Knack
Platform - Playstation 4
Genre - Action / Adventure
Publisher - SCE
Developer - SCEJ
Release Date - TBA
http://www.youtube.com/watch?v=q59tHyhDMkI
Modified on July 5, 2013 by Wurz-7maybe the game was made as a demo of the capabilities of ps4 in terms of physics of small objects?
A very weak demonstration is obtained. The chuvachok runs, gives a cradle and only occasionally crumbles into a not so large number of parts. Personally, I was expecting something in the style of the cartoon Viper from "Constantine", which disintegrates into a huge number of small objects when dropped, such as fast movement or receiving damage.
In general, the concept of a character consisting of small objects is interesting in itself and, in combination with complex physics, allows you to realize a bunch of all kinds of ideas. But in knack everything is somehow simple, not "nekstgenno".
“It's not apparent from the E3 demo, but [Knack] is a very story driven adventure,†he said. “The first time through should take about ten hours, and then we have included a lot of features that make it interesting to play again.â€
Those features include “hundreds of secret rooms†full of treasure chests. Other secret collectibles include Gadgets and Crystal Relics, designed to make Knack stronger and to keep the player exploring.
The duration of the plot will be about 10 hours. In addition, they promise a bunch of secrets, collectibles and gadgets that will take extra time to find.
Modified June 26, 2013 by MRDramaThe second game that interests at the start of ps4. There is nothing unusual in the gameplay, but I like its cartoonishness, and if the plot is also light and stress-free, I will definitely take it.
A couple of new screenshots
http://gematsu.com/gallery/albums/knack/july-15-2013/Knack_2013_07-15-13_001.jpg
http://gematsu.com/gallery/albums/knack/july-15-2013/ Knack_2013_07-15-13_002.jpg Looks
quite OK. Modified on July 15, 2013 by shua0
it feels like it goes in low resolution, and then it is stretched to 1080p
the graphics are not very good. and the design is bad. in retchet on ps3 the eye is more happy
[quote name = "Tan" post = "3448335" timestamp = "1373921636"] [b] [member = 'shua0'] [/ b], IMHO doleche up to OK, I hope they will finish it ... [/ quote] And I liked it ... Of course, there are not enough jambs, but it is not clear by whom and how these screenshots were taken, it is clear that the screens are reaped and, as Asya said, as if stretched. What I liked for sure was the model of Knack himself, he even has embossed patterns on his face. All sorts of pebbles with tessellation look fine. Not wow at all, but quite normal, all the more it will look much better live. Well, do not forget that this is a starter project. But I really like the orientation towards more classic 3D platformers.
Looks better on the iPad. Xs maybe the game for Wita was conceived? The environment is really very simple unlike the models
the models of the heroes are angular, really the level of ps3, but xs can be tweaked yet
Looks better on the iPad. Xs maybe the game for Wita was conceived? The environment is really very simple, unlike the models
That's for sure, the locations are completely sterile ...
as I understood the Russian name of the game "Knak the daredevil"
from the Sony website
Knack the Daredevil
Japan Studio
Knack was born when a talented inventor found a way to combine ancient artifacts and breathe life into them. By adding and removing these powerful artifacts, little Knack can become a giant the size of a house, which greatly helps to overcome the various obstacles that await him on this epic adventure.