Experience full game [PC] (Spec Ops: The Line)
Just passed.Great game.Not to say that all my expectations were met,but overall the game delivered.Most upset “trick sand”.So the developers spoke a lot about it and praised,but in fact crap.Places where allowed to use it (sand) in the battle for the whole game and found very little,and if there is something to break to sleep the enemy,then you, the game literally forces you to do it strictly in the moment.Thought it would be some sort of tactical freedom on this,but it alas is not.But I must admit - this technique looks VERY impressive,especially when watching it for the first couple of times.And generally destructible in the game suck,helicopter flight towards the end of the game is not really kicked in!The story reminded a great movie “Apocalypse now”,and some scenes in the game too,Prada different setting.
Speaking of setting - VERY impressed,especially when you have to wander on the roofs of tall buildings,the scenery STUNNING,and the inside most of these buildings VERY beautiful,Dubai also!Actually, the picture in the game performed at the highest level is a juicy,detailed texutre,beautiful effects,and some nice light and shadow Umm... admired from the 1st mission the last.
Total have the game with a simple gameplay (shoot/duck) and hackneyed plot (Delivered only the final twist...not that we like earlier, no where seen,but nevertheless - awesome!Watched all three endings,acceptable I think the one where Walker seems to be treated it is necessary...),BUT insanely beautiful and original setting.I liked the 8.0.
Mediocre.Shooting is done poorly,when killing the enemies get weak satisfaction,Russian localization is just terrible,and optimization.The only thing I liked is soundtrack and beautiful countryside.
That's so laconic.
The story is unmatched of course, not so long ago punched. Sands, and in General the environment is done well, not every game will brag about it. In terms of shootings, fine as fine. But the story will give the great reverence in such a hard way to go, no one game did not do this yet. Cruel, but you have to understand even a drop of how it is to be a soldier and how to make the order, which affects 40 innocent lives.
A great game that drags entourage, sound design and of course story.
A rare moment when the classical action possesses a coherent and interesting story that keeps the player to the final. And partners are not formulaic soulless bots, unlike other action games.
A little upset prijimaci to the walls that the finale was pretty annoying, but there is a setting what to do.
Just shocked... Please don't do this about the story to say anything. I do not remember such feelings from any of the game... And played for the second decade... for the First time after the passage of the no sense of victory over the enemy (and who the enemy is?), pride and courage" and the like pindossky nonsense... This is really the first shooter that touched me to the quick... even though I would not yet return to the unfinished Future Soldier, where everything is predictable and corny American and famously... Blah, people, war - blood, pain, filth... It's disgusting... Apocalipse Now, as I wrote here, I agree stopitsot! And because to play all gamers - strongly recommended! Developers - private fucking respect!!!
Played, has already reached 8 chapters. The game is really like. In gameplay it is certainly mediocre, but the plot, script - all fine. Like was still less than half, and the moral choice given to do it 2 times already. The only drawback of the game is that the bodies of dead enemies disappear after a short time, and that in the game you cannot configure anti-aliasing. And everything is finally cool.
at first, the game is fine, but the norms, the soundtrack gorgeous, the level design on top, but by the middle it becomes just too lazy to shoot enemies spanaway continuously and in the most unpredictable places, fit the story turns into nonsense, as in the M3. In General, liricamente this game. dad says, goes to create one stupid. potential and not disclosed something like rage, the beginning of the class, and all that shit then full
Passed - forgotten
Just what the game was. To my mind there is no shooter with a good story and the setting. And this definitely will not be forgotten. As a shooter the game is not so outstanding, the thing with the sand which was so touted by the developers is really cool, but for the entire game to use it we happen not often. But in terms of story and directing, I'm ready to take off his hat. The plot, though not too original, in a nutshell it is this: the city was covered with sand, it is necessary to rescue survivors. But in terms of directing. And the finale so this is 10 out of 10. Such pressure on the player hallucinations during the game, and the fact that in war not all survive, winning is wonderful. I passed on the pirates. Now I want as soon as you have the money to take a license, still the game is decent. The more promised co-op that will explain the story more.
***
Gameplay: 7,0 out of 10
Graphics: 7.5 out of 10
Sound and music: 8.5 out of 10
Interface and controls: 9.0 of 10
Optimization: 10 out of 10 (the config of my computer in a profile)
***
Plot: 7,0 out of 10
Formulation: 9.5 / 10
The final: 10 of 10
The bottom line: 8.5 out of 10
***
Even if you close your eyes to not the best animation, flaws in the behavior of the weapons and the untapped potential of the sand with Spec Ops: The Line will remain two major issues: the duration and haste. And if the first can't help it (the story just be stretched like gum, and have lost the taste), it is relatively second to think was definitely worth: the gunfire and the explosions start too early, pulling all attention to himself. Fireworks is still mediocre, but Dubai and the story told in it, that make the project special.
alexzet3
You surprised me bro....those and really liked IT???
