All sorts of tricks in Quake III Arena (Quake 3 Arena)
I saw somewhere as a chela with the help of the plasma gun across the wall laiout. People maybe who knows how???I think it sunk in, it probably means that I sit in not those through ropnet. Am I the only one here, weird.
... on DM6 jump from platform to railo
Seki chip, son. Look carefully to the place where the so-called bridge is joined with the wall - there is this perfect ledge, like this: [____ ;)) the same garbage on the patch, where is the rail. So, make quality raspryga for the bridge and jump to the rail'y from one ledge to another, no problems!
and vaasche, demos Nada often look... personally I figure this out by watching the demo Cooler'a
no man.you're wrong .I watched cooler-native demos.it is not always from ledge to platform jumping...
Clearly, without these ledges to jump, the main thing that first jump was competent. A lightweight option when you jump onto the ledge to railo, but you can jump. Just in the game to be more likely to eat the rail jump to the ledge. I was ponamoreva jump c Red Armora (single hop) through the post, once on the second. To be honest it turned out only 5 times maybe. But Paulsen, for the rail jump is very simple. The difficulty is that when you first jump must describe a large arc turn and mouse is desirable to do it smoothly and evenly.
I have a successful first jump the speed is somewhere in the 530-UPS, that is, the speed increases by more than half, with 320 UPS. For training first jump is a cool card. There are 7 or 9 platforms (don't remember exactly). Respectively the preview to jump is very simple, then the distance is increasing all the time. That is, there is no need to jumping, and only jump in one leap. Very good training first jump.
well, these cards a lot, so-called freestyle where a lot of room for practicing all kinds of tricks. Look in your folder defrag, if I just write, and then Tama has accumulated sundries 300-400 megs.
of course you can. I'm really not strong at the bounce. The only place where I sometimes do it on DM6 jump with RED ARMORA right to the table with 50 health, jump to the corner pillar and wall and fly up to the top of the pole. While playing on the Playground (there is just osp), this feature goes away.
First you need to find the optimal value of the parameter com_maxfps. First put com_maxfps 120 and go on q3dm13. Try to jump from the floor for micahelson - jump the greatest possible height. If the jumped start to add com_maxfps 2 units. How to stop to jump subtract 2 units and all option natroun. I managed to raise it to com_maxfps 140. By the way com_maxfps is also dependent on the height of the rebound items off the floor.
Oh well.nothing to worry about.happened is not clear.after I spend some time on the server from the playground.played there a little bit.a little because the ping was great there was no point.and when I decided with bots stretch.I noticed that why it was jumping like a kangaroo.jump from platform to railo to do it became much easier.given the fact that I have not yet worked out and then you began to jump.weird.by the way before Zaitov on the server that I have loaded.??????????????????:(:o:-o
well, it's all loaded, most likely there is a canoe that includes DM6 on the type of graffiti on the walls.
well, if you're not out of the game after playing on the server, it is likely that you have included the variable pmove, that jump became easier
SECRETS!? SO I UNDERSTAND FOR EXAMPLE THE SECRET GOT INTO THE WALL AND NO ONE SEES, CAN NOT KILL!!!!
AND A BUNCH OF OTHER CHIPS...