Impressions of the game (No Man's Sky)
The game is already out, share impressions!Mr.Freemаn
This game is not for everyone
that's it, but the developer claimed in the other. the price they set, as the project is AAA. but the game, unfortunately, is at the moment somewhere on the level alpha version.
why ?
bugs, lag to begin with. from AAA projects this should not be! it in the first place.
secondly - we were promised endless space, quintiliani inhabited planets. in fact, we have ONE system that randomly changes when you activate it (travel at warp). we can't just take off and fly into space to other systems, we definitely need warp... like I said - there is ONLY ONE system and not quintillian.
come on - we were promised an interesting pastime, in fact we have an endless farm to farm, that would be the end to do again the farm. is it interesting? well, the first few hours I wonder... I wonder if this is after 30 planet? mmm... nope, not a bit and become annoying. is this becoming interesting after 100 planets? NO, that's annoying!
stamp further. we were promised spectacular battles in space. ummm... well the fights are, but that's about the entertainment, I say nothing, I can only say what made it MEDIOCRE!
so we promised? online? okay, even given that the game is on pause, he had not planned to do, not what to add.
what else were we promised? Oh yeah, building your database, the building of ships...
in the end, we have one system that randomly (by chance) changes when activated the warp jump. we have 20 ships, which did apparently cannot be changed, even the skin do not change... we have 95% of similar planets, with the difference in the colors (white, yellow, blue, etc., for each color spelled out the script for the biome - radiation, frost, fire...). we have schedule 2010 high, with it cartoon schedule. in my opinion Tim fosters with the same row looks better. we don'T HAVE physics objects!!! although we do not have the physics of starship you can put on a fragile shrub (consisting of some leaves) and Bush will be nothing he will not even bend. this means that the model is all one and the same, only the texture is different. trash? how!!!
a project of the AAA say? no, they're not!
is it worth 2000 rubles on a PC? and 4000 for consoles? N E T !!!! 500 rubles you can give, but only if the game will be filled with content!!!! if not, the developer himself has to pay extra money that it would be played!
one look at this face, is enough to understand - we Nai....
to summarize - I agree - This game is not for everyone. not everyone is so strong romantic side and a fool on the other, what to buy and LEAVE the game without refund.
personally, my advice is, for those who haven't bought this misunderstanding - wait 2 months - 3. as soon as the game will DO, will fix the lags, fixed bugs, add content, then you can buy the game. by the way, I'm sure the price will be lower too the masses not satisfied with this Nai...koi from the developer. and for reference, you can always download the pirates, which by the way, is no different from a license, except that the price...
Given the small staff of Hello Games we can directly share experiences with the developers :3
Played 3 days, I passed the main story. The interest is more to the fact that everyone has their own world.It is generated randomly.
The trick is that in the game there is no universe.
There is a space with multiple planets (2 or 3) and when you leave the planet and fly to the accelerators, these few planets are generated anew and now you think that this other planet. Although in reality you will not fly in the game even there is no sun is just a sprite, you continually revolve between three planets, that's all.
one large Nai...Lovo, look at these cunning golazeski
Mdaa... This is not a game this is the demo version, the full demo, but not a game. And certainly not worth 4K not 2K, and the maximum 250R.
The game has potential, something she told me 2 parkan recalled, but I doubt oppressed that there will be further development of the game.
At first - Yes cool, then begins to annoy, then enrage. What starts? Yes, everything:
dialogue system, when you wait until you mug is deployed and issue the sentence, not to interrupt do not accelerate; limitation of cells in 48 on the ship, there is generally you with oak collapsed?;
the generation of planets or three times ha ha ha;
Kraft for Kraft - but that is a completely different game!
And yeah,the control game is killing the shit out of - multiplatform, but rather the laziness of developers.
In short, wanted as better, it turned out as always. None of the last of the Superproject does not live up to expectations, all necessary dopilivat a file.
Write who is to blame, the developers are not to blame for it, so it is not the first such project and to the legends of old donation citezen him as the moon.
