Thief 4
[b] Pseudodog [/ b], played typhus 2, it was somehow boring. played a couple of levels and approx. I'm probably less a fan of pure gameplay, for this reason I prefer the MGS splinter to the cella ..))[member = 'Pseudodog'], poison your soul! Everything sounds cool and exciting, such a powerful variability and freedom of action - this is EPIK VIN, if true.
Is this a real deal or "almost insider info from the guys from the industry"?
On the gameplay mechanics, I fidgeted a little: the main wish is to preserve challenge and fairness to the player, and not, as in Hitman Absolution with the instinct, a freebie and a raspberry life were arranged for everyone ...
hmm ... And not a word about the technical component ... Apparently there is nothing to boast about graphically, but it would seem the Next Gen game.
[member = 'Taelsien'], I took it from the gaf. there was a link to the source, but forgot to copy. The description is very cool, but I didn't like one thing - the player follows the track markers, which is nonsense for Thief.
[quote name = 'Pulse' timestamp = '1362511627' post = '3150709'] Well ... And not a word about the technical component ... Apparently there is nothing to boast about graphically, but it would seem the Next Gen game. [/ quote]
we are connoisseurs of gameplay and atmosphere.
hmm ... And not a word about the technical component ... Apparently there is nothing to boast about graphically, but it would seem the Next Gen game.
Speak for yourself))) I am personally a grafopaper))
Modified on March 6, 2013 by Pulse[member = 'Pseudodog'], Yes, I'm talking about the same thing,
all these markers (I really hope that you can chop off nafig / not use, but the very presence is no longer ice) and pancake tricks can ruin raspberries so robustly for fans of stealth style passage and just fans of the canon series (.
As if the mechanic did not overdo it with a twist under the "broad masses" ...
I just can't believe it. unrealistically happy with the announcement. It's cool that SEs are so greedy. : gigi:
Looking forward to the best stealth of the year! nostalgia for the atmosphere of this game, I'm sure the game will be a masterpiece!
[member = '- = Ruslan = -'], Every new AAA game you have is a masterpiece ..
[quote name = '- = Ruslan = -' timestamp = '1363367835' post = '3166951'] Looking forward to the best stealth of the year! [/ quote]
Alas, if you didn't know, we added an action game to the game, so you can say goodbye to typhoid.
[member = 'ElliotFun'], No, you're wrong, if a masterpiece is a masterpiece, and this fact, there is no doubt about this game, and it will definitely be a masterpiece.
I don't like all games and not all are masterpieces for me, so you're wrong, but generally speaking, everyone has their own taste, for someone it's a masterpiece, but for someone it's shit.
[quote name = '- = Ruslan = -' timestamp = '1363368944' post = '3166994'] there is no doubt about this game [/ quote]
PPC
when restarting a famous series of games, there is always doubt
just look at the past restarts of birdhouses and it will immediately become clear that no masterpiece is foreseen
[member = 'ElliotFun'], Deus EX Human Revolution was awesome. One of the best games of the caret gen.
[member='ACE'],
I did not say that they are bad, just such a masterpiece, as then certainly not expected
the more different concepts of a masterpiece are now than before
[member='ACE'],
I did not say that they are bad, just such a masterpiece, as then certainly not expected
Of course of course. And the grass is not so green now and the water is not so crystal clear.
Previously, there was no graphics capacity and many studios / publishers tried to lure / surprise players with plot and story.
Then "grafon" crawled out to the first place.
Now, when you can hardly surprise anyone with "grafon", although there are exceptions, they again begin to "polish" the plot.
[member = 'ElliotFun'], Now the emphasis is, of course, more on grafon than on the plot, here I agree, but the usual plot seems to be enough for me, I don’t worry about it like that.
Okay, we are waiting for the game, this project has been developed for so long and the game cannot turn out to be a masterpiece, it remains to wait for the game and then we will sit down specifically. Modified on March 16, 2013 by - = Ruslan = -
[quote name = '- = Ruslan = -' timestamp = '1363418645' post = '3167695'] this project has been under development for so long [/ quote]
AND? They've been experimenting with the game most of that time, and look where it went - more action and less gothic, brr
It took a lot longer to develop Duke, masterpiece?
[quote name = "MrZorge" post = "3167539" timestamp = "1363403565"] [quote name = "ElliotFun" post = "3167523" timestamp = "1363400260"] [b] [member = 'ACE'] [/ b] , I didn’t say that they are bad, just such a masterpiece, as then certainly not expected [/ quote] Of course, of course. And the grass is not so green now and the water is not so crystal clear. Earlier there was no capacity for graphics and many studios / publishers tried to lure / surprise the players with the plot and story. who will surprise, although there are exceptions, they again begin to "polish" the plot. [/ quote] polish the plot? Lol In thief, the gameplay has always been in the first place