Well...sometimes)it's really Just the second game after a third max who kept me at the monitor from beginning to end in one breath.
Frank Castle
I agree,different tastes,with one arguing about MP3,hoarse,and then agreed that this game is HS.
I went purely for the full review for yourself the type of Bulletstorm,is not without advantages-but at once!
It is still only 6 chapters ,and the game pleasantly surprised me with its atmosphere ,graphics(compared to Future Soldier ,a painting by Aivazovsky) ,the setting,the plot intriguing (I heard the ending blows ),it is enough interesting characters ,the soundtrack is also pleased shooter is also good .Voobshem while 85 out of 100 ,then we'll see .
Last spring, filled with releases, June has passed, and with it flying session (during which I managed to finish the new Max Payne). Now it's July, and no anticipated games not come out for quite some time. Immediately mentioned that this game I was expecting, but then forgot about it, and then switched to MP3. Stumbled upon by accident when I came to visit a friend and saw on the desktop icon. Well, of course, threw himself on the stick repak and took it home. Still, after 38 hours, simulated in FF XII already do not care what to play.
To be honest, the beginning of the game and not much liked. It is a standard fine sand, but with beautiful scenery... But then the interest slowly grew... about the game I can only say that, unlike Gears of War which I didn't liked very much and with the way it compares very much liked this game. Yes, the shelters sometimes do not get out, Yes, this is the sea, but still, I liked it. But still this game is worth playing not for the sake of the universe, and, as mentioned in the review - history for. You know, out in the middle of the last calendar year of shooters, this one with the most fascinating history. It is a fact. A sort of military Fight club. And this BK so much better than what fluttered from the Triple Arc called Black Ops.
The amazing part of this game that many games can't stick to the end, Spec Ops just did it. The last Chapter (kind of reminded Arkham Asylum) just cancels all that was before. And then deriving the variation of the ending... Mass Effect is on the sidelines nervously Smoking.)))
Don't want to grade this game, because the game itself it is secondary, it is a fact, but what is pushed into the filling... it is worth to spend a few hours to go through it.
Nice to see so many opinions about Spec Ops The Line....really sad that some just say that it is UG and not argue...I Want to ask...not really a game so bad? I like many subjective.... the day before yesterday, went through the game a second time, now I can safely Express my opinion. The game was played on the third difficulty with a gamepad (because the word....I first used a gamepad on the PC)...and the second time on the fourth difficulty on the keyboard....I can assure everybody that playing on the hardest difficulty the game you will not find it a cakewalk and crafts on the 1st evening...Well, who needs what...let's Start in order.
Graphics
At first glance it seems all good....But if you look closely the graphics are not perfect, the picture really sometimes it seems samylina.....so the developers apparently tried to hide the flaws. But the main palette of the game (yellow...red) I think is quite unusual for a shooter. Well, I do not remember such in games of this genre...maybe only in Gears of War was similar or even better (only played part 1...about the rest I won't judge)...Oh yeah, there's still one console hit Uncharted (only because this series of games and Heavy Rain I want to buy PS3)....but ancharted indisputable hit....which is hard to compare....I will not engage. Shorter range of colors in the game impressed me personally. Great views of the city lost in the sand....sandstorms....it looks like at least nesesito.....and mouth have not had time to fill. Bits and pieces are modeled perfectly....the interiors of the buildings for example...and some of the scenery really made an impression. For grafonom 7 balls.
Localization, sound, music
Here perhaps no complaints.... The first time was held in the Russian language completely....all the voices fit the characters....the proper intonation....no snot... and cock....however the Mat is not all translated...well, okay. Spoiled all this waiting this localization. Many users steam pre-order game for almost a week sat with the English version. I am no exception. The second time took place with Russian sabami and with the original voice acting, here without reviews all on top!
The sound in the game is quite believable. You can feel it playing in the headphones...or having good acoustics.
The music is just awesome....When in the beginning of the 2nd Chapter played a song Deep Purple - Hush I literally jumped for joy...and in the future, the music was at a high level and harmoniously fit into the plot! Music is played in the right places and is not annoying. For all this the undisputed 9 balls.
Interface and controls
The game sharpened under the console. The idea is to be comfortable to play on the gamepad. In fact, I do not think so. Maybe because I play on 3 difficulty level and long accustomed to the management....and often got pressed.....The clave such problems almost nebylo. Why almost? Well, because the truth is there were flaws about those shelters...ie. not always on time was impossible to hide...or for example run....or jump over the obstacle.... although I may not booster keys/ buttons? I don't know...hardly....These gaps manifested themselves in certain places. Well, overall, this gives 7 points.