While hamsters throw money at the monitor and make advance orders = industry breaks another bottom, because the question is quite funny what the hell to do something if the grandmother already in the pockets of the harness.
Yes Yes players who want to give in advance - it's your fault.....
I read, I read and really becomes sad! There are even people who claim that grew up on the fiction and so this game is a masterpiece! It's probably either some sort of this is a fantasy, or did not carefully read the fiction! (avoid harsh words!) Because if you read one good book on space adventures, or a story, or at least a good movie to see, the poverty, the monotony and dullness of the game and not open the possibility of ideas is brought before us in all its glory and greatness!!! I, honestly, kept to the last! Played it for a long time, not cursed, believed, tried to understand! But alas! Any decent fiction it can not be compared! Even with a fairy-tale type fantasy, where the unreality sometimes are not overly scientific, utopian and sometimes funny for the modern man (I'm of course on works of fiction on the theme of space adventures say the default). What is space adventures? This is uncharted, this is a danger, and they are an integral part of space exploration! And it's not monsters and green men, not a supremely better and a beating and not even a cool story, and just when your ship burns in the atmosphere when you die because your suit in seconds erodes contained in the atmosphere is acid or temperature is 300 degrees! And this does not negate the beautiful views and things, and romance too! Just need to upgrade your Arsenal and a ship to explore what previously was able to destroy you! Adventure is when the cloud clears the atmosphere and you see not another honey of the island and the milk river as geysers, lava, desert or Paradise which is striking and alarming! When you have to look for a place to land and think whether to do it at all or better to take the resources without leaving the ship! That water it may not be water, etc. we All know what an adventure is on the surface! The unknown (mystery), danger, hardship, the joy of discovery! But for some completely unknown reason, we got a dead universe! A space is not dead! It is stunningly beautiful, mysterious and at the same time cruel and merciless as the ocean! And this is its beauty and romance! This screams all fiction on this topic! In it there is never a sense of stability, security, and it can't be all under control! (by the way, our earthly trip to the store is more dangerous than adventure in this game!) Before we play with good application and a topic that probably excited the imagination of many! But absolutely hideous implementation! I'm not about graphic, murder, plot and about the game itself! To be a hippie or direct sugary, caramel lover to the brain and bones then maybe it's like, we can even say that it's a space adventure adapted them!) Game for an audience from 7 to 12 and for representatives of the beautiful half of humanity a little older, to 16-17 (nyashnye seals to add would be it!). Game from the category of Croc, etc. It is not good, not bad, she did! She has no face! Just a program of shuffling its models! No, I will continue to play it, the mood...... But alas, what could have become a masterpiece turned out to be a failure! You can't take so poignant topics and then to do this! (here, you either sink or swim) otherwise, such an application should not even meddle if you're not sure! Have cleanly another someshwar and quiet would have been a four but not here! The mystery of the third planet is more exciting story!))) (by the way sometimes the types of planets similar!)
It's just weird how making a topic it was NOT light up???!!!!
In General 4/10! (we'll see! Although..... is it worth it?)
The whole idea of infinite space cool, feel like a drop in the ocean and doesn't revolve around you the fate of the entire universe. And all this variation..
But.
After maximizing slots and upgrades becomes terribly boring, odnoobrazie bored. Therefore, in my opinion, the game will help a few improvements:
1) Increase the diversity of the planets.
Where the empty planet? Where are the gas giants? Where steroidology worlds? Where volcanic worlds? All this is not a pity. Although the diversity of flora and fauna very little, because all these beings are monotonous in nature, as well as plant life.
2) Multitool and starships should appear with random slotvalue, not +-2 slot! This is nonsense! Must be soverschenno other mechanics! For example can drop 10 slots, but maybe 40. And the more slots, the less chance obviously.
3) Increase the amount of resources at least two times, and on this basis to increase the variety of resources for crafting.
4) Add the ability to customize the multitool and starship. For example, to give the opportunity for a certain amount to change skins, color and location of initial employment slots.
