Game Impression (GRID: Autosport)
Who has choked already? It's already out on the box, we are waiting for the PC versionEven after the release of this game, my rating on the feeling of the game remained the same - the best racing game of all times and peoples GRID1 !!! what year did it come out? in 2007? even disbelief ... GRID2 is in second place for the festive sensations and dynamism, chtoli ... for fireworks, controlled drifts, abundant smoke from under the wheels, super equipment and damage style, in any car service you will be confirmed that this is how they look! Well, GRIDAVTOSPORT has bronze positions so far, I like the fact that it was already noted here that you have to fight hard for every position and at the slightest hooliganism you immediately lag behind the group ... maybe over time my GRID rating will become the opposite ...
Shit game. Drive - 0. Reaction speed - does not matter, the feeling of the car - according to Fig. To arrive first, you just need to cram the track and the braking points. In short, your result is your knowledge of the track. But this is so boring. And where is the adrenaline? I fall asleep over her. Skid corner, handbrake, gas refueling - this is not the case, it is considered to be
real physics. I have a Lance 9, 2.0 l., Really rulitsya and gas and handbrake. And once there was a ZAZ-968. That is exactly how he drove. I overdid it with speed at the entrance - the muzzle swam (demolition of the front axle). It is useless to steer gas, there is little power and weight distribution does not. That is, everything is exactly the same in this game. Guys you got hooked on constipation. Congratulations on the best game of the year.
"To arrive first, you just have to cram the track and the braking points"
It would be strange if it was not necessary.
RexDaun
Apparently you haven't really played this game, here all the cars are different, there are those that float, and there are those that are controlled with drift.
Ki4bob
++ thanks to this you will win in any race. Both in real life and in virtual ..
Georgy Kupchikov
I play the keyboard online (on an Internet). The controls are excellent.
Completed 862 races. Got
447 victories.
Earned 698 podiums.
And are you going to say that bad control on the keyboard ?? It seems to me that you just have crooked hands to the point of impossibility
Georgy Kupchikov
On the clave, here people go that you can't catch up on the steering wheel! Look for the reason in yourself :)
Hello everyone!
I came across a site where they are already making new skins for Grid Autosport .. And not only skins there .....
http://www.racedepartment.com/forums/grid-autosport-mods.355/
And then for offline play car coloring - full G. VNO .. !!! Just squalor! As if they didn't finish painting (I'm talking about races on the same type of car ...) and put it into circulation as it is ... Well, since they didn't finish painting, let the gamers decorate their car themselves (for offline), as in Grid 2 - and the panel no coloring tools were given .... !!!!!!!!! (((((((((((((((((((((((
(I couldn’t resist - I threw my STONE in the Grid Autosport)))))))))))) )
And one more thing: skins for cars from the GRID 2 game are suitable for this game !!! (not from the game itself, but made "on the side".
Http://www.playground.ru/files/grid_2/skins/
And save the replaced files !!!)
Nfs didn't even stand next to me. I play the keyboard with complex bots and everything works out great.
The game is not bad, but I expected more from Grid Autosport and the picture is better, I will wait for Dirt 4, I hope everything will be fine there
RexDaun
To arrive first, you only need to cram the track and the braking points. In short, your result is your knowledge of the track.
Fuck a claim. That is the point of circuit races, to enter the corners correctly.
RexDaun
And where is the adrenaline? I fall asleep over her. Take a corner with a skid, with a handbrake, refueling the car with gas - there is no such thing.
Again, fucking claim. What is the handbrake, what is the drift? Hey, where have you seen drifting in circuit races?
The game is still the same Grid 2 with some changes. A formula class appeared, the most interesting in piloting, qualification, and a view from the cockpit, though the damn shaves made almost all the cars right-hand drive, and it's better not to look at the nightmarish interior textures. Removed most of the idiotic disciplines. It's bad that in some places the hated "ketchup" appeared, often bots in the last laps receive an injection of nitrous oxide, and begin to show a lap time that they never dreamed of in a quall. There are still few tracks, and most of them are not the most famous and migrated from Grid 2. they will make you drive 100,500 times, they can get bored to nausea. But a beautiful picture and sane physics of the car compensate for a lot. Personally, I enjoyed the game. And a separate + for full localization.
Good game. Realistic, the picture is not bad. But just now it’s useless to play it on the keyboard, after several races you realize that it’s impossible to drive beautifully with four buttons. The steering wheel is definitely needed, because here either the gas and the brake are on the floor, plus it is impossible to keep the desired angle in the corners. And so - offset!
The game is average. There are pluses, but there are also serious minuses.
