Half-Life 2: Deathmatch v.3 (Half-Life 2)
We write everything related to the multiplayer part of the game Half-life 2, ask questions here)Q: Where can I download Half-Life 2 Deathmatch?
A: Owners of Ati video cards can download the licensed version for free by clicking on this link:
http://www.steampowered.com/ati_offer1a/
And the owners of Nvidia video cards can download the game from this link:
http://www.steampowered.com/ nvidia /
Q: I created an account in incentive, but I can not enter the game!
A: To play Half-Life 2 Deathmatch, you need to download all updates (~ 100 MB)
This, and the fact that all the content is collected in large files (it is much easier to read a single file than thousands of small ones), allows you to read all the data much faster.
Nonsense. At startup, the delay is unpacking. And the loading of maps itself is way and slightly, but slower. Who cares about the place, it makes sense to unpack the GCP into the folder with the account. Well, still defragment. By the way, defragmenting the cache in Steam is not the GCP itself on the screw, so there may be a complete delay during fragmentation.
In addition, this allows you to save space - if you download pirate unpacks, then you will have your own hl2 folders for each game, containing copies of the content (albeit not all) of the original HL2, and if everything is collected in common GCPs, then each the game will connect those GCPs that it needs (it is impossible to stuff all the games into one folder so that hl2 is common for them, because they use different versions of the engine (it is contained in the bin folder)).
And what prevents you from creating folders xl2, episodic, ep2, etc. in the root directory, as in the OB unpack?
At startup, the delay is unpacking.
The paradox is that on the contrary, unpacking is much faster than reading a huge number of small files. Moreover, consider the modern power of the PC. And GCF is not even compression, so the speed is even greater - try extracting some thread files from the GCF with GCFScape. This happens much faster than unpacking a compressed archive - you can even test it, pack the same files into a rar file and unpack it. And I was convinced of this myself - I ran the old pirate-unpacked Half-Life 2, it even showed lower fps: - /
And what prevents from creating folders xl2, episodic, ep2, etc. in the root directory, as in OB unpacking?
Actually, I wrote what was in the way: (it’s impossible to stuff all the games into one folder so that hl2 is common for them, because they use different versions of the engine (it is contained in the bin folder). This means the bin folder of the root directory, and not the one that contains the client / server dll.In the pirated OB there are no CL2 and EP1, because there are no binaries, they will not work with other people's binaries. In HL2UE, for each engine (there are three of them) there is a separate directory. to install a mod that you do not know under which engine, you have to put and run in each daddy one by one and run ^^ And almost always the mod works only for one engine - although I was able to run Smod on Ep1, it's a little tricky to connect old GCP games, with textures and models of older formats.
Um, is it in Ep2?
of course have. the physcannon_mega_enabled command (or something like that) has not been canceled
people I have a question these $ 5 they will beg from when you download this assembly HL2DM HL2LC Portal ...
What other $ 5? I downloaded the games for free and that's it, no, well, buy another copy of HL2DM or LC, for example, you can - then you can give it to someone, however, this makes little sense - unless someone who does not have Nvidia or Ati cards ( owners of laptops with built-in video, for example).
HL2DM HL2LC Portal
This is not a Portal, but its demo.
People, I have such a question. My friends and I decided in Synergy to go through the second half in co-op. Can you tell me what is needed for this? I have hl2dm and the mod runs on it, but the cards themselves from the second half are not in the list. Do I need to download the steam version of the second half, or can I just throw the cards into the mod?
And you have Sinerji non-steam? o_O In general, it will work fine if you just drop the maps into the maps folder, but the engine itself can swear at the lack of hl2. Xs, but with a pirate in Synergy it sucks, you better download it through Steam Synergy, and then play with SteamP ...
Well, I downloaded Sinerji from the Internet, but there is a steam-assembly like. 2.3beta full. Now I threw the cards into the mod itself, but with some problems. Do you know if this is the mod itself, or I just did something wrong? When switching to some cards, they will spawn not at the beginning, but somewhere in the middle. Some weapons such as a shotgun or grenade launcher are not picked up for some reason. And the d1_trainstation_02 map does not load at all, it crashes with an error.
I say, put Steam and swing in it. Pirates get curves, but cha along the way is generally beta ...
Uh, another question arose - when connecting via the Internet to each other, it gives out this: LAN servers are restricted to local clients (class C). Does this mean you are not allowed to host the game? And if so, is there any way to get around this, for example, using the same hamachi?
I met an error, but rarely, I don't know the exact meaning. How do you create a server? You can generally download a separate one, set it up as needed. An extra couple of gigabytes on the screw, normal internet and convenience. Well?
I just go through "Create server". And they wanted to connect through the Internet. And connectitis only through LAN = . Does the server weigh a lot?
projektor
damn well of course! This appears when the source games have a high priority in Windows. Eh, I'm a sloop ...
Rad-X
if there is steam, go to the "Tools" tab and download "Synergy Dedicated Server" and rejoice. There is 20 MB, everything is extremely simple, before creating your own dedicated server, make sure that the firewall / antivirus / firewall is disabled. And yes, you need high Internet speed and a sufficient computer. DDC needs to have a current who creates a server, there will be problems - write here.
Threat through "Create Server" the server is created on the LAN