Yet all that is remembered. So to add that you need much more for this game nepahannoe virgin.
I didn't wait or follow this game. therefore, I did not know what to expect from it, except for the colored space and the balls of the planets.
and if I didn't have a lead riser about procedural generations and content combinations, I might not have played it.
In good space games about following something in space and similar spaces, a good concept is this:
the player is a character in the game and has the ability to move freely. a ship is an item that the player can use as a vehicle. the transition between ship control and player control should be as seamless as possible to give the impression that the player is in control. the player does not have to find the end of the world where he will be told - there are dragons, the planet ends there, come on, stomp back. and so that the locations as a whole are as seamless as possible and the presence of the player in the game is not lost.
and all this is in but mans skuy is. and once I wanted to write that if everything is there, but like anyone in any good game, I don’t want to change anything drastically, just so that there is more and more loot content, land for loot farming, endless layering ups, legendary loot and so that the adventures do not end, but it was not there.
the style immediately showed that it would not be a serious game. there is no realistic space. flights, some kind of abstruse codes of races and descriptions of technologies. not to mention the realistic something there. this is a kind of cartoon fantasy. sometimes it feels like there are some signs of a rounded, puffy indie design. and all this resembles a dispute or something like that.
you can ask a question - does this game need a grafon, realistic textures, there is a crackling, etc. ...
well, since the design is not exactly plastic trash, then there must be something. for example parallax on planets. because if there are no small objects on the planet, it turns into a soap canvas and its detailing contrasts with the detailing of other objects.
not enough pop year rays, at least on the planets, although the vacuum is not empty there. during soap storms it is worth getting into the ship and taking off - visually everything disappears, there is not enough 3D fog. only usually in games on a plane it would be required to somehow combine it with a spherical shape and a low horizon. I do not think, however, that this is not possible. the rest of the grapone is not to say that it is bad. soapy glare from bright objects. soft water. caustic underwater. there is a change of day with shadows. there are light sources, though not particularly with shadows, but they are kind of blurry and okay. it also turns out there is teramorphing, but not really physics.
otherwise, I expected the planetary systems to be roughly similar to what was in the mass effect, only when viewed from the ship. but even to the sun it turns out to be impossible. in a freelancer it was possible to explode and then somehow not. it turns out that the sun revolves around the earth. about the planets, a pretty big pitch topic. what they lack is polar and equatorial zoning. did not see the rise of an enemy planet above the horizon when the sun cycle changed. Well, in fact, they have gravity, neither one that could affect the control of the ship, nor such, which means, the gravity embedded in the hawok where the speed of fall and the height of the jump will be different. but as if there are smaller moons. the planets themselves are naturally toy sizes, which, although it is upsetting to fit into the style of the game. I have not met planets without an atmosphere with Saturn rings as on arte and gas-inflated planets, although the latter are meaningless for landing, but it would be possible to beat the extraction of some resources there. perhaps there are no planets with rings because asteroids occupy everything.
the flights are dull. in a planetary plane, I was afraid at first to collide with something like a flying rock. but then the pitch realized that this was not possible. you can't run into a station, you can't run into a station. you can get a current into an asteroid and into a thick ship that crawls out of hyper space every time. Nizya imprinted at hypersonic speed into the planet with a running start and demonstrate to alien scaly asses what the Einstein formula squared and a kilogram of antimatter on board means. you cannot burn in the atmosphere if you descend quickly at a good angle. you can fly and shoot.
in terms of loot and everything else, as I understand it, only cells are pumped in a certain sense, and nano technologies can be inserted into them. that is, such a fat minus creeps out that all farts seem to shoot the same way, but there is no digital value for damage. I have no idea how I will shoot if I put this and this or if I put several shield mods. there is some kind of radial diagram but it gives a vague idea. what does all this give me? ships seem to differ only in the presence of health, depending on the fatness of the appearance. this uncertainty leads to a loss of interest in looking for and crafting anything. the first savory fatty minus of the game. Usually in all games there is something like a diablo of such a loot system, which generates a greed to own the best and it is painful to choose between 2 good things. there is no incentive to greed.
