SMOD v.2 (Half-Life 2)
> SMOD 39
Weighs 20.5 mb, download version 39
-----
Previous version of the theme:
http://forums.playground.ru/half-life_2/97360/
Can you guys tell me how to install the mod on the Half-Life 2 license? Better as a modification.
Better as a modification.
Ho ho, what else? Drag the smod folder to the Steam / SteamApps / SourceMods directory - in theory, the mod should appear in the Steam's "My Games" list.
In mode 40, the weapon is displayed as HL2_smg1. And the chapters are not with titles, but as from a folder. How to fix?
I tried until I noticed big differences from the seventh, but there are definitely more enemies on the maps.
Anyway, there is a
changelog changelog.txtSMOD Redux Version 8 Released December 24th, 2009
GAMEPLAY / SCRIPTS
-Non-Plot Critical Allies can be killed by you on the "Easy" SMOD Skill Level now.
-Eating Gibs no longer gives health on the "Nightmare" skill level.
-Greatly decreased the chance of ragdolls holding their weapon on death with Action Movie-style ragdolls due to reports of a leak that can cause crashes.
-Lowered max Rifle Ammo limit to 120.
-Lowered max Heavy Rifle Ammo limit to 40.
-Allowed infinite gibs / ragdolls on the "Very High" SMOD performance setting.
-Raised ragdoll / gib limits on the "High" SMOD performance setting.
-Enemies on the "Hard"
-Adjusted the player's bullet speed with the Max Payne-style Bullet Time.
-Raised amount of gore effects on the "High" and "Very High" SMOD gore setting.
-Fixed shotguns taking up the "Rifle" category instead of the "Shotgun" with the "1 Per Category" SMOD Weapon Limit setting.
WEAPONS
-Removed SLAM mine as it failed to perform to the standard of the other weapons.
-Removed Sniper Ammo due to redundancy issues. SVD now uses Heavy Rifle Ammo.
-Sawed-Off and A35 can now be used by NPC's. (thanks tiw!)
-Gravity Grenade no longer uses ammo. Must be picked up again after it is thrown.
-Altered MP40 recoil and damage.
-Eliminated wind-up time on MP40 melee attack.
-Double-shot on the Sawed-Off is now less accurate and kicks harder.
-Adjusted Sawed-Off accuracy, recoil and damage. Raised number of pellets.
-Sawed-Off pellets now lose damage at longer ranges.
-Sawed-Off pellets now can penetrate surfaces and NPC's.
-Adjusted max inaccuracy on CZ-52, OICW, M1 Garand, MP40.
-Fixed CZ-52 spread not moving from the maximum accuracy.
-Changed dynamic crosshair size for MP40, OICW and Sawed-Off Shotgun.
-Disabled crosshair on Sawed-Off Shotgun and Minigun.
-Lowered Minigun accuracy and damage. Raised run speed when holding it.
-Lowered Pulse-MG recoil and raised accuracy.
-Lowered the distance the OICW shoots grenades.
-Raised OICW accuracy. Especially when using the scope.
-Raised OICW damage.
-Raised damage of grenades fired by the OICW and A35.
-Lowered Jackhammer spread and damage. Removed damage drop-off at longer ranges.
-Raised Jackhammer recoil.
-Added Semi-Auto fire mode to Jackhammer
-Tweaked rate-of-fire on the Sword.
-Raised damage and range of both Sword attacks.
-Dual Pistols can now be fired underwater.
-Raised damage and recoil on M1 Garand.
-Fixed Spike Grenade world model using the view model.
-Lowered Fists alt-fire damage.
-Lowered AK-47 damage slightly.
-Lowered Grease Gun damage slightly.
-Lowered Karabiner 98k damage done by NPC's.
MAPS
-Readded HL2 chapter "ENTANGLEMENT" to the chapter menu as later versions of SMOD expanded the chapter limit past 32 entries, but went unnoted.
-Fixed a bug with the added fists weapon location in d1_trainstation_05.
-Adjusted weapon progression in the Canals maps.
-Added new Karabiner 98k locations to the canals.
-Fixed Houndeye navagation in d1_canals_06.
-Reduced amount of enemies in d1_canals_08 slightly.
-Removed Strider in d1_canals_08.
-Made alterations to SMOD's mine puzzle in d2_prison_07.
-Fixed error model and missing f_combine in d3_c17_03.
-Removed and / or fixed a number of new turrets added in the Prison and City 17 maps.
-Make a number of smaller changes to many of the Coast, Prison and City 17 maps.
-Added weapon manager entity into DM_Overwatch and DM_Runoff to keep the number of dropped weapons under a limit, helping performance.
-Changed starting weapon loadout in DM_Powerhouse.
-Removed Bullsquids from DM_Powerhouse due to spawning / pathfinding issues.
-Added extra check against hostile NPC's attacking the player on start in DM_Underpass.
-Restored health items to DM_Underpass.
-Tweaked a number of elements in DM_Steamlab (enemy spawn points and weapons).