Gameplay
The game has an unusual setting. Dubai....mired in the sand....bright sun....yellow sand...skyscrapers....well, the corridors of course also prisutsvujut...where do without them.
Everything seems to be just hiding....shoot....hiding....and shoot again. On high difficulty if you just knocked out instantly....sometimes even with one bullet....therefore, it is necessary to use all the options for combat. Do we have to? In addition to our HS....it partners...during the battle, they can specify the target...or can be ordered to heal the wounded comrade....or stun the enemy ...here perhaps I personally have large claims against developers....why one button is responsible for everything? And why you can't use it when you need, and then when want to play? There were situations when the need is clearly to the enemy was attacked by jamming or grenades....you specify your partners purpose.... and they at best just shoot and nothing more...or to have your friend treated her...and the other partner does not listen to your order and stupidly shoots...or just running the bullets and he becomes wounded. Do not misunderstand, I would never have wanted to speculate in the possibility to give me orders need...for example the same opushka...let it be, it was only available when you have grenades...or agree, the team firing may not always be available, for example for the reason that your partner very much pressed, etc. i.e. in fact, the interaction with a partner is almost absent. Yes to the 1st and 2nd issues are in principle to be hitting....but on the 3rd and 4th difficulty is very hard, because the slightest mistake and destroy you instantly...and start from the last save game. Alas...very rarely was successful in battle using the help of teammates....and if they managed that it looked monotonous - they throw jammers....and you get the whole crowd ogloszenia and the startled enemies. So for example I had to shoot in some places in the glass ceiling for example....or columns.... I do not agree with the fact that there was little ground with the notorious sand traps...more than enough...sometimes even strained, because the sand covered everything and I did not have the opportunity to pick up weapons from the dead. But it is unusual and is almost always where it is really needed! And by the way not always to these same traps were clues.
Conspicuous far-fetched explosive crates and balloons....and in some moments (for example machine-gun point in the location of car Parking) to kill the enemy just by shooting the same tank, etc. and the enemies of the truth are not stupid....many times it was...seems to be all killed...and then BAM...someone rear is quiet suitable and one shot brings down all and start again))))) More...towards the end the enemies do not give to relax...if you start to genericise they accurately throw grenades...which was not always possible to escape, either because of crooked management, and sometimes because of striking the accuracy of the enemy. By the way, blind fire is not just a life saved...and in some cases was the only option. And perhaps the most important stimulus that partners...sometimes their behavior is well pissed off, they go berserk rush to the bullets and die in the middle of the clearing...then stand near the enemy and shoot do not understand much....it certainly Faile(((
An element of nonlinearity pleased)))) is in shooters, not often seen...although the ending is not affected. For example if you kill a Riggs in dialogue with Conrad in the video will show that he killed with the gun...if you have spare cartridge for Riggs, the video will show that he is burned alive.
Sorry,...that in a game of very few places to stealth pass... because the game is clearly sharpened by a head-on fights....And of course, in General, all very monotonous....shooting....which unfortunately get bored....developed sometimes throw up surprises such flying on the turntable....or insane trip on the water truck...but damn...why all this for so little? Sorry...that is basically all limited to shooting, dashes from cover to cover....
Despite the presence of sand traps...and even a sand storm in the game looked impressive and unusual.... for gameplay only 6.5 and not more.
The plot
Yes...this is the most important reason to play the game to the end. Although the plot begins to capture somewhere in the 8 Chapter....very well written dialogues....all hard...without sentimentality....and heroic snot (despite the fact that people falls in batches). Attentive players may have noticed, as are the companions to the HS and to each other...in some cases, they literally don't shake hands...angry....rage....but continue to go on, no matter what.
If you haven't seen the movies: Apocalypse now, Platoon, Jacob's Ladder - must see! I think the game authors drew their ideas from there...namely, from the Apocalypse the image of Colonel Walter Kurtz.
In one way or another in the game there are characters in the movie by Oliver stone (Platoon) - sergeants Barnes and Elias (and some other...well, probably the heroes of this film are present in every military shooter).
Stairs taken from the psychological side....Because the game is from the point of view of the story Oh, how difficult. War against his....the death of civil...the guilt...the desire to fix it....and put the blame on others.....inadequate perception of reality....Very nice that the developer made a very complicated history which makes you think.....which shows how terrible war is...and what are the consequences of inappropriate actions. A plot of the 10 points....can do a lot, but I think few expected this game such a difficult junction....because for all the horror and rushes hid though not super original, but difficult to grasp for the military melodrama.
Summing up, to sum up, Spec Ops The Line is far from imperfect graphic execution of the game, sometimes with crooked management, as a whole with the monotonous gameplay, but with an unusual setting, the presence of sand storms, with great music and interesting plot...more than worthy of attention. Those who is a fan of the genre and the above movies to play strictly recommended! Overall score - 8!