Guide to classic Sorka-malovody (Diablo 2)
So, since I promised it is necessary to write the guide.This guide is written for example NA sorce that alone, without BO-Barba, no hammer, no GM has spent almost a hundred wigs for 7 mules. And mortality among mules did not exceed 15 pieces !!! So the buildup which I offers at least has a right to exist.
Some useful facts about the classics:
1) there is no armor with holes. It is theoretically possible to make a hole recipe using sodzh, but this is pure foppery
2) pumping of dexterity does not affect the indicator unit. How many block displayed on a shield, as he will no matter what
3) Static on any difficulty lowers Heep of mobs to zero (not up to 25 and 50% in Lod)
4) On NM resists are reduced by 20, to Helle for another 30.
Skills:
The most optimal for solo-classics is of course cold Sorka. And strongly recommend to do Sorka with 2 elements. The fact that things +skills on the classics there at all, and it's better to have agnosticism helm of the Sorka than narusasu 2 natural. Of the two possible options (FO or near) I like it FO for two reasons. The first is that FO released in the right direction unlike blizza gets always, blizz may not get a character, and dobecause to Persian mobs more dangerous lags the more that it happens all the time. The second is the extremely low efficiency blizza by standing in the place of the mob, such as the Summoner. Total I download FO and download also ice arrow – this will give +40% damage to FO. Cold mastery is necessary to swing until at least 15, more to your liking. Approximately 55-60 pumping FO ends and begin to appear superfluous skills. Where to spend it – decide for yourself. It is possible for example to pump the same near and will be combined near-FO Sorka, or teleport and then quickly ending during the flight, mana won't be so annoying. Definitely do not need to download the EU and the telly, without constant mana leak as INSI merc in Lod it is absolutely useless. It is mandatory to pump one light-Novo, the fact that the Lord of SEIS in the 4th act NM respawned sometimes cold immune, then he should be cornered, to remove the Heep STATCOM and to kill the new first LVL, otherwise you'll have to recreate the game again and it's too much time.
Total:
Cold Nova, telekinesis, ice blast, static, light Nova, glacial spike – 1.
FO, cold arrow – 20
Cold mastery – 15
Teleport and near – minimum 1 (all of same are advised to download teleport)
Stats:
Power - more than 80 to swing meaningless (need to fit under the shield and armor, but less than 60 few shakes)
Text or base, or 51, see below
Vitality – everything else
Energy - base
Things:
On the classic gear there is (a) Redfox
In General a fair statement, really no armor
Hat – the best option is any 3 socket hat with 3 perf rubies that will give as much as 114 HP.
Armor or Goldskin unique (great Def and 35арес), Twitchthroe (low requirements, block, +10стр and text, 20фхр) or rampy with a large number of Heep if with benefit all right.
Shield – the best option is unique to The Ward, but only in case if the number of Ares close to Perth, otherwise it is better to use a white 3 socketed tower shield with 3 perf diamonds. This gives 57 Ares, though of course Def less power is worse, but crashes more often.
Amulet – the ideal course +1Сорка +60 HP +resources +mana, but find this extremely difficult. In any case, the main thing that we need from the amulet (and also from the belt and rings) is more HP, everything else is secondary. Amuli and rings find or GAMBLIN, a good belt can also be purchased at NM at Halbo.
Boots – the more resists the better, nothing else matters.
Now let's talk about the main characteristics of sorcy – FSR. Or Sorka flies fast or quickly zapinyvayut The minimum value of the SDF which stands to gain – 40 (threshold 37фср – 10 frames). And then there are 2 options how to dial:
The first, more difficult is ramy necrosi rod (20фср) + I-Magefist (20фср) or 2 raznyh ring (2х10фср). Drawbacks to this option is that to find a good Ernie ring and the rod is extremely difficult and the fact that more of the SDF with this option, dial unrealistic. A plus is that the staff may well be very good resists.
The second is easier – it is a unique Spectral Shard. It and 50%FSR and +50 to mana and 10 Ares. Downside –you have to swing text to 51, which is equivalent to 50 HP, but on the other hand, I can wear Bloodfist and compensates for the difference. As a plus you can wear the same Bloodfist instead of Magefist and get 70фср (threshold 63фср – 9 frames). In addition, things are easier and faster.
