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Vikki_vik 24.12.19 10:44 am

The imbalance of the game: Wizards VS Archers (The Elder Scrolls 5: Skyrim)

For all the times (18 times) for the first time decided to play a pure mage. Spool up to level 40, pump the whole thread destruction and finding a bunch of interesting things have come to a conclusion.
Mages are very much curtailed, why the bets they made very low. All what we can boast of mages, this only because they just are )
Archers - Pumping stealth"X3 damage with a hidden attack + Lots of perks for the bow and crossbow, 100 especially shooting a Chance to paralyze for 15 seconds + enchants for archery (increases damage at times).
Comparing them to mages, even becomes ridiculous. Because mages basically only regen and amount of mana and the reduced mana cost on spells at all funny. Especially because on all spells and magic only the mass action. Which is not very good. And there is no increase in damage with magic, it turns out the Giant arrow kill with 2 shots, and with magic already in 8-10.

The question is, am I doing that is not correct, or initially the game does not provide pure mages? (that is, along with the magic needed to upgrade one of the weapons.) (Play without mods and dopolni as spells type Avada Kedavra are not considered as archers still mods more)
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DarckEniX 24.12.19

mages of course without mods but you can make 2 types of fashion for mages
1) the Enchantment of the damage (namely damage (Res. ilus. ...(current Vostan. problem I think everyone knows which one)))
2) the duration of the potion (after the under potion of destruction to run here and + damage )
the only negative satellites of whooooooops I will rate five Starz is not valid

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xemox 24.12.19

In General, mages always belittled abilities. Mages should embody the essence of learning, but in fact the magician then castrated in healing, it is deprived of the inventions. In Skyrim, mages, and is only fit for kindling fireplaces fireballs. It turns out that the crossbow is much more technologically most advanced magician. Well, why would she need (magic), if a steel bolt is still effective? I think that for balance tweaks mod authors for mages have to consult the skills of the wizard of Iona. I think that the effect of skill Ice armor, reflecting a fixed, but a lot of damage back at the enemy, would be much more useful than a basic set of protective spells.

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xemox 24.12.19

3arhangel
A fine shot with a crossbow puts an end to all the light. The mage needs a permanent barrier, not giving to die when shot in the back one.

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Mortarion666 24.12.19

Mages in the original cut is very strong and no magician can not be compared neither the Archer nor the warrior that uses at least one crafting skill, if another class uses all vozmogli crafting and symbiosis sets and amplifying potions blacksmithing, enchanting and alchemy the magician in the background - this is a defenseless infant, the Magi with a strong desire to play of course you can, playing through the call atrankos and calling the weapon, the spell firing from the Supplement of Dragonborn (there is a certain system of receipt and flow under it), but still mages will be unacceptably weaker than the others.The most adequate solution is a mod that adds enchantment to all schools of magic, in this case the magicians appears the same opportunity as the rest, by the enchantment of equipment to raise the damage of magic and the effectiveness of the spell level of control, the duration of calls and the magic armor.

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MunchkiN 616 24.12.19

I pitch understand the problem of the mage in skirama that Tama was blunt bleeding in the absence of characteristics that could influence magic and the inability to design cool spells of mass oppression and gay bombs as it was in Morrowind.
what conventional MAG roughly remains with some version of the magic weapon provides not apnut or affect its efficiency. therefore, the level of the dragonborn Talos the mighty wizards and dragons do some tickling he runs up and gets on Daedric cook. it is approximately as if the warrior is constantly running around with an iron dagger here.

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RikoChiko 24.12.19

The entire game as a mage I was in the first spell of fire with it. Moreover, not stupid button to clamp and release the button periodically, for the enemy for some time continued to burn, and the mana is not spent in the shuffle.
Well, still frail and castes of fire Atronach.

