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MyPaToKC 02.01.20 11:45 pm

Guide to classic Sorka-malovody (Diablo 2)

So, since I promised it is necessary to write the guide.
This guide is written for example NA sorce that alone, without BO-Barba, no hammer, no GM has spent almost a hundred wigs for 7 mules. And mortality among mules did not exceed 15 pieces !!! So the buildup which I offers at least has a right to exist.
Some useful facts about the classics:
1) there is no armor with holes. It is theoretically possible to make a hole recipe using sodzh, but this is pure foppery
2) pumping of dexterity does not affect the indicator unit. How many block displayed on a shield, as he will no matter what
3) Static on any difficulty lowers Heep of mobs to zero (not up to 25 and 50% in Lod)
4) On NM resists are reduced by 20, to Helle for another 30.

Skills:
The most optimal for solo-classics is of course cold Sorka. And strongly recommend to do Sorka with 2 elements. The fact that things +skills on the classics there at all, and it's better to have agnosticism helm of the Sorka than narusasu 2 natural. Of the two possible options (FO or near) I like it FO for two reasons. The first is that FO released in the right direction unlike blizza gets always, blizz may not get a character, and dobecause to Persian mobs more dangerous lags the more that it happens all the time. The second is the extremely low efficiency blizza by standing in the place of the mob, such as the Summoner. Total I download FO and download also ice arrow – this will give +40% damage to FO. Cold mastery is necessary to swing until at least 15, more to your liking. Approximately 55-60 pumping FO ends and begin to appear superfluous skills. Where to spend it – decide for yourself. It is possible for example to pump the same near and will be combined near-FO Sorka, or teleport and then quickly ending during the flight, mana won't be so annoying. Definitely do not need to download the EU and the telly, without constant mana leak as INSI merc in Lod it is absolutely useless. It is mandatory to pump one light-Novo, the fact that the Lord of SEIS in the 4th act NM respawned sometimes cold immune, then he should be cornered, to remove the Heep STATCOM and to kill the new first LVL, otherwise you'll have to recreate the game again and it's too much time.
Total:
Cold Nova, telekinesis, ice blast, static, light Nova, glacial spike – 1.
FO, cold arrow – 20
Cold mastery – 15
Teleport and near – minimum 1 (all of same are advised to download teleport)

Stats:
Power - more than 80 to swing meaningless (need to fit under the shield and armor, but less than 60 few shakes)
Text or base, or 51, see below
Vitality – everything else
Energy - base

Things:
On the classic gear there is (a) Redfox
In General a fair statement, really no armor

Hat – the best option is any 3 socket hat with 3 perf rubies that will give as much as 114 HP.
Armor or Goldskin unique (great Def and 35арес), Twitchthroe (low requirements, block, +10стр and text, 20фхр) or rampy with a large number of Heep if with benefit all right.
Shield – the best option is unique to The Ward, but only in case if the number of Ares close to Perth, otherwise it is better to use a white 3 socketed tower shield with 3 perf diamonds. This gives 57 Ares, though of course Def less power is worse, but crashes more often.
Amulet – the ideal course +1Сорка +60 HP +resources +mana, but find this extremely difficult. In any case, the main thing that we need from the amulet (and also from the belt and rings) is more HP, everything else is secondary. Amuli and rings find or GAMBLIN, a good belt can also be purchased at NM at Halbo.
Boots – the more resists the better, nothing else matters.

Now let's talk about the main characteristics of sorcy – FSR. Or Sorka flies fast or quickly zapinyvayut The minimum value of the SDF which stands to gain – 40 (threshold 37фср – 10 frames). And then there are 2 options how to dial:
The first, more difficult is ramy necrosi rod (20фср) + I-Magefist (20фср) or 2 raznyh ring (2х10фср). Drawbacks to this option is that to find a good Ernie ring and the rod is extremely difficult and the fact that more of the SDF with this option, dial unrealistic. A plus is that the staff may well be very good resists.
The second is easier – it is a unique Spectral Shard. It and 50%FSR and +50 to mana and 10 Ares. Downside –you have to swing text to 51, which is equivalent to 50 HP, but on the other hand, I can wear Bloodfist and compensates for the difference. As a plus you can wear the same Bloodfist instead of Magefist and get 70фср (threshold 63фср – 9 frames). In addition, things are easier and faster.
Total the best option:
booking - Twitchthroe
the shield - The Ward
hat - either white with 3 rubies
weapon - Spectral Shard
peppers - Bloodfist
rings, boots, amulet, and belt - blue or ramie with the largest number of Heep, do not forget about ESTs


