World war 3
Game: World War 3
Platform: PC
Genre: action
Release date: 2018
Developer: The Farm 51
gameplay
Spoiler
Modified on August 25, 2018 by kolian666
In principle, for now, the project is fully consistent with its "mixed" rating in the incentive, IMHO. Maybe in a year, when the release version is ready, something will change. On the other hand, who needs another semi-arcade / semi-hardcore shooter with so much competition in the genre?
Hike and today do not play, for 15 minutes I have been staring at the network connection screen.
Well this is not order.
15 minutes ago, delete said:
Hike and today do not play, for 15 minutes I have been staring at the network connection screen.
Well this is not order.
Moreover, the fix type was rolled yesterday)
Hmm, guys know how to fuck up everything.
Modified on October 20, 2018 by Piero11 hours ago, Shpak-G said:
In principle, for now, the project is fully consistent with its "mixed" rating in the incentive, IMHO. Maybe in a year, when the release version is ready, something will change. On the other hand, who needs another semi-arcade / semi-hardcore shooter with so much competition in the genre?
Is it possible to throw in examples of bf-like competitors in the modern setting?
3 minutes ago, moonya said:
Is it possible to throw in examples of bf-like competitors in the modern setting?
Bf3
Bf4
1 minute ago, Piero said:
Bf3
Bf4
Chu, dinosaurs. They still have decent online, because nothing like that came out anymore.
yes, I almost took it yesterday. according to the vidos of norms, it seems, but the assessment, which fell from positive to negative, made me remove my hand from my wallet.
Damn, yes this is bf4 with the right mechanics - a friendlighter, a compass, a tilt of the body, there is no way to sprint into the distance, though the recoil is minimal near, there is no autoregen, the equipment itself cannot be completely repaired, but you have to go to the repair points ... it’s a pity it looks like a second time and the servers don’t work. I'll buy it in 3-4 months, I'll just get tired of the battle.
It is necessary to give the game time to come to its senses, to mature, it is clear that it is still raw, in a year or so if there is at least five thousand online, it will be possible to take it on sale.
The presence of a competitor to Field, I hope, will have a positive effect in the future.
At 25.08.2018 at 09:47, Grantovich said:
Instead of a dull rain, wash down sunny clear weather, and it will become more or less playable. The shooter component is like nothing.
Sunny cities are bored.
In the top five from the sunny city and the variegation of the eyes flow out.
Who is playing? how is it?
I looked at the gameplay, the maps are cool, the shooting seems to be good too, but why does it look like BF3 at minimum salaries and with destructibility disabled !? 2018 is in the yard
but it looks like you still have to take and play instead of BF5, for the next half a year at least
1 hour ago, kolian666 said:
Who is playing? how is it?
I looked at the gameplay, the maps are cool, the shooting seems to be good too, but why does it look like BF3 at minimum salaries and with destructibility disabled !? 2018 is in the yard
but it looks like you still have to take and play instead of BF5, for the next half a year at least
I have a big complaint about the sound, the steps are disgusting, the guns are so-so.
The graphon is soapy.
I will say that the game now works with difficulty, the loot is not saved after the release (on the other hand, ALL equipment is now open), it turns out to play only on one of the three available maps (not for two players, no matter how many times I was thrown there).
The game takes a long time to load.
Everything is very damp.
Well, personal feelings, it's like I'm playing Homefront first, it's cheap, but I spent sooooo much time in the homefront. Perhaps I'll hang up here too.
A big patch came out, with new fluff, technique and mode.
SpoilerNEW CONTENT]
New gamemode: Team Deathmatch, New map: Warsaw Shopping Mall (TDM only), New weapon: MSBS Bullpup, New vehicle: IFV Boxer, New uniform: Russian Partisan, New vehicle armor: RPG nets for IFV Boxer and IFV Bumerang, New spawn system (TDM only for now!),[FEATURES]
In-game grenade selector (just like gadget), Backend: Progression system (first pass), Thermal scopes (first pass), Backend: Item unlocking, Backend: Server authentication, First tests of the changing day / night system (TDM map only ),[GAMEPLAY]
Added Thermal scopes: Medium-magnification scopes (Thor SM, MM) and high-magnification (Odin LM), Added a new assault rifle: MSBS-B. It's chambered in .300 Blackout giving it better damage than other Western rifles but at the cost of much bigger bullet drop, high damage dropoff and strong kick, Vepr nerfed again with increased recoil, Tor damage reduced, making it only slightly more powerful than the G29. However, due to .50 cal's AP performance it should deal more damage when hitting the enemy directly into the chest plate, Sniper rifles had their bullet velocities lowered (turns out they were bugged and behaved like hitscan weapons), they should be comparable to ARs now, RPGs nerfed: Reduced blast radious on basic warheads, reduced damage and damage falloff on Frag warheads (this should make them used primarily for weakening and injuring enemies over a larger area and not for killing them with a cheap shot), Adjusted the Frag RPG warhead to make it more easily recognizable (it's brighter, more gray / brown-ish in color), New prototype weapon muzzle flashes. They should have slightly better performance and look better, please give us feedback wether or not do they hinder your visibility while shooting. If anything will be off we will be tweaking them, New particle effects for Support Strikes: Artillery, Airstrikes, Carpet Bombings, now it's easier to differentiate which one is being used, Fixed splash damage for> 25mm caliber rounds,[BUGFIXES]
Fixed destruction item names and descriptions on popups, Marking should be fixed now, Radar Equipment for UGV works as intended, Mini UGV does not receive decals from the environment, Lance RC turret smoke grenades' shoot properly, T90 turret hatch attaches properly, Proper meshes for Falcon turret optics, Lower attachments count on certain vehicle armors (Anders, Marder, and T72). It should result in a slight performance boost, Fixeds in left hand position on certain handguards, Fixed broken materials on some emblems, Fixed ammo display in customization, Weapon calibers should now display properly, Fixed animations for Glauberyt SMG, Fixed score for punishing players,[OPTIMIZATION]
Reworked muzzle particles to reduce FPS drops when firing, New impact particles, Lowered attachment count on certain vehicle armors, Level streaming improvements, Collision optimizations, Continuous optimization effort on all fronts,[TWEAKS]
Changed "Performance Boost" to "CPU Performance Boost" to better reflect what it's for, Tweaked RPG explosion, Flash hiders are now functional, Added chat window to summary screens, Adjusted blast radii for> 25mm rounds to the fixed splash damage values, Anti -Tank mines damage reduced to 600, now 2 mines are required to destroy a vehicle, Improved UGV durability against RPG projectiles: 1 Tandem or 2 Single Stage are enough to destroy a UGV, Reduced smoke grenades uses from 5 to 2, Reduced ricochet chance on> 25mm projectiles, TDM summary screen map display name, Reworked armor pricing and masses, Changed P: to L: since we're showing latency to the server, not straight ping,Tweaks to thermal vision postprocess, Menu thumbnails updated, Various animation tweaks (idles, reloads), Matchmaking improvements, Many more minor tweaks and improvements.
the game doesn’t die online? otherwise I thought to take it somehow later when they did better, but I would like the players to stay
I play almost every day, always throws on a half full server, which fills up very quickly.
48 minutes ago, dozensnake said:
the game doesn’t die online?
Judging by the statistics, the average online 650 people are 2 times lower than in the same Quake Champ. Although, of course, I played well in lawbreakers with 40 people online. Online is not an indicator at all, if the game has a normal matchmaking system, in DotA for 10-20 minutes it sometimes looks for matches, in quake for 1-2.