AMK mod, Transmutation Recipes (STALKER: Shadow of Chernobyl)
As far as we know, the AMK mod added this wonderful nuance to the already rich gameplay, I propose to arrange an exchange of recipes in this topic.The first from me:
1) Drop, for three hours in the Electra anomaly = Tear of Electra (Radiation -10, Fatigue +16)
2) Sea urchin, for three hours in Fry = Porcupine (Radiation -65, fatigue +18)
to Harvat
"1. Moonlight - Frying - 4 hours - Sunlight" - so "sunlight" - is this kind of cheating? even in dialogues, I saw it somewhere in fashion ...
2 hedgehog: "information has not been verified", but yes, it is a scam in scripts, it is not registered
to Harvat
vooot ... and I already rushed to fry the "moonlight" ... :-)))))) I thought to mutate them into a new, unknown science :-))))
Let the authors of this article not beat me, because I do not remember their names. but the essence is this (I think it will be useful to many):
1) Initial artifact: Sea Hedgehog
Modified artifact: Porcupine
Anomaly: Heat
Transformation time: 3 hours zone
Chances of success: 65% - 20% - 15%
Properties: Radiation -65; Endurance -20
Recipe obtained: Data from informant (1), Writing on psycho's flash drive, Writing on psycho's PDA
2) Original artifact: Porcupine
Modified artifact: Electric Porcupine
Anomaly: Electra
Transformation time: 5 hours Zones
Chance of success: 72% - 25 % - 3%.
Properties: Radiation -63; Stamina +100, Electroshock -10
Recipe obtained: Data from Curmudgeon
3) Initial artifact: Electric Porcupine
Modified artifact: Snotty Porcupine
Anomaly: Aspic
Transformation time: 2 hours zone
Chances of success: 74% - 10% - 16%
Properties: Electroshock -7; Bleeding -400; Radiation -55; Stamina +90
Recipe obtained: Data from a wounded man in the Wild Territory
4) Initial artifact: Snotty Porcupine
Modified artifact: Stone Porcupine
Anomaly: Springboard
Transformation time: 9 hour zone
Chances of success: 70% - 20% - 10%
Properties: Electroshock +25 ; Bleeding -350; Radiation -50; Endurance +85
Recipe received: Writing on a psycho flash drive at the Freedom base
5) Initial artifact: Kolobok
Modified artifact: Steel Gingerbread
Man Anomaly: Springboard
Transformation time: 2 hours zone
Chances of success: 70% - 25% - 5%
Properties: Break +5; Bullet resistance +5; Radiation +7
Recipe received: Reward for the gun
6) Initial artifact: Steel gingerbread Man
Modified artifact: Titanium gingerbread man
Anomaly: Carousel
Transformation time: 5 hours zone
Chances of success: 50% - 35% - 15%
Properties: Break +7; Bullet resistance +10; Radiation +15; Fire +25
Recipe received: Writing on the mercenary's PDA
7) Initial artifact: Titanium Gingerbread Man
Modified artifact: Diamond Gingerbread
Man Anomaly: Aspic
Transformation time: 8 hours zone
Chances of success: 78% - 17% - 5%
Properties: Break +6; Bullet resistance +8; Radiation +10; Fire +25; Chem.fire +15
Recipe obtained: Data from Kruglov
8) Initial artifact: Diamond Gingerbread Man
Modified artifact: Younger Brother of the Giant
Anomaly: Frying
Transformation time: 3 hours
Chances of success: 49% -30% -21%
Properties: Tear + 12 bullet resistance +10 Radiation-15 Burn + 25 Hunger-45 Chemical burn + 20
Recipe received: Data from the Commander of the Barrier
9) Initial artifact: Medusa, Drop, Blood of stone, Thorn
Modified artifact: Symbiote
Anomaly: Jelly
Transformation time: 4 hours zone
Chances for success: 70% - 20% - 10%
Properties: Gap -25; Psi Defense +50; Bleeding +50; Endurance -20
Recipe obtained: Recording from X-18
10) Initial artifact: Film
Modified artifact: Skin
Anomaly: Springboard
Transformation time: 5 hours zone
Chances of success: 70% - 25% - 5%
Properties: Resistance to chemical combustion +35 ; Bullet resistance +7; Radiation +3
Recipe received: Papers from the checkpoint
11) Initial artifact: Skin
Modified artifact: Scales
Anomaly: Carousel
Transformation time: 5 hours zone
Chances of success: 80% - 10% - 10%
Properties: Bleeding +100; Bullet resistance +7; Radiation +5; Health +150; Chem.fire +42
Recipe received: Data from Voronin
12) Initial artifact: Scales
Modified artifact: Shell
Anomaly: Aspic
Transformation time: 2 hours zone
Chances of success: 70% - 20% - 10%
Properties: Bleeding -130; Bullet resistance +10; Radiation +2; Health +50; Chem.fire +45
Recipe obtained: Data from Amber
13) Initial artifact: Shell
Modified artifact: Controller's scalp
Anomaly: Frying
