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agula98 25.02.22 05:46 pm

Game Impressions (Elden Ring)

Coming out very soon, please share your opinions. The topic is only for discussing the impressions of the game, refrain from flooding.
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Grimganga 11.04.22

The open world is very interesting to explore at first, at the 50th hour you get tired of the monotony.
Mobs: bum, knight, golem, rider, bird, rat, dog, wolf, flower, dragon, mud with tentacles, slime, ant, dudtsy, salamander, cage (iron maiden), crystal ingot, tree guardian, trolls, wood lice, Yes, they tried as best they could to different mobs assigned the theme of the biome (magic, fire, madness, blood).
11 unique dungeon bsos
: either catacombs with gremlins / skeletons, a mine with miners, a cave, a dungeon with a chariot - that's it.
Open world: Tower, find 3 turtles, Forts of the same type, Summon circle, defeat a mob, dragon, ruins, find a basement, go for loot.
Volumetric sections: Stormcastle, Academy, Vulcan Manor, Capital City, Mikella's Tree, Farum Azula, Siofra River, Ansel River, Roots.
Quest chains lose stages or skip entirely.

In the current realities, this game is 7/10 as a whole, even replayable if from scratch, I didn’t understand the joke with NG +, as if there is no sense in it, unlike dark ones, ...

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luess 11.04.22

Grimganga
Have you lost all 50 hours even without a lunch break?
Then, of course, you can get tired of the "monotony"

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Sikator93 11.04.22

AndralStormborn
Well, if you look deeply, this is not a unique project, it's dark souls 4))) To be more precise, it's another piece of Demon souls, which Miyazaki and Co. are still tearing to pieces.
And as for the Khrushchevs: we play games to escape reality, the game world should surprise, captivate, entertain, in general, distract from real and harsh everyday life, and wandering around other people's Khrushchevs can only lead to corrective labor up to one year with a small fine ))

n
nighthawkreal 11.04.22

Sikator93
In Khrushchev, at least the inscriptions on the walls are different. )

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Sikator93 11.04.22

NightHawkreal A
point in favor of realism)) Wait, did the game have graffiti on the walls?

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Beirut 11.04.22

Sikator93 wrote:
No quests, no interesting stories, characters and dialogues, open world games take a long time to play, not very interesting, maybe it would be more fun to play with pauses for a couple of days
Believe me, I played every 3-4 days and this is a dead mmo I was tired in the trash
, the game is just slag collected from pieces of the previous parts
, where is Martin's hand? even if there are no quests here, one stupid grind of rubbish in a dead world

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BeDaLeK 11.04.22

To each his own. And everyone has their own expectations from the game. My friend and I go through a co-op, we take turns going through each piece of the location to each other. Every day for 4 hours. Already 205 hours played, still the first passage, 160+ lvl stuffed (stupidly going through the locks, we didn’t farm the runes with a specialist). And we haven't gotten tired of it yet. We play with pleasure. The only thing that sometimes irritates are pieces of locations that are attached for no reason - they have neither loot nor interesting enemies.

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Sikator93 11.04.22

Beirut
Beirut wrote:
Believe me, I played once every 3-4 days and this dead mouse bored me into the trash
. I willingly believe. Martin is most likely here purely for the sake of advertising, since there is no such confusing lore, and even if there is, he is not as interesting as in the darks.

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Beirut 11.04.22

BeDaLeK wrote:
To each his own. And everyone has their own expectations from the game. My friend and I go through co-op, we take turns going through each piece of the location to each other
. What other expectations? in fact it is a dead world and even without quests!!!! Do you know where I saw this last time? when the first WWII pirates appeared back in 2006, but quests simply didn’t work there, but here they don’t exist at all
, and what are you doing there for 200 hours? you take the moon veil in one hand in the other hand with the blade of Adul and end the game at lvl 100, it just doesn’t make sense to collect trash from the word at all, you get all the imb guns literally at the beginning of the game from staves to daggers.

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Wing42 11.04.22

Beirut
In general, in fact wrote. Towards the end of the game, Elden Ring started to piss me off with his great repetition of mobs and bosses. Locations are new, mobs are old. He came to the tops of the giants: the same giants, dogs, wolves, birds... He came to the sacred tree of Michella: in general, a hodgepodge of almost all the mobs of the game.
Well, the bosses in the game are also not encouraging: all the toughest bosses are vulnerable to red rot and bleeding. Well, why should I waste my nerves on killing some bastard like Malenia, who is constantly healing from hitting the player, if YouTube already has a guide on how to just come and fuck this imbalanced fool paired with a facial blot? By bleeding, I also killed Logvin's Lord of the Blood - he did not even have time to go into the second phase. After I saw how this bastard in any case heals by half a strip, regardless of whether I use a tear protective against it in the potion or not, I lost all desire to defeat the Hidetaka bosses in this game honestly and immediately went to google the guide.
In addition, Hidetaka stuffed the game with just an incredible amount of the most bastard "classic" situations for his games: eternal crawling on all sorts of roots, narrow places with the risk of falling from a height, poisonous swamps, of which there are more than one or two. And not even three. A lot of them. Jumping on all sorts of garbage to get down. Jumped past - died. Hidetaka never realized that his games are loved for boss fights, and not for bad level design.
All in all, in short, I'm disappointed. All my initial enthusiasm for exploring the world disappeared towards the end of the game, leaving only the desire to finally complete it and demolish it from the hard drive.

B
Beirut 11.04.22

Wing42
So the whole game itself is a repetition, I didn’t even delve into the builds, I ran in the same as in ds1 and ds 2 and ds 3)
They couldn’t even cast new spells, only change the name)))

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Wing42 11.04.22

Beirut
There are only three working builds in the game: the "one cast one corpse" sorcerer, the menstrual bleed warrior and the poke with chiseled spikes from under the shield.
By the way, they added quite a few new spells, so no need here. The problem is not even in self-repetition as such, because, knowing Hidetaku, you can be sure exactly what his game should be: a poisonous swamp, a dragon, jumping down ledges. The problem is that the game repeats itself more than three times and is very tiring.

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vygo356 11.04.22

Honestly, it’s kind of boring, there are few quests, I didn’t notice the plot at all, I played for two hours, it became boring, the game went to waste (.

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Believer1 11.04.22

Well, in Soul Games, the plot is rare)

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Sikator93 17.04.22

vygo356
Apparently, you have not played Dark Souls))

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hello 01.05.22

oh my... does this game even have an ending? I've been playing for 2 months, and I've only discovered half of the world yet...

7
7fps 01.05.22

vygo356
has been playing too long. the game reveals its full potential in the first seven minutes. and you've been playing for two hours. it's too much

O
OtelloMuffinCheck 01.05.22

Worse than DS3 in every way. From generic names in the style of "forge stone" / "elron ... elden" generally yelled. What was Martin doing there? Added parry and stealth with sekiro so that even the mentally retarded can get through. The horse destroys the whole gameplay in the bud. Why play it, when there is only a little more content than in DS3 with all the DLC, is not entirely clear. An empty, unreasonably bloated open world is clearly not something to brag about.

k
klukvax 01.05.22

ABRASTSOVY
Hugged his brother for Shkolyara! And I liked Elden, but I got sick of running without a compass, in general, open worlds are not very good, you have to memorize too much. Some dungeons are brain-breaking