Mod \ "Dikkurik \", questions, discussion (Gothic)
Help, pliz, with the passage. Maybe you know where you can download it.Explain how this part relates to previous or subsequent ones. It is in the story before the 1st Gothic or after.
She's a side ... It's just AMATOR'S mod ... made on the basis of (not story, but technical ...) Gothic ...
AlladinSPb, but sellers occasionally have ARROWS !!! When a day when three - I'll fuck knew, but not buy ... So onions decent in the game - do not sell as artelnativu crossbow for a rainy day ...
Flynn is, but the fortress of palladium-smith acre forces still sort teaches something ... And it seems like in a distant small fortress-tower someone would teach me if it was not a two-handed man ... But neither the bow, nor the dexterity, like the main horseradish hunter in the field under the hill near the farm, teaches ...
Have you chatted with everyone ???
Read my immortal "SOME OBSERVATIONS ON DIKKURIK" - a lot of chos will come in handy ...
No matter how low Dikkurik is, I'll tell you honestly - the toy is cool and interesting. At first, it took off terribly, so it was scrap to play. After installing the patch, it crashes, but extremely rarely.
I passed Dikkurik 2 times: completing Gravern's quests in the first case, and Taliasan's quests in the second. There are many tasks, and not all of them are particularly simple. In short, I liked it.
Agree. Dikkurik is a very interesting toy, I passed it 1 time, completing Gravern's tasks, and now I am going through it for the second time - Taliasan's quests. Difficult tasks, funny surprises (rusty Zaporozhets in the lake and a swamp, reminiscent of the Bandits' camp in Yarkendar (NV)), unusual animals and an interesting plot. It's a pity that we probably won't wait for Dikkurik-2, but we would very much like to know how the story of Ardarik will end.
Do not worry about the missions of opening locks, skinning, etc., etc., put a bot and that's it.
Hello everyone!
I'm new here, but oh well ...
Glitch at the very beginning: at first everything goes as it should (chatterbox, white bird, wolves, horn, scavengers),
they all run away, go downstairs, take a bow, and I see that Barem is walking along the path , he stops,
wolves appear, birds are their kild ... then he turns to me and says: I have to kill you,
pulls out a sword, shoves it back and leaves.
And how is this to be understood?
You didn't confuse the game, I went through it several times and I don't know anyone from Barem
And you went through the ALIEN quest, if my memory serves me, this is the person whom to look for nadot HOW
did he end up there ??? in addition, when I went down and walked a couple of steps after the conversation,
I came across three wolves, but there are glitches ...
Neon I'm sorry I messed up the game I thought it was simple Gothic 1 Dikkuriki I only took a week ago