Transformation time: 6 hours of the zone
Chances of success: 65% - 20% - 15%
Properties: Psi-protection +75 ; Bullet resistance +10; Hunger -20; Health +100; Chem.fire +30
Recipe received: Recording in the PDA of the Monolith
14) Initial artifact: Mother's Beads
Modified artifact: Grandma's beads
Anomaly: Electra
Transformation time: 5 hours of the zone
Chances of success: 85% - 10% - 5%
Properties: Stamina +250; Radiation +5; Electroshock -15
Recipe obtained: Data from Debt
15) Initial artifact: Grandma's Beads
Modified artifact: Grandma's Beads
Anomaly: Jelly
Transformation time: 3 hours
Chance of success: 72% -12% -16%
Properties: Bullet resistance +3 Health +150 Radiation +7 Bleeding -380
Recipe received: Data from Sidorovich
16) Initial artifact: Prababkin's Beads
Modified artifact: Beads of Burer's Grandma
Anomaly: Carousel
Transformation time: 10 minutes
Chances of success: 85% - 10% - 5%
Properties: Bullet resistance +20 Health +200 Radiation +10 Bleeding -450
Recipe received: Conversation with the deserter (Fan after defending the newbie camp)
17) Initial artifact: Dummy
Modified artifact: Fire dummy
Anomaly: Electra
Transformation time: 3 hours of the zone
Chances of success : 70% - 25% - 5%
Properties: Fire +30; Endurance +36; Electroshock -10
Recipe obtained: Recording on X-16
18) Initial artifact: Fire Soother
Modified artifact: Bright soother
Anomaly: Electra
Transformation time: 6 hours of the zone
Chances of success: 59% - 20% - 21%
Properties: Fire +30; Endurance +73; Electroshock -15
Recipe obtained: Recording on the X-16
19) Initial artifact: Bright Dummy
Modified artifact: Lunar dummy
Anomaly: Electra
Transformation time: 8 hours zone
Chances of success: 50% - 35% - 15%
Properties: Fire +30; Stamina +109; Electroshock -20
Recipe obtained: Recording on X-16
20) Initial artifact: Moon Dummy
Modified artifact: Pudding
Anomaly: Aspic
Transformation time: 12 hours zone
Chances of success: 80% - 10% - 10%
Properties: Fire +45; Endurance -20; Electroshock +50; Radiation +2
Recipe obtained: Recording on X-16
21) Initial artifact: Drop
Modified artifact: Tears of Electra
Anomaly: Electra
Transformation time: 5 hours zone
Chances of success: 75% - 10% - 15%
Properties: Radiation -10; Endurance +18
Recipe obtained: Data from Sakharov (1)
22) Initial artifact: Tears of Electra
Modified artifact: Tears of Fire
Anomaly: Heat
Transformation time: 6 hours zone
Chances of success: 65% - 20% - 15%
Properties: Radiation -30
Recipe received: Data from Sakharov (2)
23) Initial artifact: Tears of Fire
Modified artifact: Tears of the Chimera
Anomaly: Aspic
Transformation time: 2 hours zone
Chances of success: 55% - 25% - 20%
Properties: Radiation -40; Psi Defense +45; Health -150; Bleeding +140
Recipe obtained: Data from Sakharov (3)
24) Initial artifact: Soul
Modified artifact: Soul Drops
Anomaly: Frying
Transformation time: 4 hours
Chances of success: 70% - 25% - 5%
Properties: Health +600 Radiation -10 Stamina -18
Recipe received: Conversation with the Cook + Conversation with Lukash
25) Initial artifact : Drops of Soul
Modified artifact: Fire Soul
Anomaly: Frying
Transformation time: 6 hours
Chances of success: 60% - 20% - 20%
Properties: Health +600 Radiation -20 Stamina -18
Recipe obtained: Conversation with Lukash
26) Initial artifact: Fire Soul
Modified artifact: Crystal Soul
Anomaly: Heat
Transformation time: 10 hours Chance of
success: 50% - 35% - 15%
Properties: Health +600 Radiation -30 Stamina -18
Recipe obtained: Conversation with Lukash
27) Initial artifact: Crystal Soul
Modified artifact: Crystal Soul of Bengal
Anomaly: Electra
Transformation time: 1 hour
Chance of success: 50% - 30% - 20%
Properties: Health +600 Radiation -30 Stamina +18
Recipe received: Conversation with Lukash
2 Seckzi: the recipe must be absolutely necessary without it
2 hedgehogs: in detail +
well, you just got sick : what infuriates most of all is when the beads turn into cobblestone agrrrrrrrrrrrr
to Seckzi
, of course, a recipe is needed, Harvat is right, but there is one scriptwriter, such as a test one for amk, in short, if you put it, you can transmute all the arts without finding recipes, right away. drain? gluconate on different versions at your own peril and risk
to Harvat
but then it's not my infa, so yours + redirect to the authors :-)))))
Comrades, who will say che for garbage: I
throw the moonlight into the fry and nothing happens, there is a recipe.
