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Cheburashka 17.09.19 06:38 pm

Impressions of the game (BattleTech)

Well, my dear maniacs epic universe mechs , I congratulate you with access to all the expected stratezhki. Let's discuss the toy and share experiences :))
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A_QuartZ 17.09.19

Deimos-D
Deimos-D wrote:
It turns out that if the reinforcement appears simultaneously with the main forces is a critical bug that prevents to play to many players from the official forum...
You've got to copy-paste everything that got under a hand and provide for her. I liked the idea, I want in another forum to discuss? Rewrite in your own words or give a link to the source. That's what you expect here? This is what will be discussed? And you then again I rutrekere nanopipettes in response? Go to ofitsialke and get me the information for discussion. Or give birth to the idea yourself. Or is that too difficult?

Interestingly, you do at least one of your post is? Or you're everywhere from place to place copy-paste compete?

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Deimos-D 17.09.19

Battletech review. Step-by-step strategy about the Mechwarrior who has walked the wrong way.

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Mickey-Mouse 17.09.19

The game is utter shit from what students with science lessons.
Have the nerve to call Battletechem such cheap blyuvotinu.
We must demand that would be developed changed the name and not disgrace Battletech.

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Deimos-D 17.09.19

pLast1c and you know that this game was made by the authors of the Battletech Universe and tabletop game through it? the fact that the game is made quite simple and cheap unity, team in fact an indie team, and without big investments and had to raise money for development on Kickstarter. Yes, it is necessary to consider that the developers had to make the game much more than what they wanted to do initially and what they had the strength and skills...

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Mickey-Mouse 17.09.19

Deimos-D
better then not to do than this crap.

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A_QuartZ 17.09.19

pLast1c
Sales already well over half a million, the positive critics around the world, on the official forum crowd of fans old school I thank the developers... But you know better, of course.) To me it's the best that was in the game series since MechWarrior 2: Mercenaries, head and shoulders above 3 and 4 Makharov and both Mahkamov. And I'm not the only one who thinks so.

Can you try to justify your opinion?

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Deimos-D 17.09.19

The game scenario was written by Jordan Weisman, the Creator of the Board game Battletech back in the 80-ies and Randall bills, the main author of the Battletech Universe in 2000. The game is quite canonical, though Origanski Limit in the space Directorate, and was specifically invented for the storyline of a computer game.

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A_QuartZ 17.09.19

Deimos-D wrote:
The game scenario was written by George Weissman
Jordan.

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Deimos-D 17.09.19

Yes, the game has a problem nyufagov.
Because the fleet, the performance characteristics of the entire body kit and the General rules of the Board game was wivestales years and phrases in TeamSpeak like Remove this kata with Pipename! or Why Loki jerks off a Goose? it is quite normal and understandable to all.
All I know base and use it in his own way.
Therefore, to explain the obvious like: autocannon heavy, but a little warm, doesn't make sense.
But for those who sees it for the first time, the curve of occurrences will certainly be fierce.

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Mickey-Mouse 17.09.19

A_QuartZ
I have justified look for April 27, read.
And not one I think.
The developers just decided to hypenate on the name that's all.
But you know better, you just swallow any piece of shit called Battletech.

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A_QuartZ 17.09.19

pLast1c wrote:
I have justified look for April 27, read.
Clear. You're not even from this galaxy.)) Original from SEGA - is strong.))

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Detomas0 17.09.19

Escort mission, freaking out. Cars barely make it to your evacuation zone. We shy away from the murdered fur on the road, can't get around, the script go crazy. One meter away from the zone of the bunch. So exhausting saves to replay. Now all killed, cars were near the area until their fur came up to him, then pulled myself together and stopped. :(

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Tenon 17.09.19

Impression in one word - dull.. Sat for five hours, was zakhatala, demolished, and removed from the shelf the old disk from the Troika - lyapota :)

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Marlin24 17.09.19

Sorry, maybe I don't understand the game mechanics, but why in THIS game the melee weapons? Once closer to the enemy to use it, then the numerical superiority of the enemy (and he is almost always there) and his manic pursuit, regardless of losses to switch to single target you're already dead before you will be able to use their weapons. And given the penalties for using melee, long-range weapons (by the way, the joy with which the PPC has to have it?) and does not understand the meaning of other weapons in addition to artillery. And why ran close to my fur and shot with three flamethrowers fur easy opponent should not be heated? And how to burn agneses on planets without an atmosphere the type of moon? And why are there lasers?

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KMiSSioN 17.09.19

Melee weapons need because he has a much better ratio of damage/mass. I collected configs medium lasers + RBD killing enemy mechs with one or two volleys. PPC has the penalties for the minimum distance because in nastolki. Agneses can burn without oxygen because it can be binary, i.e. contain both oxidant and fuel at the same time and for the fact that they reacted the right catalyst, if it warps you, I can fashion switchable ammunition to do so would be flamethrowers in the biomes type of Martian and lunar consumed two units of ammunition at a time, to reflect the binary mixture. Laser beams can be seen because in the surface layer (10-15 m from the surface) there are dust particles that scatter the laser beam, dividing it visible.

