SMOD v.2 (Half-Life 2)
> SMOD 39
Weighs 20.5 mb, download version 39
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Previous version of the theme:
http://forums.playground.ru/half-life_2/97360/
Check it on the garrismode, if it doesn't work there, then the model is to blame (probably :))
It doesn't work for me. I don’t use it. Let someone else check it.
1st, less important - striders are created in the floor / in the wall. not really sticks in somehow.
Feel the warmth and take off above the ground ...
2nd, more important - katras and saves are loaded 5-6 (in words: FIVE-SIX)
times slower than chl2. CAN IT BE FIXED? otherwise I have time to drink tea while it boots ...
Weak computer . The settings are too high.
Oh, damn it, okay, I'll check if others are too lazy.
Throw the folder to C: Program Files Steam steamapps SourceMods smodredux_russian models player niko_bellic (I deleted the niko folder. It's more convenient)
with materials too.
Weak computer. Settings too high.
thanks to them for enlightening the pancake ... the settings are at a minimum, I do not care for the schedule. and it loads slower than in simple chl2 with maximum settings. obviously not a weak computer. even huge cards in tf2 and those are loaded 2-3 times faster than ordinary cards from xl2 by mode
Not a fig doesn't want to.
But there is a ragdoll (when it dies).
Probably there are no animations after all.
In Harrismode, animations are not needed for him, there you can set any pose you want :)
In redux, plot characters are not killed. What to do? I shoot them and they don't die. By the way, here I was trying to stick in models for which there is animation (these are the ones for which you play in harris, harvesters, Brin, etc., only those that are not there, I downloaded them separately from the site of harris) but there is still no animation. Why?
Difficulty level, or something like that. There, at a low level, the indestructibility of story NPCs is configured, it seems. Raise, in general.
There is no animation, because from Harris. Probably :)
Difficulty level, or something like that. There, at a low level, the indestructibility of story NPCs is configured, it seems. Raise, in general.
I
'll try. Thanks. No animation, because from Harris. Probably :)
Zuge!
// In redux, plot characters are not killed. What to do?
Is it only plot, or just do all the comrades-in-arms? I know that some team, like ff_damagefilter, is responsible for enabling the friendlier.
// harvesters, Brin, etc., only those that are not there, I downloaded them separately from the harris website) but there is still no animation. Why?
several assumptions
1. you do not rewrite the animation of models (* _animations.mdl)
2. the structure of the animation of the harris models is different from the animations of the freeman
3.reduks just does not support any player models other than the freeman.
by the way, try to download Freeman from Harrismorg as a model for the player and replace the redux one with it
Is it only plot, or just do all the comrades-in-arms? I know that some team, like ff_damagefilter, is responsible for enabling the friendlier.
I already figured it out. This is the difficulty
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1.you don’t rewrite animations of models (* _animations.mdl)
1 I didn’t find such files for new models
2 Why should I rewrite different models in the player folder, without replacing Gordon, but Then I enter the model change in the console. Probably this is the problem. Then perhaps you need to add male_anims.mdl to each model? (in the folder with Gordon's model) Is this responsible for the animation?
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the structure of the animation of the harris models differs from the animations of the freeman
But if you replace the models of combines or others in the usual xl2, everything is ok. The root of evil is the first
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3.redux does not support any player models other than freeman at all.
O rly? I think the lack of animations still affects.
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way, try to download Freeman from Harrismorg as a model for the player and replace redux
Laziness with it :)
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| Problems: |
| 1 you can not bind zombies |
| 2 zombies will not otaku with stafflauncher |
| 3 Redux works fine, then slows down |
// | Problems: |
| 1.choo? |
| 2.stafflauncher resets the relationships of everything and everyone, composited combos do not otakuyud player but shoot each other, houndai hunt for allied knim |
| zombies and other stuff ... |
| 3. look in the performance _ *. Cfg files for the included parameters and try to disable some |
1.choo?
Bind o npc_create npc_zombie. It does not bind commands with spaces
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| 2.stafflauncher resets the relational ships of everything and everyone, composited combos do not otkuyud player but shoot each other, houndies hunt allied knim |
Got it
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| 3. look in the performance_ *. Cfg files for the included parameters and try to disable some |
Understood thanks