Yes, and as I understand it, the moment of the beginning of transmutation is indicated by a white flash or not necessarily?
to Beastofprey
comrade, I'll tell you, what the hell is this: top read ALL !!!!
about this has already been written in the roll knows how much html-noy paper !!!!!!
2 Beastofprey: there is no such art, this is a deception, and the moment of the beginning of transmutation yes, it is correctly indicated by a flash,
2 hedgehogs: yes, I also did not succeed at first
2 all: and this script that the hedgehog mentioned is called amk_mod (located in the script folder of course) there nuna replace or throw out the phrase actor: has_info ("info_amk_recipt _.......") which is responsible for the fact that there must be a recipe for carrying out transmutation (che-that tells me that it is better to replace it, because having thrown out this phrase it can drive, and it is better to replace it with the phrase which you receive earlier (here either Sidorovich with beads, or a box post with a skin)), in the same place you can make so that the cobblestones did not appear (oh, how they pissed me off) replacing the phrase else return "af_buliz" with else return af_target and reduce the time of the art's rebirth (there are three numbers at the end of each line for transmutation, for example 0.5,0 first days of the campaign (I don't know exactly) , second hours (that's for sure), third minutes (that's for sure)), change to health !!!
Hello everyone !!!!
I have a "Latent Anomaly" version. Could you briefly describe how it differs from 1.003, whether it can be raised to 1.004.
And as for the recipes, tell me, plizzzz, where can I find the entwined muddler Mona to get a recipe.
And is there any thread around the need to have all the recipes in the PDA for this version?
And one more question. Are all the recipes on the same sheet at the checkpoint at the Cordon? Or are they scattered around the checkpoint?
to Timurid
"sa" is a mega-mod, the basis of which was the amk on patch 1.0003, 1.0004 it will no longer be
pulled by a long-term bungler - this is the one who in the bar asks his modern abakan to find, which he missed, otherwise he will be thrown out of the lads
bypass is I wrote about him 6 posts above. READ !!!
on the cordon at the checkpoint there is only one recipe, lies ... you yourself will find or say ???
2 hedgehog
Mlyn, it turns out that I mnu Nuno find 1.0001, upgrade it to 1.0004, and then put AMK 1.4 on it? It turns out that nano will go through everything from the beginning? OMG
The only long-term employee in the bar already tells me that he has no assignments. So a long time ago I completed the entot quest, but did not receive the recipe for the passimuto.
At the checkpoint, one recipe is in a memo (scales) and another (skin) in a soldier's letter. And what is most interesting is the second recipe in my Journal and the infection does not want to go to Help.
And throw off the scriptwriter, pliz, to [email protected]. Incidentally, this is the question, if the script is under AMK, will it go to the CA?
help
sidor's task to steal a box from the checkpoint,
urine an armored car, a helicopter arrives, no me, I make my way past an armor, I start to kill a soldier, a helicopter arrives, no me, from a heavy gun only a barrel on the storm, what to do?
Hello again!!!
People, where are the recipes for the X-16? I climbed everything near the Ghost 10 times. No tama nicherta.
Tell me where they are. I remind me of "Hidden anomaly".
Thanks in advance
2 zooma: sit out in some building, it flies, flies and flies away (and if not, then you can extinguish it from the grenade only the point of fire is more comfortable choose go out a little from the building and extinguish it)
2 Timurid: in the AMK this recipe lies on the left from the Ghost (opposite the exit) it's one hundred percent