Playing for the Rebels (Rome: Total War)
After the break played for the Rebels, the money immediately to zero, but it is eventually solved, after putting a particularly negative cities and a clear investment. Most annoying - there is no head of the faction.Tell me is there any options to hack, and still give the rebels a leader? Play for fun, you constantly have to fight, as in the inept leadership they always lose.
Interestingly, and normal generals to educate you, but to appoint the leader - does not work!
Great description. I have, however, a slightly different tactic was. Game version 1.0. The main center, of course, in Greece. All cities put taxes to the max and nothing to build. For the first time money enough butt for the construction of troops in Greece. As soon as possible conquered all of Greece and fought against the Macedonians with Brutus. The capital of Byzantium, where every move appears General and sent to disturb the Macedonians. In Europe remained nomadic due to the tactics while the army comp besieging my city, my army captures his town. Very helpful randomly emerging insurgent groups. Basically, with their help, I have captured enemy cities. The population was cut, all the buildings were destroyed and went on further. Thus slowed the development of the computer and added to the budget since the building collapse is also good pay. So was andliterary all the Gallic cities, except the capital and the enclave in Spain under my control was always a few cities. Below 10,000, the Treasury did not fall and the negative balance was very rare. It took the Britons and captured my two former German cities and one Gallic. In Eastern Europe between Dacia and grabbed Tracie, giving me time to settle accounts with Macedonia. After that, the two cities Tracii stayed long time on the part of Scythia randomly was a good group that for the 2 stroke took over the capital Tracii. Dacia and Scythia had virtually no resistance, the army of Dacia in the North and Scythia to the East and back in time are unable. In Asia Minor it was like Turbo Pascal. In the middle East, all the teams were divided into two parts. One managed to capture Damascus, where he moved the capital, and there build a Greek Spearman and heroically defend from the advancing Egyptian hordes. The other was based in Salazie with subsequent offensive in Persia. In Numidia were nomadic tactics in Europe. In the end, at first developed normally, only Britain (captured 3 rebel city), Egypt (2), Dacia (2), Julia (1 rebel, 1 Carthaginian), Trace (1 Dacian). Have not lost any of his cities at the initial stage before the approach of the regular army Egypt, Britain, Julia, Scipio, Dacia, Thracia, Scythia, Armenia. Everyone else has lost at least one city. Strongholds and major cities for the recruitment of troops as you capture Greek, Masilia, Sardis in Asia Minor, Celecia and Susa in the East almost from the beginning, then Damascus, then numidica group captured tinggi in the West and anchored there, Brutus sent the entire army to Greece and the Roman rebels captured and held Tarentum (at the same time the Greeks landed in Sicily and captured another town, killing Brutus). One city per region is enough for its conquest. Interestingly, the Romans and without my intervention led to the conquest so poorly. About Brutus clearly, Julia has captured the Carthaginian island and calmed down, Scipii declared war almost simultaneously on Carthage and Greece, and no city to capture failed. Now Rome fell in the year 254. Both Julii cities under siege. Scipii in the queue. The Egyptian army is almost destroyed and two full army of rebels already in the Nile Delta. The Brits have landed a full army to the mainland and lost it under siege their last city on the mainland. On the island for the entire game did not have any rebel unit and landing is impossible( the Gauls last city in Spain. The Spaniards have not met with my regular army, but lost one city. The Numidia single city on the border with Egypt. The Carthage troops approach from the West. The Greeks sit in Sicily and on the island. The others were destroyed.
I had army of the Greek cities can build for the rebels two spearmen and two types of cavalry - the main army, you can also cost throwers. Roman is also available in two types of infantry without principii and one type of cavalry, velites. Standard Roman army. In the East, infantry, horse archers. The Eastern army is almost not used. In Numidia only available javelinmen on foot and horseback, respectively, and the army of them that the enemy is weak. In barbarian cities to build troops impossible, and not from anyone - all cut) Costs that have come from civilized places. Archers can not build anyone, good teams, too, so the gains can not pull. If the computer develops, it will break at least three of your army. As a bonus used the remaining army from the destroyed powers.
