DOOM Eternal
Publisher: Bethesda Softworks
Developer: Id Software
Genre: 1st Person Shooter
Official page: click
Release date: March 20, 2020
Platforms: PS4 (Pro), Xbox One (X), PC, Nintendo Switch, Google Stadia
DOOM Eternal Deluxe Edition
DOOM Eternal Deluxe Edition includes:
DOOM Eternal Game The DOOM Eternal Year 1 Pass, guaranteeing access to two Story Expansions that will be released within a year of DOOM Eternal's release. Demonic Doom Slayer Skin Classic weapon sound effects package that adds nostalgic sounds to DOOM Eternal's arsenal.
Rip and Tear Pack (pre-order)
Players who pre-order any DOOM Eternal edition will receive the Rip and Tear Pack, which includes:
Skin: Dummy Revenant - Anyone who buys the DOOM Eternal Deluxe Edition will be blessed with Calcium and Strong Bones, as well as Carnage and Hellfire. Transform your revenant into an Internet Music Legend in BATTLEMODE Online Mode! Cultist Base Master Level (1st Edition) for DOOM Eternal - Test your talent for ruthless carnage in the Cultist Base Master Level with new enemies and many surprises. Even if you remember it by heart, it will be interesting to go through the updated version. Nostalgic Combat Shotgun - Think back to the good old days with this retro combat shotgun, dark gray with a classic wooden stock.
DOOM Eternal Collector's Edition
The DOOM Eternal Collector's Edition includes: A replica of DOOM Eternal Deluxe Edition in an exclusive steelbox, redesigned by designer and illustrator Gabz in collaboration with Mondo. The DOOM Eternal Deluxe Edition includes: The DOOM Eternal Year Pass, guaranteeing access to two Story DLCs that will be released within a year of DOOM Eternal's release. The appearance of the demonic Doom Slayer. A bundle of classic weapon sound effects that add nostalgic sounds to DOOM Eternal's arsenal. A full-size replica of the Doom Slayer helmet! Audio cassette with code to download Mick Gordon's soundtracks for DOOM (2016) and DOOM Eternal in lossless digital format. Uncompressed music will delight any audiophile and the audio cassette contains something special for id Software fans! Artbook about the world of DOOM with drawings by id Software. Learn more about the past and present of the Doom universe and the Doom Slayer himself. Lithograph "Gaining Argent Energy", 28 × 43 cm. Spoiler
Modified December 23, 2019 by Vlad31
6 minutes ago, Grantovich said:
I've been waiting for this game for a year .
I didn't understand a little, does the event start at 19, not at 17? Across Moscow.
3 minutes ago, Lex Mercer said:
I didn't understand a little, does the event start at 19? Across Moscow.
Yes.
The news on the hamag was
No, it will be here
https://www.twitch.tv/bethesda
And also there gathered SG, DTF with Igromania
https://www.twitch.tv/stopgameru
Modified on August 10, 2018 by QvasikWell, right now, we'll find out what kind of shnyaga this is
Modified on August 10, 2018 by VelldanasHere they poured the muzonchik from the supposedly new part onto the canal.
PS: although no, this is a slightly modified cover from the first part.
Well, okay. This is the same Doom, only improved. They brought in parkour. New animations and enemies have a damage system.
Judging by the locks, we are now on Earth. Is it like a sequel? But why not Doom 2?
For strafe and graplinhook fat plus sign.
Ooohhhhhhhhhhhhhhhhhhhhhhhh players can invade in the form of demons! In company!
Modified on August 10, 2018 by Velldanasthe perfect sequel is coming
new dismembered thrill and levels are much more varied than before
Coolness!
And when we switched to the keyboard mouse, a completely different league! The level of adrenaline and power goes off scale!
Added a damage system, pumped the platforming part more, now with elements of parkour.
The only thing that I did not understand a little 1up. Did they bring life back to the game? Now if you died and ended your life, you start the level anew?
Modified on August 10, 2018 by YTKAAs someone wrote in the chat: "put the gameplay on the pornhub." Sold just in the first seconds already.
Fuck, even more classic design, dash, hook, levels have become less arena, dynamics is higher
Really, everything is cool, well done!
To all this, I would also sprint and tackle, in order to add dynamics and variability to control and it would be just 12/10.