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OffensiveBias 29.08.21 11:29 pm

Sonic mania

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Platform: PC, PS4, Xbox One
Genre: Platforming
Publisher: SEGA
Developer: Christian Whitehead, Simon Thomley (Headcannon), PagodaWest Games, Sonic Team
Release date: Spring 2017
Website: http://www.sonicthehedgehog.com/en/

 

Trailer from Comic-Con 2016:

 

2D Sonic-style platformer with Sega Mega Drive, which is being worked on by Christian Whitehead, creator of quality remasters of Sonic CD and the first two Sonic. There is a chance it will be a good game.

124 Comments
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UnreaL 29.08.21

Just now, Zenforso said:

UnreaL is in the force of the same feature that only certain races will be able to pick up rings (hedgehogs), while others will have something different, although the video looked strange and there even the classic drops the rings without the right to pick up. (just fly into the sunset from the indicator)

the topic of mania, I decided that I was talking about mania (

 

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megaman05 29.08.21

Zenforso well, the custom one always has one ring left

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UnreaL 29.08.21

2 minutes ago, megaman05 said:

what is wrong, what is there, what is the old levels

and new, possibly old developments have been finalized and here's a new sonic for you

Mania looks better, if only because it is played like a classic Sonic, and not like shit on a stick with fucking physics and homing attack

 

old levels are not bad so updated and diluted with new features, new levels are uh new

 

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Vafelka 29.08.21

Cheto again hack. But you have to take it.

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megaman05 29.08.21

UnreaL I compared it not by gameplay and physics, but by the fact that the levels are copied

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TA_Rubedo 29.08.21

I am for the old levels, they are better than what they came up with in Sonic 4. And the old levels with tweaks and additional abilities, especially the levels from the second part, are what you need.

And yes, all these are new 3d variations of runners with cardboard physics at all; (

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Vafelka 29.08.21

Instead of green hill, it was possible to make a mashroom hill. And hope for the epic levels from sonic 3.

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TA_Rubedo 29.08.21

And why the idea that there will be no Mashroom Hill then? :)

d
delete 29.08.21

 

Powerful, cool, but is it really for Sonic. 

 

 

Modified on July 20, 2017 by delete

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Tinkino 29.08.21

Send a preview to Forces: http://www.neogaf.com/forum/showthread.php?t=1409040

 

When Iizuku is removed and the whole Sonic Tim is disbanded then ...

d
delete 29.08.21

I don't know what Sonic fans want. Forses looks nice to me. Although what I say, I remember how a long time ago on Igromir, I stood and played werewolf Sonic, and I was fine, delusional, but normal. 

Sonic adventure, also far from ideal, but they are idolized.  

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RoadHog 29.08.21

In general, I do not recognize a single new Sonic, except for the classic ones from Sega. Absolute trash, even generation somehow did not come in. 

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Zenforso 29.08.21

It seemed to me that the second adventure game was ideal among 3d. The first is very experimental, they sketched a bunch of everything to see what would stick, in the second they removed all unnecessary gameplay schemes, left and tweaked, now each character had unique levels, the hub was demolished, fast but at the same time controlled gameplay.

It seemed the next one would be even better, but we all know what happened after. Even Sonic 06, managed to step on all the rakes of Adventure 1 and add his own in the same amount.

 

I'm surprised that according to the preview, many are still satisfied with the 3D stages of the "big" Sonic, since the days of Anla the boost formula would have bothered me with order. But this is just a preview. 

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Vafelka 29.08.21

Sonic has long been done. Thanks at least for the generics, which is not 100% shit. Modern sonic cannot be put in order in any way, after the adventure he was carried away in a parachute, so deep from where it is difficult to get out. Especially adds to the dullness of the SURIOUS EPIC Plot. Take an example with mario, the plot is about nothing, everyone hypes and rejoices. In the gameplay, put things in order, make beautiful levels, gameplay with an eye on Adventure 2. Well, at least the mania comes out, but something tells me that it will not be 10 out of 10 either.

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Zenforso 29.08.21

6 minutes ago, Vafelka said:

SURIOUS EPIC STORY

In this regard, they would like to learn from the ps2 platformers Jack, Sligh and Ratchet. Not without his dramas, but at the same time there was humor and no one went to extremes either. And the funniest thing about this was not even close anywhere in the Sonic games, or they were twisted, or they were so afraid to do something that the plot was absent.

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RoadHog 29.08.21

plot in Sonic, are you serious?) I thought this game was about a hedgehog that collects crystals and mutuzit Robotnik in all episodes. I generally vomited when I saw a talking sonic in subsequent games.

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Zenforso 29.08.21

There were already plotless Sonic, especially good in this, too, was not enough.

Here already according to the principle - get down to business so bring it to the end. Again, Spyro's talkativeness did not interfere, and Crash is dumb, it all depends on the implementation, they actually try to sit on two chairs. The dumb classical and modern talker.

R
RoadHog 29.08.21

even in sonic mania I willingly look. Stupidly copied Green Hill, Flying Battery. The casino-like level is generally some kind of dullness. 

Sonic 1,2,3 & Knuckles, 3D Blast Forever

V
VenomRay 29.08.21

 

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RoadHog 29.08.21

nothing new, all this has already been seen in Sonic 3 & Knuckles

stupidly copied all the developments and passed off as a new project.