On bugs: excluding the flight when disembarking from the ships, the game was as usual. There were a couple of departures, but before it happened. ctrl+s helps. Not a bug, but a feature) in the event of rebel forces on the map, a circle with a radius of visibility, where they originated, it becomes visible all the time, even after the departure of the squad.
Tips for version 1.0:
If the weak group of rebels emerged far from the other, destroy it by attacking the enemy army or city. Think the number present on the card of the rebel troops is limited, and maybe another team will emerge in a better place or more.
Do not neglect the peasants! In a terrible lack of troops to disband the peasants in the cities to increase the population of the future city of the enemy. Note that the farmers there are different types of attack protection 1,2,3 and barbarians with attack 1 and defense 4. Use them better in conjunction with other units to attack from the flanks or rear, or against cavalry. Yes, it is against cavalry the peasants particularly useful. They surround every rider from all sides and quickly destroy the unit. Proven experience: there were two groups of peasants in isolation from other units. They besieged the city with the General and kapitonas Numidian cavalry. Naturally, the computer at the course is attacked. The General attacked right through the gates, and the cavalry was sent around. Two groups of peasants killed the heir to the Numidian throne. One unit of peasants lost half and fled, but the other finished the job.
If you attack a detachment of the computer, but you don't accept the battle and retreat, the enemy unit will lose all action points and does not attack and does not move anymore this turn. So you can save your units, or to delay the advance of the enemy army (especially useful to be able to capture the city before the arrival of reinforcements, or, conversely, not to take over your city). But you may attack another unit and re-move does not work, be careful.
The rebel fleet at the loss of departs and sinks completely, move from port to port, where the enemy does not attack.
The computer usually chooses one city and can only attack him, visit him in the rear.
Divide your troops and lay siege multiple cities. When you attack the enemy the army retreat. The computer will go to recapture a captured city, from where you have left, and you grab a new one.
Don't be afraid to leave the city completely unprotected. Riots there, and defend the city with 1-2 units in the garrison still impossible. Better these units to collect the army and sent to the RAID on the rear. For life's hardships the enemy to leave the cities broken detachments, which are of little use.
Put it in the descr_strat file here it is:
brigand_spawn_value 10
pirate_spawn_value 10
Pirates and bandits would appear more often. Increase the number - less.
A very interesting and informative description. Indeed, radically different tactics.
It turns out you can get in return. But I wonder for how many years? Not for 1-2 turn. And the troops, for example, in Athens it is desirable to stamp.
Inexperience I was afraid that people wouldn't have. The base of the city in fact did not grow, and the population wasted away. That's why I got into the dilemma of "population/troops – income". The population in General comp skewers. When you play a normal faction captures the city 4,5,8 thousand. And for rebel – no more than 2-3 thousand. In Charente measly 2.5 thousand was, what the hell!
In 1.5 there's a glitch with the landing, but I have a retreat on the strategic map is impossible, otherwise loses. So all the time on the alert. In the Caucasus, I lost a full stack with a General, when I was attacked two Armenian army. That was a shame.
1.5 new members do not appear in the capital, and the city of the father or father-in-law. But I have all the new family members fell somehow in Larissa (with the capital Athens), that is, the adoptive father was always there, regardless of the person. At Larissa, probably, the orphanage is at the base of the temple of Artemis)
Considerations in retrospect:
Those troops which you can collect in the middle East (2 of the army of Moses) enough to go to destroy Egypt.
Tip:
It is desirable to drive off the successor to the leader of the faction and other members of the family, not destroying their troops and not killing them, and then capture the last city. Then you can Pat him on the shoulder and say, "do you remember how you drove me?" So I got several family members with the armies.
Questions
I do not understand why in some cities it is impossible to produce troops, even if the culture all right.
You can probably prescribe Rebelo another culture. Has anyone tried?
Well, the question is, who in another thread was discussed. I have not found the Roman rebel that ruins the full aesthetic pleasure from owning rebelsky civilization). Where he goes, the boy tramp, in this godforsaken country?
^It turns out you can get in return. But I wonder for how many years? Not for 1-2 turn. And the troops, for example, in Athens it is desirable to stamp.^
I have started a year and a half, or two ago. Now just downloaded, when it was captured Greek cities. I don't remember there were problems with finances. Build troops at the outset may have reduced the number of troops in the fighting, but towns had a lot.
