AVX2 requirement will be removed one of these days (Uncharted 4: A Thief's End)
Expect a patch in a couple of days.
Analius
Why such sacrifices!? There will be a patch fix and okay! Take care of honor from a young age!
max5455
probably modders (well, or as they are also called) will bypass avx2 faster than the developers themselves will rewrite to avx1
Al-Khandro
Here, here, but the modders will not do anything until the developers say they will not do anything, sorry for the bullshit)))
I think the commentators, who have been writing for several days that the Avx 2 developers are not going to remove it, now we see something completely different with this patch. So we expect, guys, work on Avx 2 is in full swing.
Al-Khandro
There, in fact, nothing needs to be rewritten. If the emulator runs the game without problems, it is Soft Lock on Avx 2. If the game and its systems were completely made on Avx 2, then the emulator would not be able to run this toy.
overvest01 wrote:
If the emulator runs the game without problems, it's Soft Lock on Avx 2. If the game and its systems were completely made on Avx 2, then the emulator would not be able to run this toy.
Just the emulator is possible, only sense is 0, the performance is 15-20fps. I don’t understand at all, why sit on the trash 10 years ago? Yes, from alik for 30t you can pull a normal platform on ddr4 and with avx 2
Analius
In fact, the patch was released, but it is so clean to remove a couple of problems. And the patch turned out to be crooked, which breaks something in the game. But in this patch. The developers replied that they are working on Avx 2. I think that in the next patch we will have a fix from the developers themselves. The main thing is to wait.
The person just above wrote the Notes for this patch. But I'll throw it off with the translation.
v1.1.20381 Patch Notes:
General stability and performance improvements
Updated mouse controls to use raw input
Fixed frame rate dependency on mouse camera sensitivity
Updated HDR option to be grayed out instead of hidden if HDR support is not detected or enabled on Windows
Improving the visibility of motion blur
NOTE: The effectiveness of motion blur decreases at higher frame rates.
NOTE: We are investigating a solution for users with older processors that do not meet the required level of AVX support. follow the news