Pros:
Quite pleasant, precise control on the steering wheel, the steering wheel revolutions can be adjusted right during the race from 900 to 90 degrees, this is really useful since the game has 360-rpm formulas and bodies with 900-540 and drift, where an angle is needed 180.
Can be changed without leaving the race.
steering is generally very smooth, pulling the steering wheel in this game is contraindicated, for the result you need to go very smoothly, which eventually causes yawning. Any skids, sideways entry into turns, etc. is a waste of speed and time.
The grafon of tracks is good, pleasant surroundings.
Many different cars and types of races.
There are cups on various rare and rare cars.Now there are
cons that really spoil the game:
There are a lot of races, but they are monotonous to eerie. In each race, drive training, qualification and 2 races. This is in ONE race, and there may be 6 of them in a season.
As a result, one season on one type and even one car model takes about an entire evening (2 hours of endless driving, this is how to drive 150 km in real life by car) and by the end of the season you will already puke from this discipline and get tired of steering.
The reactions to gas and brake are not always adequate, this is a problem with all codemasters games, the brakes are blocked even with a light press on the pedal, the linearity settings do not change anything.
it is the same with gas - it can twist due to slight compression of the gas. Moreover, if the steering wheel is turned a little at a different angle and the gas is thrown into the floor, then there will be no skid. Scripts, scripts.
Another problem with all GRIDs is that the gears on the cars are too short and with a manual gearbox you will be tempted to pull the lever (imagine two more hours of racing in each season where you need to change gears every 10 seconds), it's easier to drive on the automatic.
AND GRAPHONE wheelbarrows. he is SHIT. The view from the salon is also SHIT.
the cars are all angular, even the wheels with corners, it's a SHAME, since the majority of cars are new, they were not in the previous games of the series, then apparently they were painted in haste, the level of the first grid is shorter, even Dirt 3 of 2011 is better. I'm not saying that shift 2 is MUCH better in this regard.
The view from the salon only infuriates.
The cars have no suspension, the asphalt feels as smooth as glass.
Separately, regarding the AI ​​of rivals in the races:
He is good, the rivals are driving interesting, light collisions do not always lead to departures from the track.
BUT.
Even if you won first place in the qualification, then in the first race you will be the first, and in the second - the last.
So, when there are 16 cars on the highway and you are in the tail, then on the first lap at each turn a real MASS of cars is formed and it is impossible to overtake there, you can either crash into them and gouge the car, or cut off along the side of the road, for which you will be slapped with a fine and slowed down ... And those who were the first at the start at this time come off far ahead. the trick is that victory is not given in the lap time, namely, you need to COME FIRST, you can overtake the bots only due to later braking in corners, on a straight line they ride like a textbook, so on fast tracks there is little chance of overtaking, on slow tracks it is a constant dump in the corners and the game turns into fun - how can I get past them at the turn without breaking the wheelbarrow into trash?
In time trial bots go so that the breaks are often in hundredths of a second, so robust adrenaline.
Regarding the behavior of the car:
Cars behave differently, but still they lack "character"
The game is done so that ANY rear-wheel drive car will turn around its axis in a turn with too much gas, and it is the same, even though it is 200 Nissan forces, even though it is 500 forces aston martin or even mclaren mr12s, which a priori must be stable.
the impression is that the physics is written in scripts, slightly modified for each machine.
I played, I liked it, but I got tired of it quickly. 2nd grid did not play, passed a couple of races and abandoned ...
Liked:
1. Nice, fast. I drove on my wife's computer, but it's shit in short. Nevertheless, with a good picture, 40-60fps. Cool ..
2. The tracks are famous. Interesting
3. Damage ... Good, good, but only mechanical. As a participant in a couple of accidents, I can say with confidence: the car crumples a little differently. And the plastic parts are very different. Not pretty. More precisely, not natural.
4. Drift. Not much fucked up about the first part. Thanks a lot to the developers for the scoring system. No, guys, don't think that I liked her, but when I just remember what it was like in the first one, I'm glad it's like this. This is me about the first online: there probably even now if you go to freestyle drift - in the west of the track around the square with the hangar, someone is spinning endlessly on a Corolla or Soarer. It won't work here.
5. AI! This is not for you hukhry-muhry. This is not lfs or shift or even the first grid. They're really fast there. And not only ravenwest.
6. Splitstream. Cool, very straight. Few places implement it so successfully.
I didn’t like it:
1. Fucking compulsion to drive cars that I don’t like. This is a huge minus.
2. Few cars. Well, quite straight. Skilled specifically. And by the standards of any similar project. Compared to the first grid, it becomes bad.