How to start and where to swing:
All subsequent reflections are based on guesses that you don't have anyone to ask for money, gear and "nPATALLI,UTE PLEZZZ PACAnU nU B naD/|y" or do you not want to do this.
So, create a game and immediately start it 7 mules, pumping for 1 ppl – a waste of time. Now we have to remember one thing - until LVL 24 need to pick up all that you can sell – rings, amuli, white, and blue armor, the money will be sorely missed. All derived stats have to pump in vitality (except for maybe a dozen in force). Before LVL 6 swinging in the first location and Dan. At LVL 6 you receive the ice blast and here as soon as possible to buy Akari staff +2бласт (on +3 just is not enough money, and they occur much less frequently), up to LVL 18 this will be our main weapon, to pump to blast additional stats makes sense in the current case, if it is near-Sorka. Mana ends fast to buy it at Akari have wholesale blast LVL 3 is weak but what to do, we must endure. It makes sense to pump cold arrow to LVL 10, it works as a synergy to all cold skills. Slowly to LVL 15 get to Andy, but before to go to her 4 the location of the dungeon is to bring all the mules, Andy for 8 ppl, not sugar. But after she chemeritsa by 1 ppl is it worth to have all the mules back and give them a party These feints ears need to mules passed acts together with Sora, it turns out we have a current Sorka was born and is already wigs.
So we're in the second act. Similarly, go and cut all 8 ppl using static and blast. Hard and hemorrhoid, I will not argue. At LVL 18 appears glacial spike, by this time the money should be enough to buy a staff +2спайк from drognan now he will be our main skill. Swing in the 2nd act in the tomb makes sense up to 24 LVL, before that we will have a blizz to go to dureco not worth it – will make will not notice. With duracom do the same thing to Andy – first print mules, then they start back.
Ormusa in the 3rd act of the need to buy staff +2близз. 3rd and 4th acts we pass on 1 ppl and just before the grass, mafam and Diablo get the mules that they also counted the quests.
All Diablo killed our Sorka and 7 mules moved to NM. And here these poor 7 mules very useful. The mobs in the 1st act NM slow and Expo on 8 ppl for them quite a lot, simply go and slowly kill all uniques their blossom. 30 LVL finally there is the FD, and from that point, quality becomes even faster. Andy fit about 40 LVL, for durico – 50. Again 3 and 4 acts should take place on 1 ppl, there is little experience and a lot of crap. In CS, you can pump up to LVL 65, then the experience is extremely slow and should go to hell. On Helle's easier just to swing in the second act - there are more locations without the cold of immunol. This headlight oasis and maddog layr and the Palace, and of course ancient Thera tunnels. Most of experience given in the Palace but there are more dangerous things, too many of the skeleton archers. Pumped up to 70-75 LVL Sorka quite capable of single-handedly without any particular problems led to wigs via the Hella 2 act, 3 act much easier to drive through the Lod.
The whole leveling up to LVL 70 in about 10 hours of net gaming time.

Now about what such Sorka panic
On the classics there things with Dr% and as a consequence have to fear any mob that is able to reach the Persian.
The worst aura – Mait
The worst mobs of snakes and any archers, and scarab beetles while not the maximum light Rees.
The worst fly – through the Viper temple.

And a couple of tips for NA-of milovodov.
In the 2nd act Hella appear cold immune, how to deal with them: first cut out all Neymanov and then using the Sorka as bait I should get immuno as far as possible and abruptly teleports himself past them back. The Summoner it is always important to watch that they did not come back. In the tomb of tal Rasha if imonov only one or two makes sense to stand in front of them and while they are busy to insert the mule, the staff, and return back to the city. The main thing to calculate for 5 seconds the COP was not killed.
In the Viper temple if you have the skeletons and no support from the Hummer should immediately go out and recreate the game again, the skeletons can go to the altar.
Also when you pick up the staff and amulet to look at some small-mobs had no auras type holomisa otherwise the mule will lie down.