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nikname100 01.01.21

Guys, with the magic of destruction it is very immodest to damage only at the initial levels. But you still need armor, since in a magician you will die very quickly. Then yes, on higher levlah opponents are fat, and the castes of destruction do not grow fat. Although according to the logic of the game itself, with an increase in the level of skill, in all skills the skill increases, but EXCEPT destruction)))) Therefore, those who write are right - pure DD magicians, this is a complete GG. But in terms of support, magic is very good.

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DocVatson 01.01.21

Anyone who doesn't think magicians are strong, try this leveling.
1) School of Destruction - we are pumping perks for enhancing fire and electricity, as well as the perks of Double destruction and Shockwave. And, of course, perks for spell levels. We zhakha at the enemy with electro attacks. When there are many targets - chain lightning, one - a thunderstorm, when the enemy is far away, or it is a dragon - the Thunderstorm workshop with lightning. IMPORTANT! On the thunderous atronachs, we zhakah with a fire more powerful.
The minimum number of perks spent is 11
2) School of Change - we pump the perks Double change, Persistence and Atronach. And, of course, perks for spell levels. We use before the fight the master dragon skin. And according to the situation - Candlelight, Detection of life / death, Paralysis (and masterful too), Water breathing.
The minimum number of spent perks is 8.
3) Enchanting - we pump the Enchanter, Enchant of skills, Life Enchant and Additional effect. No more comments.
The minimum number of spent perks is 4.
And these skills would be more than enough, but to become even a little stronger we will add 2 more skills.
4) Heavy armor - it is more difficult with the choice of perks, I will describe below why. But the Center of Gravity will definitely come in handy. The rest are suitable for personal choice. Persistent training is very useful, but for the sake of it you will have to inject 2 more perks into unnecessary stats.
The minimum number of perks spent is 3.
5) Blacksmithing - you definitely need a wizard blacksmith. But what kind of booking to acquire and improve - the choice is yours. The point is that you just need to reach the armor cap. This is 667, and if the full set is 567. Due to the high pumping of Alchemy (optional), Enchantment, Heavy Armor and Blacksmithing, even low-level armor can be raised to a rating cap. So here the choice to download more perks in Heavy armor or a little less in Blacksmithing decides the number of perks spent and what kind of armor you will wear.
The minimum number of spent perks is 2. (And in steel, cap is possible)
It was pumping. And now about the main thing.
Protection. Stone of Destiny - at first any, then Atronach. If you score on the pumping of Heavy Armor and Blacksmithing, we put on Rob Mirak and his boots (or gloves). And from that moment we send magicians and all magical attacks to Oblivion. If you can put on the hoop and helmet - put on the Etherian crown and take the second Horse Stone. Then you don't need the Perk Training perk. And it will not be easy to catch up with you.
Attack. If in the usual way you press one button on the mouse and one on the keyboard, then of course there is no sense in magic. First, you need to beat destruction with two hands, but as fast as the game allows. You must NOT miss your opponents. Third, move. The one born to run will not get it. And fourthly, use more than just one spell. Learn to combine techniques. Life detection, Dragon Hide, Lightning Rune, Paralysis, Thunderstorm with lightning - such a combo will allow, if the situation is right, to take out even fat enemies without any problems. To all this successfully, train. You train, not a character.
About extra. Enchanting will provide you with endless magic for Destruction and Change. Alchemy will help to assemble a build, but then it can be made legendary or simply removed only spent perks after defeating Mirak for a dragon soul. Hack, Pickpocketing and Speech, download at your discretion, they are useful, but not important.
On this, perhaps the whole build of a true battle mage. (And not a "warrior mage" for which this build was issued on one site) Try and decide for yourself: play the game as a boring secret archer who constantly shoots from dragons or a challenging battle mage who can to get rid of anyone because of a mistake, but they will get rid of everything if everything is done correctly?

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Maksim_Putrin 05.01.21

CLiCKeT7
In fact, I used Apocalypse, like, or something like that, and More Apocalypse, then put Ordinator and rushed :)