The Roman rebels I had really Italian Peninsula. Rarely, but in a decent quality and the number of 4-5 teams. They also appeared in Spain two times.
Troops I did not understand. I have everything North of the Mediterranean sea and to the West Tracii - useless city. Only in some cities you can build all available to the rebels lineup. In some it is impossible to build, for example, Greek hoplites, although culture is suitable and the building is. Troops had enough and I blew it.
As for the culture, too, did not bother, fought the fact that there are built that give.
Just now figured out how to capture all of the Islands without landing. The diplomats landed perfectly, as well as to have money to burn, you can buy everyone and everything. The only problem that I remember about it too late and all the remaining capital, except Spain located on the Islands(
It turns out, the archers still possible to hire in the Eastern cities. But not in all. The system is strange, I have them only in one Egyptian city. Even in Egypt, you can hire a car. And in Carthage in addition to the Numidian cavalry you can recruit cavalry with long shields. In Rome the Gladiators available. You can build an entire line of ships.
Sent from Italy of Roman rebels in the North. As written here, if you take the barbarian city garrison, and to get there the Roman rebels, the city became a Roman and the next course where you can hire troops. And the buildings you can build right on the turn. In Spain a rebellious city are considered barbaric, but can hire the initial line of troops.
I was in Sousse or Sousa (don't know how, 1.0 and 1.5 different names) archers were recruited.
And that you are lazy, half an hour shook 70 meters, that's 1.5, where less bugs.
I installed the game a long time ago and the disk I already have. Don't want to risk it.
I personally drove a few moves for them and tired. but everyone has their own taste - who likes who does not.
why the extra? It is better to write to some of the mercenaries were produced in the Greek Imperial buildings. But the rebels most of it is Greek town, the troops and the mercenary which spelled out the Greek factions will be a rebel
here's an example I did this and even added generals now can't wait for the reforms and to release a second guard generals so it turns out that you have taken yourself to the service of generals : imperial_palace
}
}
imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }
{
capability
{
recruit roman generals guard cavalry early 0 requires factions { roman, }
recruit roman generals guard cavalry 0 requires factions { roman, }
recruit egyptian general's bodyguard early 0 requires factions { egyptian, }
recruit egyptian general's bodyguard 0 requires factions { egyptian, }
recruit greek general's guard cavalry early 0 requires factions { greek, }
recruit greek general's guard cavalry 0 requires factions { greek, }
recruit carthaginian general's cavalry early 0 requires factions { carthaginian, }
recruit carthaginian general's cavalry 0 requires factions { carthaginian, }
recruit east generals cavalry early 0 requires factions { eastern, }
recruit east generals cavalry 0 requires factions { parthia, armenia, }
recruit east pontic general 0 requires factions { pontus, }
recruit barb chieftain cavalry early dacian 0 requires factions { dacia, }
recruit barb chieftain cavalry dacian 0 requires factions { dacia, }
recruit barb chieftain cavalry early gaul 0 requires factions { gauls, }
recruit barb chieftain cavalry gaul 0 requires factions { gauls, }
recruit barb chieftain cavalry early german 0 requires factions { germans, }
recruit barb chieftain cavalry german 0 requires factions { germans, }
recruit barb chieftain cavalry early scythian 0 requires factions { scythia, }
recruit barb scythian general scythian 0 requires factions { scythia, }
recruit barb british general briton 0 requires factions { britons, }
recruit the thracian bodyguard early 0 requires factions { thrace, }
recruit the thracian bodyguard 0 requires factions { thrace, }
recruit greek argyraspid 0 requires factions { seleucid, }
recruit east heavy cataphract 0 requires factions { seleucid, }
recruit merc arab cavalry 0 requires factions { seleucid, }
recruit merc barbarian infantry 0 requires factions { scythia, }
recruit merc bedouin 0 requires factions { eastern, }
recruit merc balearic slingers 0 requires factions { carthaginian, }
recruit merc rhodian slingers 0 requires factions { greek, }
recruit greek silver shield pikemen 0 requires factions { seleucid, }
