Impressions of the full version of the game (Clive Barker's Jericho)
In Europe, the game will be on Friday, it's time to open this topic.We share our impressions of the game.
No, well, just hurt yourself! In Europe, on Friday, and Buka deigned to announce the release as early as November 15! From the principle of pirates I will take.
the game is just meat, there is not enough patron, I honestly, the influx of enemies is just pipets.
ALL PLAY!
I played a little, the impressions are still contradictory.
2 Knight, there is gut-level horror everywhere and fear-man monsters. + (
From the announcement of the new Igromania, a snippet from a review of Clive Barker's Jericho:
“... about six hours of continuous running through feces, pus, chains, entrails, some kind of secretion, and the devil knows what else. Here, in principle, there is not a single character with whom one could associate oneself. Anyone whose skin is not flayed either turns out to be flying demons, or draped in extravagant leather outfits. At first, all this is really fascinating, but after an hour you, tired of the endless flow of blood and peeled skin, will start looking around. And here it turns out that, apart from decaliters of blood, little else works in Jericho ... "
:(
Yesterday it appeared .. Today I played all evening .. The graph is powerful, but the options are not enough .. Chopped off everything, only textures and pix. shaders to max - all the same, the graph remained at its best .. It's a pity that the focus cannot be turned off. At first it is beautiful, then spoils the experience ..) On average, from 25-35 frames per second .. In principle, playable, confa in the profile.
I'm not attracted to a good horror .. almost always running in the team, if you die, they will heal thee, if they are, then you. If the player you played dies, you choose who to move into. I liked that the player's camera does not move purely under the arm, but a little in its own way. I don't know much about the plot at all, I play in completely English. version. In general, I liked it so far, but it is quite complicated, and there is no choice of difficulty. Constant firefights, like meat, there are few opponents, but they are quite powerful, and you need to keep an eye on everyone and keep them away from the team, especially the exploding ones. They themselves suck at shooting, and in general, only superfluous problems (of course not when they are being treated) Reminds me of Geart Of War, although I haven’t played it .. Perhaps in terms of cinematography ..) In general, I can’t say super yet, or hell ..
Damn the game wabshe turned out to be not terrible, it didn’t even feel some kind of horror, the first Clive Barker's game was much more terrible, terrible and mysterious, and this is like an ordinary shooter to shoot a monster, but beautiful, dynamics, animation, graphics, but you don’t feel any horror in the game ...
The game is super !! It's certainly not a horror, but there's a lot of fucking drive from it. Just a great shooter, something even tactical, you have to think.
impressions: a stupid linear bastard, accompanied by assistants of imbecile bots who react to most monsters like a ram at a new gate ...
game for 3 due to the fact that silly * quests * need to be solved with the help of Josie: (the
rest is tolerable.I don’t delete the game, but I’ll hardly play, since the doshol until the moment where black and josie are in the room with the asshole in the center and josie must be pressed we will sing telehuinesis to the button, at the moment when his circle is constantly dying.