Replacement/modification of textures (Grand Theft Auto: San Andreas)
This topic is discussed all associated with the replacement textures of your favorite game. Questions, tips, your choices of textures, etc. are laid out here and nowhere else.A small allowance for replacement textures in GTA-SA :
1) For a full-fledged update/replace any of the textures we will need the following programs:
TXD Workshop - used for the txd-files ( Utility is suitable for processing the relevant files from older games in the series - GTA III and VC).
Any graphics editor, like Adobe Photoshop CS.
The textures of the game are kept in special archives that have the extension .img (it Should be noted that the img archives also contain files with the 3-D model - them we do not need to touch). These files are located in the game folder in the subdirectory /models.
2) Run the program TXD Workshop. Open the archive with textures by pressing the button Open-IMG will appear a window where you can specify the path to the desired files. (For example:/Games/GTA:SA/models/gta3.img). Left open the tree files containing the textures (in Addition to themselves textures, as you know, in the list are the dff files, etc. texture files will be marked with picture).
Select the desired file, such as radar115.txd. To the right of the file directory displays a list contained in a separate file textures - in our case the list one texture.
Click Export and select the format for exported textures, such as bmp, select the folder to save.
3) edit the texture in any graphic editor.
Important!You cannot change the graphic parameters of texture file, otherwise the game may start to fail.
If you need to replace the texture on its own, it's easy to fit the required parameters for further replacement, taking all the information about the resolution and other things the exported texture.
For example: if we need to replace radar155.bmp for your image, then your image should have the same name, resolution, format, color mode, etc. file radar115.bmp.
4) the Finished texture model by pressing the button Import - choose the path to your texture and click OK.
Then save changes Save TXD.
Enjoy!
One more question! Which file in gta3.img puts the game machine S. W. A. T.(vehicle will carry special forces on the 3rd level of danger)
4ножка here!
Here!in gta3.img files enforcer.txd and enforcer.dff-bronevichek;
Yes, and even theirs dzhyp fbiranch.dff and fbiranch.txd.
spikerov do not I've found! Please people help me! Which letter in the weapon.dat in GTA SA is responsible for the number of weapons ( when CJ wears two weapons)
damn, guys have me a problem when I put the new machine doesn't display the textures of the wheels and headlights, but everything else is fine!!!!!
Hi all. Need the original(from the original game) the texture of the road who can put pliiizzz
damn, guys have me a problem when I put the new machine doesn't display the textures of the wheels and headlights, but everything else is fine!!!!!