-Lowered enemy spawn rate in DM_Resistance slightly.
-Updated nodes for DM_Resistance and DM_Powerhouse allowing for better NPC movement. (Thanks spasior!)
-Removed "Money" that was given for killing enemies in Survival maps even when the SMOD gamemode was not on.
GRAPHICS / MODELS
-Changed zombie2 body textures. (by madmanmad)
-Changed idle animation for zombie2.
-Greatly improved MP40 shooting / reload animations.
-Lowered envmap brightness on MP40.
-Moved Airboat Gun to HUD slot 6.
-Improved Dual Pistol rigging and origin.
-Added alternate bayonet animation left out of the Karabiner 98k.
-Fixed brass ejection rotation on the Karabiner 98k.
-Removed dead frames in MP5 animations.
-Altered Grease Gun shoot animations for better ironsight usage.
-Made more changes to Gordon's mesh and face texture. Optomized texture size as well.
-Altered M1 Garand model for better ironsights.
-Rolled back AK-47 origins / ironsight position to near the SMOD default.
-Fixed bullsquid spit being transparent.
-Fixed visible missing faces on the HL2 Crossbow.
-Edited Alyxgun view model to more closely resemble the world model.
-Fixed Airboat Gun origin.
-Fixed PSP UMD Launcher's excessive envmap brightness.
SOUNDS
-Fixed possible Zombie2 sound spam.
-Rolled back Annabelle sounds to HL2 default.
-Added missing HL2DM soundscape files.
-Disabled out-of-place Laser Gun reload sound.
OTHER
-Changed steam icon. About time.
-Added developer info and website URL to steam games listing.
-Added a note to the "Difficulty" options menu about using the SMOD Menu System.
-Made a few changes to certain config and script files to be fully compatible with the Addon Pack.
SMOD Redux Version 7.1 Released August 21th, 2009
GAMEPLAY / CONFIGS
-Made the "Nightmare" difficulty setting even harder.
-Adjusted the "Effects" settings to help address gore-related crashes.
-Rolled back shield settings to SMOD default.
WEAPONS
-Gave the MP40 a melee attack (Press Alt-Fire)
-Adjusted MP40 recoil and spread.
-Adjusted OICW spread.
-Raised the damage and radius of the SLAM.
MAPS
-Included node graphs for Overwatch, Lockdown, Runoff, Lost Coast and Steamlab.
-Enhanced DM_Runoff with new NPC spawn points.
-Trimmed number of enemies in d1_canals_01-03.
GRAPHICS
-Made minor adjustments to Gordon's face texture.
SOUNDS
-Fixed Alyxgun still using the Pistol sound.
OTHER
-Fixed missing Lost Coast sounds.
SMOD Redux Version 7 Released August 19, 2009
(NOTE: PAST REDUX CHANGES MAY BE COPIED HERE)
BASICS
-REQUIRES HALF-LIFE 2, HALF-LIFE 2: THE LOST COAST AND HALF-LIFE 2: DEATHMATCH.
-Rebuilt mod from fresh base. Again.
-Uses SMOD 40a with hitbox fixes from The SMOD Author.
-Includes revised and tweaked version of the SMOD Menu System.
GAMEPLAY / NPCS
-Rolled back and rebuilt gameplay changes to near-defaults. Gameplay settings are now determined by the Menu System settings
-Tweaked and expanded menu options from 6.1.
-Added new "Gameplay Type" option to the menu.
-Added Zombie2 NPC to maps.
-Readded and (mostly) fixed Bullsquid NPC.
-Readded and fixed Zombine NPC.
WEAPONS
-Added the following weapons:
A35 Grenade Launcher
Golden Magnum
M1 Garand
MP40
SLAM
Sawed-Off Shotgun
Sword
Spike Grenade
-Kept the following weapons from 6.1:
CZ-52 (Adjusted stats)
OICW (Changed model / stats)
Minigun (Changed model / stats)
Dual 9mm Pistols (Changed model / stats)
Jackhammer Shotgun (Adjusted stats)
AR3 / Pulse-Machine Gun (Adjusted stats)
-Cut the following weapons from 6.1:
Uzi
UMP
MP5k
M3 Super 90
Anti-Materiel Rifle
M4A1 Carbine
M61 Frag Grenade
AR1 / G3A3
-Added models for the following:
Flamethrower
Laser Rifle
Flare Gun
Gauss Gun
Physics Gun
-Reorganized ammo types:
Pistol Rounds: 9mm Pistol, CZ-52, Alyx Gun, Dual 9mm Pistols
SMG1 Rounds: SMG1, MP5, Grease Gun, MP40
SMG Grenades: SMG1, MP5, OICW, A35 Grenade Launcher
AR2 Rounds: AR2, Pulse MG
AR2 Pulse Ball: AR2
357: .357 Magnum, Golden Magnum
Crossbow Bolts: Crossbow
Buckshot: Shotgun, Sawed-Off Shotgun, Jackhammer
CustomAmmo1 (Rifle): AK-47, OICW
CustomAmmo2 (Heavy Rifle): M1 Garand, Karabiner 98k
CustomAmmo3 ( Sniper Rounds) SVD
CustomAmmo4 (Gauss Rounds) Gauss Gun
-Cut the "remakes" of the stock SMOD / HL2 weapons. They are now back to their defaults.