3. Few trails. They start repeating too quickly.
4. Knocks out transfers. I don't know if it's a bug or not, but it happens. At least on a full mechanics with a traction.
5. View from the salon. I don’t care, I have a favorite camera - on the hood, because I don’t understand what for I have a steering wheel in front of me and look at it in the monitor. On the keyboard, probably the very thing.
6. With maximum difficulty, there is not even a tachometer with a speedometer. I understand everything, the position is there, the track, etc. ... but YOU BL * TACHOMETER THIS WITH A SPEEDOMETER WHAT F * H * RA DIDN'T WORK IN THE SALON TO MAKE ??? And even in the first shift, what salons ...
7. Teams. DO NOT HOLD YOUR TEAM MORE !!! THIS IS STILL THE F *** ing WHY? I'm not particularly picky, but I'm an amd fan. Should I chase Intel? insanity, of course, my personal, but still. And oakley is generally kapets. The fanatec boomer cup also pinned it. The top team is available only when you choose the 2nd time in the same season. You're always with de ... next
8. You're always with your shitty partner. He's just ug. The control buttons only affect when it breaks, and that is not always the case. In the first grid, he was much more confused by his partner. It was even interesting to push forward with him.
9. Auto settings. In general, a killer thing. You can use them to make things worse, or better not. For example, aerodynamics for the whole - will greatly lower the maximum speed, but completely by minus - there are no differences with the middle. In general, I noticed the effect only on the balance of the brakes.
Regarding the choice of cars ... Of course, you can choose a little, but here's an example:
I want to say right away: I hate, HATE these new "Muscle cars". Old ones - yes. New ones are just bad cars. There are no muscles, but they drive like a shoha.
So, the tuning class. First season: plum, plum, .... camaro. Okay, let's endure.
second season, choice: raiser or someone else. The raiser now has s2000 instead of a plum. I don't like it, I want a plum. Someone else: Camaro, plum ... Camaro plum. What are we kidding? Should I love this? here is the first grid really did not force, the same shift2 - in general freedom.
Another cant with ai ... Here's the touring. we all know the starting order. So in the second race, I start the last one and hard-hard I break through ... And the same ravenwest? It fades. I can be the first to arrive, but they cannot. It is somehow not very realistic that they are such first-class riders but are afraid of aggressive overtaking. And so with everyone. If the ravenwesters start from the end ... well, God forbid, if this Natakha McCainovna comes 5-6 ..
The comment above in my opinion perfectly describes the behavior of the auto ... more precisely, the difference. The only difference is front / rear / four-wheel drive. In one class - the difference between cars is zero. And in the neighboring ones, they do not differ much. Well, in real races on charged cars, it's almost like that ...
Total ... Fighting against AI at high difficulty levels lures you into the game. So much that I was enough somewhere in the middle. Let me remind you that in the 2nd grid I had enough for a couple of races. The cool thing is that there are different disciplines. The first grid would have liked it =) It's cool that my G27 has completely found its use here (I'm talking about mechanics and I'll link it). Physics, as is customary for codemasters, on the verge between an arcade and a sim. This also makes you urgently turn off and go to play a serious sim.
PS Come on, look at the player's callsigns ... Especially "Dog" and "High" ...
I drove a little more ... Compared to Asetto corsa, the physics here is simply no good ... After the AC, the whole game is almost played at full throttle. Well, brakes are needed only on the stiletto heels. This is still going on from the first grid .. Yes, and to shift 2 something far away, although there are some oddities.
No career. About nothing. That is, in general. Half of these "seasons" do not want to pass in any way. The main thing that personally turned me away from this game was the compulsion to constantly chase bad teams ... And no matter what team I choose, it immediately becomes the most complete one. Except for ravenwest, of course. And the latter are a completely different team. Absolutely! I decided to skate for them for one season, and this opportunity opens only if you are the first in the pilot standings .. in another (finished) team. Cool. Why do I need to go through everything 2 times? And once to puff up with all his might, and for the second time just to rest ... So the cars are theirs ... The very first season of formulas, there are 2 races in total .. Went for them (ravenwest). Oh, they have cars ... Oyoyoy ... Well, of course, I am the first in qualifications and races, the records are all mine. The machine is really a beast! Rushing better, slowing down better, steering better .. In the first race on a straight line, he constantly rested on the maximum speed (did not set anything up, and it was useless). This is not available for other teams. Well .. not interesting. It would be better if the career would be something like F1, or the first grid. In general, of course, they are brutes that did not make it possible for their team to do it.