create a theme or even better site, and let all the fans think about how to stir them up ...
And how are you going to upset them THEGOTHIC? They seem to have been bothering themselves for a long time :: :))) By the way, you knew that you can get into the underdeveloped areas of Dikkurik. You just enter passwords for moving from the second Gothic. Well, there ... goto waypoint .... and you find yourself in an area where a huge orc, or rather his statue, holds a sword over his head. And next to him, in the tower, skeletons that have no analogues are running around, and the animals there are different ... This is a place where there are a lot of islands ...
Look
You can get into this area without any cheats, there you can stumble upon a giant scavenger, find one of the magic amulets for Taliasan, as well as an old robe of the fire mage. Ardarik looks very funny in it))
You just need to take the road to the cartographer, turn right, run, swim for a long time and, in the end, the cherished island will appear.
You can also walk through the air above a giant orc statue ... :)
But, I think, who passed Dikkurik already know all this .....
I agree. It is also possible through the portal.
But the first time I got there was a "peskodral" :)
Once again I decided to amuse my curiosity by looking, "what will happen if I go further."
Moreover, I didn’t have the amulet then ....
There are also a couple of strange animals living there: not far from the island there are shipwrecks, between them two black lizards live. And in the tower, i.e. tree house, you can find a tiny crawler. True, an infection, so harmful that it does not allow you to climb the stairs upward and always dumps you;)
I have already searched the castle 4-5 times and got lost there as many times, but I have never found the court magician of Berengar, Maldives, he generally exists in Dikkurik, if so, please tell me where he is.
The outcast magician Taliasan can teach circles of magic, but not immediately. You will have to work for him for this.
Berengar in the castle is next to the gallows. A concubine stands beside him. If not, it means that he is sitting on a throne in the castle itself, in the galvan hall.
And all the magicians seem to be in a structure in the middle of the camp - you can get there only with a special amulet.
to jo432 Hike
Maldives is not in the game. I spent the whole day looking for him, the castle (which is worse than a labyrinth) I already know almost by heart. But I never found it. I tried everything, re-read the diary, I thought it depends on the time of day, so it says that at night there is light from the windows. But not during the day not at night ....... he is NOT ...
A pity, according to my guesses he should have taught me the last circles of magic ...
It is a pity that there is no savage2 :(
Eg the island is not at all mysterious, without it it is impossible to complete the mission of the taliasan (magician) the last amulet on it.
I want to tell you some secrets on it (maybe someone will come in handy):
To open the door in the tree, you need a key (of course, you can also use a bug, under the door from the sea side, there is a large gap), the key from the door can be found by swimming to a neighboring island with a destroyed ship, there are still two black lizards. On one part of the ship there is a mummy, we search it and find the teleport rune. We teleport to one of the hands of the orc statue (like on the left) the key from the door on the right to get to it you need to go through the air (do not forget it will be saved) buy where there is an invisible floor and where not you can use the blue light where it flashes ransom) the floor in the air is made in the likeness of a "labyrinth" in its "dead ends" you can pick up all sorts of elics.
Yes, it was a good project, and the castle is really worse than a labyrinth, but I like it. But also, when I came to the mine with Graverne, he said that he would give the last instructions to the soldiers and they would go on the attack, but he just walked up to them and stood , is this somehow possible to fix it?
Esho can tell where on this island is hidden not a bad bow. Once you are in the tree house, climb onto the roof of the house and turn around. There you can see a platform with a bow on it. From the roof you can climb to some kind of branch (I don't remember anymore), but there, according to the situation. Most likely, you can pull it in with telekinesis, but I have not tried it ...
I also know where the two-handed sword is like for 110 damage ...
to jo432
I understood it and it was so conceived, like while he is giving them instructions there, you are so brave and cool you go yourself and endure everyone ... And you make a great impression on everyone :)
It would be nice if at least in The developers wrote the end of this story to the textbook. I wonder how Ardarik will take revenge (or come to terms) with the fact that Berengar killed his father ...
Some useful things:
1) There is a two-handed sword "Soldier's Blade" lying in the mine. Strength 46, damage 73! no one guards him; he lies just behind the wooden door on the right! Outside the door that leads into a cave with crawlers ...
2) If you want to enter the mine earlier than on a mission, no problem. You buy a scroll like "control" is called. Approach the entrance to the mine, a dude stands behind the grate, use the scroll on him and you will be able to control him. Use this dude to use the lever and you open the grill. Back into your body and forward :)
3) If you played the game not on the branch with Taliasan (as if he would help you to join), then you can take a one-handed sword "bringing luck" for free. Strength 35, damage 70 (like the best one-handed weapon in dikkurik, at least I'm not better found) For this you need to know sneaking and theft! Not far from the place where you start the game near the end of the map, look for the "Rotro" dude, he seems to be standing under the trees, if you can rob him, you can find this sword on him :)
4) The coolest sword in the game that I found is "Red Wind" , damage 105, two-handed. He is with Azarend, he teaches strength and dexterity in the armor of the swamp camp. It happens on the second tier - he trains, in the place where the blacksmith's accessories are - as you enter the camp to the right. and somewhere else ...
5) Vegetation stats :
| If you eat: _________ | You will get: |
| Fire Berry 25pcs _ | 1 Dexterity __ |
| Wild Berry 40pcs ___ | 1Power ______ |
| Infernal Mushroom 30pcs. ____ | 3 Mana _____ |