The average time of normal+NM – about 50 min., 1 act Hella – about 5 min, 2nd act – 20 minutes.
Thank you all for your attention and more drones.

Edit: the main thing you should never forget caution, and again caution. Do not think the type I'm cool, I'm reckless, don't look for trouble and all will be well.
PS I will edit slowly if he had forgotten.

Note1
What is the wig and why do it on the classics:
Wig (locomotive) - cable of a few, usually 6 or 7 mules to act 4 Hella to perform these mules 2 quest 4 act. I recall that on Helle from forge vpadaet run from hel to gul, inclusive. On the classics the wig are at least 3 to act Hella and mules and then convert to Lod, but the wig can be conducted and in Lod too! In Lod even easier, there is a true merc orders of magnitude more cool gear, but nevertheless all lead to the classics because of one thing: the ancient barbarians. The mules are LVL 1 I can not pass them and, accordingly, Baal and go to NM or hell; it is necessary or to shake one mule to LVL 20 and the other 40 or look for an outside player key. In any case, it all takes time. Total led in Lod easier but classic is much faster, and time with the same result solves.

Note2
Why do we need to carry on the normal 7 mules:
the fact that by about LVL 24-25 at sorci come critical days. The question arises where to swing next. If normal CS then 1 ppl give too little experience, and all 8 ppl are too thick and weak blossom them not to fill up, in addition, all sharp as a diarrhea - soon he will die. Another thing is in act 1 NM - everything is slow (zombie, fallen) but 1 ppl a little experience, need 8 ppl. So here are 7 mules in NM need for pumping Sarki NM during the transition period until she gained strength.
131 Comments
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Patriot_[by] 02.01.20

we need to push for the classics is necessary to push on the classics 10 acts (i.e. including h a2) that after the conversion, to be early 11th act = at the beginning of Hal's LoD.. this is what znachit what if I dragged up 4 Hella act (i.e. passed 11 acts), after the envelope I in the early 3rd?? :D :D here it is in all my wigs have never noticed this...
if you stretch to 11 of the act (i.e., h a3), after the conversion will be at the beginning of the 13th act = 3 act Hella LoD. that's more like it.

T
Takito 02.01.20

Good guide, if I didn't know that :)
Fellow author.

m
mr_Toopac 02.01.20

PATRIOT +1)))))

p
pretty imp 02.01.20

Faced with such a problem. Bring the mule to sanctuary before you kill Diablo and killing him is not always counted this quest. What could be the trick?

g
g_n 02.01.20

the mule must near the DJ stand

U
Under_hc 02.01.20

Hello all from Perm!! There were times we played D2. But with the arrival of copious quantities unlimited tariffs-and no, the people scattered. I decided to try it on pg. After reading the thoughts of the local decided to complement the theme of your opinions, so ideally chemise hauled wigs I was wearing the following gear that was removed from nm mephala and Andi.

irata full set
shard
ward
hotspur
silks of the Victor
rare rings 10fcr +str +life and stuff...

on 80lvle without the screaming women turned out:
910 Life, mana 243, 1269 def. 95-85-85-85 resistance

skills:
fire_____lighting_____cold
bolt - 20 statick - 1 FO - 20
ball - 20 telekines - 1 CM - 6
FM - 1 teleport - 1 else 1
the rest of the meteor put frozen armor

damage's FB 1.5-1.7 k

kills quickly, was no problem.
While looking for gear have accumulated money in the end A3 on hell did the merc c Lighting skills, finished off the Consul fi+ci ))).

