Half-Life 2: Deathmatch v.3 (Half-Life 2)
We write everything related to the multiplayer part of the game Half-life 2, ask questions here)Q: Where can I download Half-Life 2 Deathmatch?
A: Owners of Ati video cards can download the licensed version for free by clicking on this link:
http://www.steampowered.com/ati_offer1a/
And the owners of Nvidia video cards can download the game from this link:
http://www.steampowered.com/ nvidia /
Q: I created an account in incentive, but I can not enter the game!
A: To play Half-Life 2 Deathmatch, you need to download all updates (~ 100 MB)
Is it possible to launch the harris mod for hl2dm somehow? Otherwise, it gives an error.
Nihiliant, no, it's unlikely on HL2DM, here on HL2 it is still possible - I launched the map, Spectrum still laid out it, a full map of City 17, healthy like that, but for DM you need to decompile, open in Hummer and arrange spawns - even if it just starts , then there will be no full-fledged game, you will sleep without a weapon, without a suit ...
I have a question.
I downloaded the no-stim assembly of Khalfya.
It also had HL2: DM I
go into the game, a list of servers appears. I press to join anyone, writes "Your version of the game does not correspond to the state of the server." What is it, I get to patch the game?
Source Dedicated Server here this Prague was south there kakrta ss serva I installed yuo catching creatures with fishing rods and chandeliers and weapons and healers one can play and please connect, they can’t work as an update prt use tax help
Wolk000, garresmorg: http://www.garrysmod.org/downloads/?tag=rp_c17
Anomalixx, a tattered noob, this means that you need to download it: - / the game is completely free, you can only play with bots on pirate. Download Steam, and then see the first post, everything is specially written! > (
devildoom, learn Russian, your idiotic post is completely incomprehensible: - /
Good day.
I apologize in advance if I ask a question that has already been covered in this topic (there is a lot of text, but my eyes hurt wildly, I ask me to understand)
I'll start from the very beginning.
So I bought a disc with KSS. Installed Steam, KSS. everything works. updated. play. everything is great. Then I installed Halfa desmach. It was completely updated (in the incentive next to it it is written - 100% ready) I
launch it. and then problems arise!
1. does not look for a server (although steam finds it)
2. when I connect to the server via steam, writes: connection failed afta 4 retries
In this regard, the question is brewing: what did I do wrong?
http://www.fpsbanana.com/guis/22944
Interesting little thing, it expands the download window, like in CSCZ. This is achieved by replacing the loading image and editing * .res files (changing the coordinates of the image, as I understand it).
Hmm, here I tried to create items from xl1c, but for some reason the game crashes. With what it can be connected? The game doesn't read models?
Well, I guess so, in principle (because the topic is called that), but clarify how you create them.
Hmm. It's a difficult question, because the format of the models should be easily understood by HL2DM ... And what kind of models do you create, not models of any NPC, by chance? ..
not models of any NPCs, by chance? ..
No. Crystal for example. It is not created with prop_physics_create, but with dynamic it crashes.
Um, and I seem to have doped After all, this is prop_physics - and there is practically no physics in the HLS, so the models are not added correctly, because they do not have physical parameters and other parameters that are endowed with HL2 items. Or maybe the parameters are global for items, but the models do not have compatible animations - well, I just don't know how it works there, these are my guesses ...
Try some thread command to create a static model, if there are any ... You can also try to replace some thread from the standard Sursov models with HLS ones - what effect will be, I don't know, or also not adding / crashing (when adding a model or loading a map) - this will show that all parameters are written directly to the model, or are common to all models; or the model will be added (or loaded with the map) - this will show that the parameters are stored in the game regardless of the model.
Um, and I seem to have doped. After all, this is prop_physics - and there is practically no physics in the HLS, so the models are not added correctly, because they do not have physical parameters and other parameters that are endowed with HL2 items. Or maybe the parameters are global for objects, but the models do not have compatible animations - well, I just don't know how it
works there, these are my guesses ... For non-physics, there is a prop_dynamic_create command.
In general, after loading the map, the game freezes or does not freeze 50/50.
I tried different servers, different cards, and I created it myself.
This parsley is repeated on pirates and licenses.
Help solve the problem.