the second savory minus is oblivion syndrome. As far as I understand, the game will not give something better than you have, and there is no level as a whole - the level is either advancement in the plot or research. therefore, in short, there is no point in exploring something distant. in the system, far away from the plot, one cannot find some kind of uber technologies and the stars, which suggest, as I believe, more severe and extreme conditions say - a cool drawing of +2 grenades was found in the glove compartment of an enemy crashed starship. you already have it. or some kind of nagging weapon or a ship. well, maybe I just already have them.
the desire to investigate also disappears due to the fact that everywhere in what is seen is the same. there are planets there is a station. fat ships jump out of hyper space. everywhere space is littered with debris so that the player suddenly does not have to cut 50 minutes to the station or planet, in despair and emptiness. the conquest of harsh planets where -120-100 and liquid water splashes (most likely water and not some butane) reminds of a trip out of town for barbecue and pivasik. there is a station = supermarket. there is a car, along the road there are free gas stations in case the gas runs out. if pivasik ends and crafting it, unlike fried mushrooms and crucians, does not work - it does not matter. you can get into the mother and look for a supermarket. on the lawn there are robots forest fish supervision. these policemen come flying in - someone broke a bush and set fire to it. but you are standing like this is not our fire, he was already here when we arrived. only you are there, as it were, alone because the sky is without men. and if a couple hangs down on the planet, then the entire galactic amon immediately contracts there. if the research involves communicating with extraterrestrial civilizations and fixing animals on the scanner, then the game does not have a lot of content for this. I could not enter yours what is going on because of the factories in which the opioid and the altars are breaking in. more or less clear there are races they have a certain worldview and everything seems to be. it is certainly possible to understand the absence of heavy and empty systems of neutron stars, because a sofa console player could, for example, get into an uninhabited system. no one is there and he cannot create a warp battery on his own, therefore, he will fly away from this damned place and will be doomed to suffer forever. or just land on the planet, which will kill him and the resources to fly away are not so easy for him to find, because after moving 100 meters he does not have enough time to come back and so on. such a turn to the player came out, perhaps, sideways. but if this is one of the games where you cannot start a new game and the interface causes bewilderment at first.
but it is worth noting that this game is not too difficult and it does not have some kind of tricky nonsense with survival, crafting or overloaded muddy gameplay with the construction of some kind of pump near the reservoir, to it there is still some garbage for enriching uranium and dispersing particles for production dark matter. which is a plus for the game as a whole.
and what is the result? a game about research where there is no point in exploring, since there is no decent reward for the work of the pitch and the squeezed keyboard. and therefore it is not interesting to explore, therefore, the value of the whole concept on which the game rests collapses and there is a black snow of sorrow and despondency.
and the game started at me atmospheric enough. cold not very colored planet. fierce wolves howl, winter's tale. dangerous night temperature. I didn’t drive in at first how to fix a helicopter. I accidentally crafted 1 plate but thought I found it somewhere in the boxes. I experienced Sony's despair that it was impossible to call a tow truck and in the chests there were only some balls and laughing gas, which is appreciated by merchants. I thought - the game is experiencing minya. I tried to gnaw the robots in order to tear off the casing from which they were angry and hurt themselves with lazers. I wandered away from the useless ship to find the necessary loot. I felt a siba nanopotsan surrounded by cephs and a virtuallet was shot down and another is not being brought in. and the cold was so fierce that it turned out to be warmed up in caves and rubbed with the feces of some kind of toad and covered with zinc. I found abandoned shacks with empty refrigerators. there must be people here somewhere! cursed the sailing schooners. found another wrecked ship. looking for a phone or flares. lured the wolves to find me flares. and I didn't have any dollars. maybe that's why you can't slow down the ride? I felt like a robinson cruise on a dead ice planet that slowly but surely kills. if you fall asleep, the battery in the nanosuit will run out and you will die. I was on the verge of a fart explosion. hope was melting. and finally I found a radio tower - a bourgeois form of life was discovered. hour walk th. I shed a tear, mine had the hope of salvation. what if it’s some kind of ship that has temporarily landed on the planet and it will soon fly away? run, dog, run, and I started ... with a swift pitch, running into a squatting position, puffing in a spacesuit, quickly fingering rolls without wasting time on heating, tucking the nanosuit with some kind of berries and making dizzying flights with a farther through caverns and deadly abysses. and finally I finished. then I really had to run back and forth a few more times before I fixed the virtuallet, but that was another story.