a
aBmopumem 02.01.20

Begin right now to do, tired of homeless baryzhnichat buy-sell

I think fo, the rest of the body Agnosticism

j
johnrex 02.01.20

Hyde is good. At first shook his Sorka almost as well. Difference put 1 skill Warm. While I was in nm free skills left until later.
When he went to hell and made sure that odnostishiya is not the best option for wigs.
Honestly, it's hard to imagine how you can go through act 2 hella for 20 minutes with 1 new level, not repnow mule:
1) the altar without skeletons imonov generated 1 time out of three (semeral 60 times). That is, to recreate the game 3 times and three times to fly through the dangerous vipers (especially on HC)
2) limonite from Summoner of imonov a long time, and sometimes unrealistic. Because take also need somewhere that involves a cleared road. And if those vampires a lot and on the outskirts of the Summoner here and Sorka ipnotica long. Personally, I had half of the cases to restart the game. However, the level of corki was only 61. If it is supposed to bring down 6-7 cold of Imanov-regeneration by STATCOM+1-th level, it is IMHO even longer, if at all, really.
3) the Tomb of durika - same as item 2, only much more dangerous because of the cold of imonov Champions and uniques next to the staff.
After the full flow frozen orb until pumped 18 skills in FireWall. About 1800 damage per second. Already on the 68-69 level, the game does not restart, mobs cold of imonov (except bosses) currencies without static.
FW, of course not the most convenient to use the skill, but all the key sights have a narrow space, so clean from imonov pretty quickly and the mule always alive)
I think with 10 more skills in Fire Mastery will not be any problems.
As experimentation that Sorka 69 level (though quite long) I single-handedly cleared CS.
I think if the basic element to take the FO, then this option is ideal, as the ~ 87 level allows you to make dvuhseriynyy Sorka with two fully pumped combat skills FO/FW

m
matrexa 02.01.20

of course, I'm probably missing something, but what prevents to kill Andy on hell and fast, normal Sorka with merc to bring the wig on Lod... IMHO hemorrhoids issuance/conversion/plant is less than in the classics to try to pass to 4 in hela

H
HoneyBunny 02.01.20

You know when it is done on an industrial scale, then hit you immediately after your wig. And let's say filling in Aki mules in the 4th act Hella well, or as needed runes. This option is clearly easier to convey and know that they say so and so is a ready Runci, the current break.

m
matrexa 02.01.20

actually I meant 8 wigs for 7 characters, brought to the 2nd act of the Hel, and there the same in a row, held to 4 of the city... actually I thought it's easier, but Oh well, each in its own making.

N
Nabob 02.01.20

matrexa
of course, I'm probably missing something, but what prevents to kill Andy on hell and fast, normal Sorka with merc to bring the wig on Lod... do not interfere 'what' and 'someone'. Duriel...

H
HoneyBunny 02.01.20

O_O

m
mad wolf 02.01.20

prevents not 'what' and 'someone'. Duriel...
and what prevents it? it can be all on ppl=1 kill, if the wire 2-3 acts the game be re-created.

In LOD taxi Hello A2 dragged for 5 minutes, if the passenger does not brake.
Serial steam 6+1 mule (with a hole) are pulled through a2 faster :)

N
Nabob 02.01.20

again: but what prevents to kill Andy on hell and fast, normal Sorka with merc to bring the wig on Lod... to Bring normal Sorka wig after killing Andy for the Lod... it prevents the necessity of passing 2 of the act on the classics. Ie to convert the mules and lead them to act 4 Hell, you only after 2. mad wolf, no matter how many ppl to kill Duriel, you need the fact of murder...
PS MB matrexa wanted to write ...to kill Durkee?

m
mad wolf 02.01.20

mad wolf, no matter how many ppl to kill Duriel, you need the fact of murder...
and see what the problem is to kill Duriel per minute?

m
matrexa 02.01.20

lo and behold... you, I see, I have already found out )).

D
DrunkenStyle 02.01.20

HoneyBunny
He is not paravasu, last season tried. You probably have outdated information. He had had parafoil? Or do you think that a bunch of jerks, who on this dog ate did not bother to test it?

m
matrexa 02.01.20

interestingly, and why I have everything worked out in the past the Ladera...

j
johnrex 02.01.20

HoneyBunny, that's not bullshit, and do not enter people astray. When I first wig dragged me someone also said that killinochi Andi and go to the second city enough to stay at Helle - as a result 7 cars from point A (Klassic 2 Act) is not reached in point B (LOD Act 2) and got to Act 5 NM. I had quite a long search for the key. Well at least Leoric once was - the one they agreed to take him BA'al.
mad wolf, to kill Hellen Dories per minute no problem, the problem once in seven of the wigs to reach the room with the staff and the cross (or lure him out of the room) all imonov to insert this with a staff mule. I, at least until a minute or even 5 minutes do not learned)