Total the best option:
booking - Twitchthroe
the shield - The Ward
hat - either white with 3 rubies
weapon - Spectral Shard
peppers - Bloodfist
rings, boots, amulet, and belt - blue or ramie with the largest number of Heep, do not forget about ESTs
How to start and where to swing:
All subsequent reflections are based on guesses that you don't have anyone to ask for money, gear and "nPATALLI,UTE PLEZZZ PACAnU nU B naD/|y" or do you not want to do this.
So, create a game and immediately start it 7 mules, pumping for 1 ppl – a waste of time. Now we have to remember one thing - until LVL 24 need to pick up all that you can sell – rings, amuli, white, and blue armor, the money will be sorely missed. All derived stats have to pump in vitality (except for maybe a dozen in force). Before LVL 6 swinging in the first location and Dan. At LVL 6 you receive the ice blast and here as soon as possible to buy Akari staff +2бласт (on +3 just is not enough money, and they occur much less frequently), up to LVL 18 this will be our main weapon, to pump to blast additional stats makes sense in the current case, if it is near-Sorka. Mana ends fast to buy it at Akari have wholesale blast LVL 3 is weak but what to do, we must endure. It makes sense to pump cold arrow to LVL 10, it works as a synergy to all cold skills. Slowly to LVL 15 get to Andy, but before to go to her 4 the location of the dungeon is to bring all the mules, Andy for 8 ppl, not sugar. But after she chemeritsa by 1 ppl is it worth to have all the mules back and give them a party These feints ears need to mules passed acts together with Sora, it turns out we have a current Sorka was born and is already wigs.
So we're in the second act. Similarly, go and cut all 8 ppl using static and blast. Hard and hemorrhoid, I will not argue. At LVL 18 appears glacial spike, by this time the money should be enough to buy a staff +2спайк from drognan now he will be our main skill. Swing in the 2nd act in the tomb makes sense up to 24 LVL, before that we will have a blizz to go to dureco not worth it – will make will not notice. With duracom do the same thing to Andy – first print mules, then they start back.
Ormusa in the 3rd act of the need to buy staff +2близз. 3rd and 4th acts we pass on 1 ppl and just before the grass, mafam and Diablo get the mules that they also counted the quests.
All Diablo killed our Sorka and 7 mules moved to NM. And here these poor 7 mules very useful. The mobs in the 1st act NM slow and Expo on 8 ppl for them quite a lot, simply go and slowly kill all uniques their blossom. 30 LVL finally there is the FD, and from that point, quality becomes even faster. Andy fit about 40 LVL, for durico – 50. Again 3 and 4 acts should take place on 1 ppl, there is little experience and a lot of crap. In CS, you can pump up to LVL 65, then the experience is extremely slow and should go to hell. On Helle's easier just to swing in the second act - there are more locations without the cold of immunol. This headlight oasis and maddog layr and the Palace, and of course ancient Thera tunnels. Most of experience given in the Palace but there are more dangerous things, too many of the skeleton archers. Pumped up to 70-75 LVL Sorka quite capable of single-handedly without any particular problems led to wigs via the Hella 2 act, 3 act much easier to drive through the Lod.
The whole leveling up to LVL 70 in about 10 hours of net gaming time.
Now about what such Sorka panic
On the classics there things with Dr% and as a consequence have to fear any mob that is able to reach the Persian.
The worst aura – Mait
The worst mobs of snakes and any archers, and scarab beetles while not the maximum light Rees.
The worst fly – through the Viper temple.
And a couple of tips for NA-of milovodov.
In the 2nd act Hella appear cold immune, how to deal with them: first cut out all Neymanov and then using the Sorka as bait I should get immuno as far as possible and abruptly teleports himself past them back. The Summoner it is always important to watch that they did not come back. In the tomb of tal Rasha if imonov only one or two makes sense to stand in front of them and while they are busy to insert the mule, the staff, and return back to the city. The main thing to calculate for 5 seconds the COP was not killed.
In the Viper temple if you have the skeletons and no support from the Hummer should immediately go out and recreate the game again, the skeletons can go to the altar.
Also when you pick up the staff and amulet to look at some small-mobs had no auras type holomisa otherwise the mule will lie down.
The average time of normal+NM – about 50 min., 1 act Hella – about 5 min, 2nd act – 20 minutes.
Thank you all for your attention and more drones.