maybe this was supposed to be but mans sku.
and then boredom and despondency began. I figured out how to craft and flying from one planet to another with the shooting of local diplodocus and tyrannosaurs turned into a routine. you look at platinum and gold as shit and too lazy to start your milling cutter. 48 cells. despondency and monotony. stop, but how much I played ... probably more than in vicnera 3 and fuflout 4. it is not surprising that such a boredom. Well, I would have played a whole aaa game with cheats, so it costs more than a fucker from Rivia with all the stone eggs and a lot of wine, if I hadn't extended the black flag and yoho-ho-ho. and if I had no pre-sunset bonuses and for about 5 hours the game kept me in anal tension.
I did not find any critical bugs in it. although the further into space the more there were bugs. probably, after some time to the 30th degree, there will be so many bugs that the universe will scatter into soapy dust.
thus, this is not a game that you can quickly pass and get a lot of impressions. this is a game that you can occasionally play in thought between other games. it is probably impossible to say that this game is bad and hopeless. it is quite self-sufficient despite the fact that there is little content and motivations for the task. and so of course nonsense for lovers of colored space.
MunchkiN 616
Perhaps the best review on this game! :)
After hours ... eleven, I had the only adventure in the whole game, and that was due to bugs.
Upon landing, I hurried to depressurize the lantern, as a result - the camera flew over the planet in silence and for a long time, until I thought to poke a mouse, suddenly a multitool came out from somewhere, and I, actually, figured out that the camera = a character. You will not believe! - he stuck into the ground, dusted himself off and went :).
Those one and a half hours when I was looking for the nearest terminal to call my own ship, not knowing whether I would survive - I played great!
The rest is boring :(
hmm, but how cool I heard about the game! .... and that's how sad it really is .... hmm.
CCCP_Konstan The
stupidity of
interesting moments, although not very many, is enough, but one thing is not enough variety, they will finish the factions and wars or the type of faction system will immediately become more interesting, I think the workers are not idiots and will correct their mistakes.
played ... first shocked: you CAN RUN ON THE PLANET! You can take off and land on any planet can watch trees, animals, all this DIG (why only on this below?)
Running around on foot, each piece of shit recorded, dug and then bam, comes the realization: the economy is not delivered at all (at the first station, I earned 2 lama just carrying goods for sale, buying from one sold and selling it to another (sellers are duplicated 3-4 times, arriving in the same spacecraft with the same faces and the same goods, this is a kick-ass, why do we need planets at all? can you buy everything)
craft? for children of preschool age - and this is the whole nomansky.
Maybe the developers will finish what they will finish, but there are huge doubts, at least the economic model would be brought up like in the X universe, but before that the developers have to grow up for 100 years, I'm afraid not to live ...
In general, it all looks like a Peacock: it is beautiful in front (on the rendered screensavers beautifully), and behind .... the ass of a chicken (no economy, no crafting, no epic, no action, no research, everything is done through the ass))))
Better after update 1.1. Now what to do, what to build, what to study.
At first it was empty of course. Interesting, atmospheric, but empty. I ran a full satchel for myself, for 50+ slots, a couple of dozen lamas, then I scored.
However, before 1.1, money was easier to get hold of. Titanium fell from the guards, and it is needed for one blueprint, from which you can get a lot of money. Now only gardening leads to get rich quick ...