recruit greek elephant cataphract 0 requires factions { seleucid, }
recruit merc cretan archers 0 requires factions { greek, }
recruit merc samnite 0 requires factions { roman, }
recruit merc illyrian 0 requires factions { thrace, }
recruit carthaginian peasant 0 requires factions { spain, }
recruit barb peasant briton 0 requires factions { britons, }
recruit barb peasant dacian 0 requires factions { dacia, }
recruit barb peasant gaul 0 requires factions { gauls, }
recruit barb peasant german 0 requires factions { germans, }
recruit barb peasant scythian 0 requires factions { scythia, }
agent diplomat 0 requires factions { barbarian, }
recruit carthaginian peasant 0 requires factions { carthaginian, }
agent diplomat 0 requires factions { carthaginian, }
recruit east peasant 0 requires factions { eastern, }
agent diplomat 0 requires factions { eastern, }
recruit egyptian peasant 0 requires factions { egyptian, }
agent diplomat 0 requires factions { egyptian, }
recruit greek peasant 0 requires factions { greek, }
agent diplomat 0 requires factions { greek, }
recruit roman peasant 0 requires factions { roman, }
agent diplomat 0 requires factions { roman, }
recruit roman praetorian cohort i 0 requires factions { roman, } and marian_reforms
upgrade_bodyguard 1
}
construction 6
cost 6400
settlement_min large_city
upgrades
{
}
and have forgotten what the first of these mercenaries here, write in a text document export_descr_buildings need to work in a text document export_descr_unit there just need to register which faction owns the mercenaries and everything. Who did write the opinion.
made as written made all races playable cards in non-white was the demon mark had called her under Spain made in Datatextcampaign_descriptions race like departure now no but when you choose a new race and press to start a campaign returns you to the selection menu of the game. I don't know maybe I got it wrong please send to the soap card and the necessary files [email protected]
; Custom campaign script generated by Romans Campaign Map Editor
campaign imperial_campaign
playable
romans_julii
romans_brutii
romans_scipii
romans_senate
egypt
macedon
seleucid
carthage
parthia
gauls
germans
britons
greek_cities
pontus
armenia
dacia
numidia
scythia
spain
thrace
end
nonplayable
slave
end
if you fail then you have not installed patch well if there is a patch from not working faction Macedonia and Pontus that these two factions can add for them to play here can get.If something write saravno.
Friends, do not break the theme. There are also corresponding branch.
Again played for the rebel. It turns out I put all the factions of the highway and in the end, most of the territory lost the natural increase of the population and has left in a minus on income.
During tip: If you put the factions inherent constructions without right of residence patterns and textures, so do this only after the start and save the company.
And in fact, the rebel - a rich and powerful faction. I fish in 267 ad took over the whole of Asia Minor and Egypt, all of Eastern Europe and the southern Balkans. In my opinion, still the rebel - the most interesting playable faction.
Upset confusion with flags. Wanted to clean up the culture in the Balkans. Unit with external Greek flag was in Numidia (internal flag Egyptian skorobey). So this detachment Athens remade in the Carthaginian town!!! So I do not understand what it is, how many did not understand. Which is a pity. It would be cool the whole Empire in order to bring.
The game is fucked up, but saves left. Later I will post something interesting.
Sorry the question, the whole thread read, but have not found the answer, which version of open rebels, and they have fly, while downloading. Version 1.3
-Loki-
All versions of open.
Cm. Question-answer, the branch at the bottom. Prescribe in campaign_descriptions.txt rebel also.
Turbo Pascal
I companies open, except the Senate, and when he decided to open up the rebels, I have them in a document stuck in playable.
Started the game loaded the main menu, click on rebel ever.
The world belongs to rebel
There is only one city in Sardinia, owned by Scipum. Although now it's a pity such a nice city. It was Scipii sakiya to settle or Nate (this is really a hole).
Worldwide, not a single soldier of a single ruler. No apparatus of coercion dreamed about Communists/anarchists. Troops from only one trireme, which monitors Scimemi, one agent in Sardinia and another one that doesn't want to die in Scythia.