Edit: the main thing you should never forget caution, and again caution. Do not think the type I'm cool, I'm reckless, don't look for trouble and all will be well.
PS I will edit slowly if he had forgotten.
Note1
What is the wig and why do it on the classics:
Wig (locomotive) - cable of a few, usually 6 or 7 mules to act 4 Hella to perform these mules 2 quest 4 act. I recall that on Helle from forge vpadaet run from hel to gul, inclusive. On the classics the wig are at least 3 to act Hella and mules and then convert to Lod, but the wig can be conducted and in Lod too! In Lod even easier, there is a true merc orders of magnitude more cool gear, but nevertheless all lead to the classics because of one thing: the ancient barbarians. The mules are LVL 1 I can not pass them and, accordingly, Baal and go to NM or hell; it is necessary or to shake one mule to LVL 20 and the other 40 or look for an outside player key. In any case, it all takes time. Total led in Lod easier but classic is much faster, and time with the same result solves.
Note2
Why do we need to carry on the normal 7 mules:
the fact that by about LVL 24-25 at sorci come critical days. The question arises where to swing next. If normal CS then 1 ppl give too little experience, and all 8 ppl are too thick and weak blossom them not to fill up, in addition, all sharp as a diarrhea - soon he will die. Another thing is in act 1 NM - everything is slow (zombie, fallen) but 1 ppl a little experience, need 8 ppl. So here are 7 mules in NM need for pumping Sarki NM during the transition period until she gained strength.
And the state shield in your opinion what is a cookie? Before I reset my Sorka s 75 Pres easily kept Andy. The Summoner with its cold damage with me too, not bothered at 75 Cres. Souls in act 4 just sucked, so that the light DMG at 75 lres enough. But at the expense of Fres I agree, but is it worth so much to lose when irate if 85 Fres can be obtained without this set? I don't think.
DK zone is not rrny your need? 24 FHR+RES+str (often) + LiF (almost always)
the state shield is 20% Increased chance of blocking/ 30% faster blocking with the cuts. A block that is 50% faster. With this course you can and Twitchthroe to think. But then to find one.... well, in principle, possible, but a lot of hard work.
85фрес is nice, I agree. So hirafu and suggest. Especially at such a really scenario then it will be 95фрес and the remaining 85 that is generally excellent.
And what we actually lose when irate. Skills from the amulet? +2 Amul have to.
Undoubtedly, cool armor better iraty. If there is one.
ESTs-block-Resources block. Here I am is not defined. My last litter was with a 75% benefit on Helle. Died because of small-block (44%). Now I think to pump new 71% block, and if necessary with the convoy thing to have? Or COP will present bastards? I think that it's still going to pump on the block, but have to sweat until I find rings and boots available on ESTs.
I fully agree with NL: At the expense of agnosticism...
I had 2 dvuhseriynyy litters (one to reset). I VAABSCHE no problems know with this build. No you are not all the Lords de Syrah, not a Snake, Mummy and skaleta... the Only problem with her is well, just very zatratno to pump up to LVL 24, because not one skill not kachaetsya, and there blizz, meteor, generally all the way through...
Loaf, I reset and after a month did not play, but such shields are 4 pieces I threw out. This is not the height of perfection. Though of course watching Lope Ares will :) by the Way, to whom to give ward 50 Ares rent until my return? :)
If it's ladder classic HC, then let me. I even chicken include half life, make sure to give)))
Well, nothing was thrown away. This is the best shield in the game on the classics to find.
@Petan
Where to get that from the unit died. Anyone proposera gathered Bloch?? For the 20% slow block to sacrifice Ramim armor is absolutely killer. But if for the sake of leveling much more. Milesnick in CA imune to cold, and hence dead. All other magic damage you do.
2Bulka_
I flew into the crowd, and I kicked it miles-attacks (the minions scarabs at Helle in maggot). You can make another conclusion, or rather two. Or fly through of map-hack and using radar to avoid mobs, or walk )))
Well, except this monsters, out urdari under Mait is dangerous. The insights are interesting, I will add another one to run in irate under BO, the lightning damag scarabs are good, the animations were not included, and calmly flew.
discovered method of pumping :)
is he in the trail. : swing mules to act Hella fly to the snakes and kick them out of the shelter quest , for example 68-69 = 4 race :)
and he the tone like this, huh? if I'm a noob :D well I didn't know that about the TC it :-P
>:o