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MLShadow 17.09.19

At first the game seemed very interesting, though not without flaws, but when it comes to heavy mechs and 3.5 skull job, then started full of trash.
Let's start with the fact that one lousy hit the armor head sends pilot to the hospital for 20 days... as LIKE taking 4ед. armor of 45 and 16 main strength can bruise a pilot for 20 days? This fucking goddamn fur in the third Millennium, the pilot seated in a super-comfy chair with all kinds of expansion joints, and there was a scratch on the helmet and on vacation? What idiot invented it? In the Great Patriotic tank hundreds of hits he received and fought on, modern tanks if you fall, you won't even notice! And then 3-4 hits without breaking and the pilot dies, prostomariya.
Step-by-step tactic, each time playing a turn-based tactics, I remember that I hate them, if at first no problems, then to a certain point of the game is that you still manage 4 units, but have a computer of their pieces 14 and 14, all these creatures go without end! The impression that there is only computer and it's terribly annoying to sit and wait their turn.
Disembarking of furs, I can't imagine the thought of the one who placed the marks for the landing, but I know he hates us, more investing and not come up with, the landing happens in a really bad place forever in all sorts of ditches, we literally from the first second of trying to bury it, not once had to defend from hordes of enemies in what may be the pit, why not give the option of landing in a certain area of the map? The answer is simple - because hands someone grow out of your ass.
Most people bots... it would seem that they can be most people? Maybe you're bad at it? Or you have a weak set of furs? Maybe it's the fact that these monsters are shooting at you without even seeing you? YES, IT IS! Took a contract to kill mechs, only hit one, they immediately sent reinforcements, dropped him off on the mountain on the left, so from there they shot at me even when no enemy unit didn't see me, they even the lock sensor is not used, just shoot peach and RBD without end and do it through the fucking texture nor the rocks nor hills, they are not an obstacle, okay missiles flying over(in fact, one even on sensors no, you don't see any one business unit and who did not use the grip sensors) so there is peach calmly flies through all obstacles, and that there is no place to retreat, the enemies are sitting on the mountain and in the mustache does not blow, and you're on the side of a hill and right behind you is the edge of the map. Cards, by the way, here the size of a village toilet, I think this is it, the mountain behind it to hide from the peach to her, but no, she's abroad this tiny misery. And here they are firing and firing from there, found what that puddle in the depression and brought in a squad, if you could even do a surface dive, then walked to. This situation has arisen more than once, the reinforcements of the enemy landed a hike with a companion, simply because constantly hammering missiles even when I don't see them even with labels.
That's how it is called? And it's not even the middle of the game, I have listed the most idiotic moments of the game, and just all sorts of flaws and schlock galore, starting with the fact that fur is impossible to drop from the slope and ending with the fact that all the cars on missions do not leave the hangar, and stupidly raspada of the blue, for Sega in 1999 cars out of sheds! And the company in 2019 they appear out of thin air!

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xmenni 28.10.21

really hoped that it would be similar to the game Front Missin 3. But alas, it turned out to be nonsense and was removed from the fucking computer. The score for the game is 4 out of 10.

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Wandershaft 20.08.22

Marauder_jrs
How did you do it? 🧐😭

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AndreySolovyov 20.01.23

Impressions, to be honest, mixed. Not a direct fan of turn-based tactics, little experience in them ...
But if at first everything is more or less normal, then the farther into the forest, the thicker the partisans in the literal and figurative sense

The limit of 4 furs is, excuse me, some kind of foul-smelling crutch when the enemy puts up 10-12 furs and machines, and also far from Spiders and Locusts. But this is not so bad, you can spin. Much more "fun" handling of game time, when it goes only with a manual pass or flights. Not only does it look silly t. sp. realism, when you can take part in 5 battles in different places of the planet, because you can’t even repair furs and heal pilots during other battles. From these two points, the question arises, why the hell do you need to hire some additional pilots? You can't send two spears of mechs at the same time, not only in one, in different battles, it's hard to download additional mechwarriors.
At the same time, if the mech bays can be unscrewed to the maximum so that medium damage (cutting off limbs-half-torso) in heavy mechs is repaired in two days, then the work of the med bay in comparison with this is a trash of Sodom frenzy - when one single wound sends the pilot to bed more than for half a month.

From this follows a new question, that pumping the "strength" to the pilot is a third-rate matter, because what difference does he receive one wound or 2, 3, 4, even if one sends him to the hospital. And then to whom to entrust his conditional "Warhammer" or "Marauder"?" To a snotty newcomer from an agrarian planet?

You can collect a backup spear for a replacement. But while you are pumping it and flying, your main one asks for a salary - and not the weakest one. And send at least two spears at the same time - no

S
Sigon 20.01.23

My problem is that I passed the company, the ship is already improved and 100% all main and reserve mechs are 100 tons and the pilots are fully developed. And only after the completion of the company opens the rest of the card with additional. missions from factions, but why do them? Money is not needed, furs are not needed, experience too, there is nothing to improve. For the sake of what to perform them, and this moment confuses me.