Deathloop
Developer: Arkane Studions
Publisher: Bethesda Softworks
Platforms: PC, PS5
Release Date: September 14
Genre: Action FPS
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The protagonist of the game tries to escape from the paradise island, but he is trapped in a time loop and constantly lives the same day. To break free, Colt will have to destroy eight targets, including his arch rival Julianne Blake. And for this you have to die many times.
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27 minutes ago, Manson said:
And where did I say that the game is budgetary? But the game shows that it is not high enough for a AAA blockbuster.
Where is it visible there? There are a bunch of locations, very beautiful and complex. The art is gorgeous. There are a lot of mechanics. To do all this at this level takes a lot of time, which means money. Of course Disonard 2 is expensive AAA. Your favorite DMC 5 is obviously cheaper, for example.
Although for you, expensive AAA may be either GTA or Call of Duty, but in the industry it doesn't work that way)
5 minutes ago, CRIMATOR said:
Of course Disonard 2 is expensive AAA.
Dear AAA, this is the level of Sony Exo or Yubisoft Assassins that comes to mind as an example.
12 minutes ago, CRIMATOR said:Your favorite DMC 5 is obviously cheaper for example
Do you have specific numbers or just to blurt out as usual?
50 minutes ago, Manson said:
Dear AAA, this is the level of Sony Exo or Yubisoft Assassins that comes to mind as an example.
Well they are even more expensive than Disonard
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Do you have specific numbers or just blurt out as usual?
There are eyes and knowledge. In France and the United States, more salaries and more taxes. Plus DMC 5 is poorly made, only the videos are beautiful, but everything else is at the level of the ps3 generation - the world is wooden, the locations are gut, everywhere there is a continuous monotony and a copy-paste city and gut of a tree. Conceptually, DMC is also much simpler, to make such an interactive world like Disonarde, where each situation can be solved with different options, you need to kill a bunch of resources.
Modified June 13, 2020 by CRIMATOR6 minutes ago, CRIMATOR said:
There are eyes and knowledge. In France and the United States, more salaries and more taxes. Plus DMC 5 is poorly made, only the videos are beautiful, but everything else is at the level of the ps3 generation - the world is wooden, the locations are gut, everywhere there is a continuous monotony and a copy-paste city and the gut of a tree.
And that is, the budget is determined by the beauty of the locations? Well, there are 4 beautiful locations in DMK, but the budget was still not big, I had to use the same locations for the second time, and I knew that you would merge on this
10 minutes ago, CRIMATOR said:
Conceptually, DMC is also much simpler, to make such an interactive world like Disonarde, where each situation can be solved with different options, you need to kill a bunch of resources
But the combat system in DMK 5 is the best and most elaborate in the genre, oh Crimator it would be better to be silent
15 minutes ago, Manson said:
And that is, the budget is determined by the beauty of the locations? Well, there are 4 beautiful locations in DMK, but the budget was still not big, I had to use the same locations for the second time, and I knew that you would merge on this
I wrote to you by what criteria you can understand how expensive the game is. You decided to take only one of them out of context, well done
15 minutes ago, Manson said:
But the combat system in DMK 5 is the best and most elaborate in the genre, oh Crimator it would be better to be silent
With praise of this monotonous running through brown pus to you in another topic
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#DEATHLOOP: Launching holiday 2020 exclusively on # PS5and PC
Hike this is a launch game for PS5
PS I am very glad that there is no compulsory online and the role of another player can be replaced by AI.
Another launch igruha Kaif!
This time I will try to buy it right away to support the developers.
Wow, I thought once without a release date, it means they will be pissing until the fall of the 21st. Well, let's see how it will show itself in sales. I wonder if the fate of the second wolf and Vizin will share?
In general, this is the first time the gazebo has given its games to console exclusives. This appears to be a direct consequence of previous failures and shortfalls, and the need for financial safety net this time around.
9 hours ago, dozensnake said:
hmm, why couldn't this date be named at the conference
Sonya has recently had big problems with delivering information to consumers, I don't know what is happening in their marketing department ...
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Hines also said that Bethesda wants to give developers the opportunity to experiment and do something new - despite the fact that one such experiment turned out not very well. As an example, the vice president of the company cited Deathloop from Arkane, which is noticeably different in concept from the studio's past games.
They didn't want to just make Dishonored 3. So even if their new game doesn't get a sequel and the studio just goes back to different things and different ideas, the staff still got a new experience.
They got better, they learned something, and each of them individually got better as a developer - which means that the whole studio as a whole is now more qualified.
https://dtf.ru/games/169912-samyy-vazhnyy-resurs-eto-ne-puli-a-znaniya-beseda-s-avtorami-deathloop
4 minutes ago, Bergamot said:
Targeting 60 fps, bringing up HDR and ray tracing
With such and such a picture it would be a shame not to do so
Any game is essentially deflop, dead, start with a checkpoint.
What are the gameplay differences between this game?
24 minutes ago, Jenea said:
Any game is essentially deflop, dead, start with a checkpoint.
What are the gameplay differences between this game?
“You are piecing together what happened on the island, who you are, and what you are doing here and how you can escape,†he said. “The way it's a bit different from a roguelike is, imagine that I find an important clue, and I die just after that. Progress is still made. You might lose the gun that you found, but the story has moved forward. [The Protagonist] Colt now knows something and the player both knows something important and they need to act on this thing. â€
“Not trying to say too much, but there is a turning point in the game where the progression becomes even more different than a roguelike,†he teased. "You play that same day over and over, but you don't necessarily do the same things, you are not necessarily in the same places, you don't have the same goals."