-Lowered SMG1 and Alyx Gun firerates to the HL2 defaults.
-Raised base NPC weapon damage to match the player's on most weapons.
-Rebalanced some weapons.
-Cut the new Grease Gun / Karabiner 98k models. They are now back to the SMOD defaults.
-Readjusted max ammo limits:
Pistol: 150
SMG: 250
AR2: 90
.357: 32
Buckshot: 50
SMG1 Grenade: 6
Rockets: 6
Grenades: 10
Rifle: 150
Heavy Rifle: 60
Sniper: 20
Gauss: 100
-Fixed a number of ironsights to look more natural and to fix clipping issues.
-Using the ironsights on the SMG1 gives it a 50% bonus to accuracy.
-Changed some weapons HUD positions to make room for new weapons.
-Changed how the Flamethrower acts.
-NPC's can now fire the Jackhammer in bursts.
-Raised Gauss Gun clipsize to 50.
GRAPHICS / MODELS
-Added new Gordon Freeman player model.
-Added new Combine Ace Model.
-Added 4 new Zombie 2 models.
-Added Pistol, RPG and Stunstick animations to the Combine Soldiers. The Combine Elite and Prison Guard also have these animations now.
-Cleaned up Bullet Time distortion effects.
-Bullet Time shotgun pellets now have a proper texture.
-Toned down the envmap brightness on the Karabiner 98k and PSP UMD Laucher.
-Rotated supporting arm and fixed smoothing on AK47 v model, changed muzzle flash and now ejects more proper brass.
-Rotated supporting arm on KAR98 v model and now ejects more proper brass.
-Rotated supporting arm on SVD v model and now ejects more proper brass.
-Rotated supporting arm on MP5 v model.
-Fixed AK47 w model not ejecting brass and changed muzzle flash.
-Fixed SVD w model not ejecting brass and changed muzzle flash.
-Fixed KAR98 w model ejecting shotgun shells instead of brass.
-Rescaled MP5 w model.
-9mm Pistol ejects shell casings now.
-SMG1 model no longer has missing faces visible when using ironsights.
-Fixed a number of issues with the Gauss / Flare Gun models.
-Alyx Gun view model has new animations.
-Pulse-MG has a longer reload animation.
-AR2 view model now has a supporting hand.
-Fixed dead frames and holster / dry fire animation issue on the CZ-52
-Tweaked a number of shader / graphics commands for optimal looks.
-Added cjone2's smaller visor drop effects.
MAPS
-Added The Lost Coast as a bonus map.
-Converted the rest of the stock HL2DM maps to SMOD single player.
-Added new NPCs, Weapons and events into the SMOD HL2 campaign.
-Changed weapon progression to account for new weapons.
-Fixed most random spawned NPC's spawning in places they should not be in the HL2 campaign (In water, Breaking scripted sequences)
-Removed SMOD's added puzzle in d2_coast_04.
-Added a new message to d1_canals_07 in case players got stuck on where to go.
-Removed HL2 chapter "ENTANGLEMENT" from the chapter menu to make room for future maps.
SOUNDS -Cut
all the Command & Conquer music.
-Added some new music / music triggers. Mainly Re-Edited SMOD / HL2 tracks.
-Added new sounds for Bullet Time near misses.
-Rolled back AR2 SMG1 9mm Pistol Gunship sounds to HL2's defaults.
-Gauss Gun no longer overlays the SMG1 fire sound over the usual Gauss fire sound.
-Changed Player 9mm Pistol sound.
-Added proper NPC firing sound to Alyx Gun.
-Added new main menu music.
-9mm Pistol has a fixed reload sound.
-Annabelle now has a unique fire sound.
-Flare Gun now uses the proper firing sound.
OTHER
-Changed main menu backgrounds to use 2 of the HL2 3d backgrounds. Done only because of compatibility issues with the menu system.
-Added "giveall" command as a alternative to "impulse 101".
-Greatly improved most weapon icons.
-Added several new key binds.
-Added missing "Default.BulletImpact_bt" reference.
-Fixed bad sound references for laser sights and nightvision.
-TPV Over-The-Shoulder Cam can now toggle between right side and left side.
-TPV Fixed Camera mode no longer toggles Third / First Person View.
-Startup video disabled.
-Set bullet time bullet limit to 100 to prevent crashes.
Pretty good. I liked the survival mode. True, npc has not really increased (only bulsquid) and the number of weapons has been reduced. But I especially liked the sword. Maybe in the 7th all this was, but I did not swing it.
I have a question about smod 6 redux, it doesn’t start in mnu, what is the Steam license