Impressions from the full game (Beyond: Two Souls)
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Passed, I was even more Heavy Rain like this game. I wonder why Beyond: Two Souls think the worst game from Quantic Dream?
As for me much better than havy rain, falls on the same breath, I thought all exclusive dream. Shit
liked the game until, what, the graphics are very good
pam09 there denuvo, and dances with a tambourine are possible only with the game without sound :(
Hard trash, with a plot of freaky-mystical-child.
Teenage Jack, baby Jack.
grafon cal.
in short, rather brutal wyble slightly better game about Rambo.
Don't know what it is and so many people went out of their games Indigo prophecy and this game is the best for me. Heavy rayn in General, not mastered at the power station got abandoned.
7 years later the game came to PC. Went, liked. Since this is fiction in fact, and all the magic of the movie rests on the involvement of the viewer, the majority of the final grade will depend on whether the game you are involved in the problems of jodie and Aiden. Whether I'm so emotionally pliable, or developed empathy, but to me it was easy to feel the problems and joys. And parting let with reception, but still the mother in childhood, and episodes with teenage issues and events in adult life, that abruptly changed character - for all that I was worried, sad and happy. Perhaps that is why the game I really liked in the end. It's like being in a relationship with someone you love, when you realize that, Yes, it is not ideal, it has features, can disadvantages, but you still love despite everything. And here. If you look at specific parameters, the game of course there are drawbacks like outdated and poor on the details pictures, clumsy animations, terribly infuriating sometimes camera, simplified and vague QTE system with the deviations of the right stick, the weak variation in the passage (can change small details, but you can't change something global, developed only where it is prescribed). These shortcomings are the place to be, they are visible, but involvement plays a role to the final credits, I just could not put it down. To assess the specific numbers don't see the point, because this game can be called the language. More importantly what will remain after the passage, what feelings and emotions it will cause something thought-provoking?
I really liked the game! Despite the small number of plot moves and the influence of various decisions on the endings received and a share of adrenaline, and, most importantly, emotional experiences. In general, it seemed more positive, life-affirming and adventurous than Heavy Rain.
Played on one of the tips that I received in my theme (for which endlessly thank), which, for some reason, removed, to try the genre of cinema.
In short, wau. I really want to call it a masterpiece, but I will not, I will refrain.
And rightly so, people who do not understand what is good in this game-movie will say.
My opinion, some elements of modernity (as in all games and movies, etc.) and a couple of disadvantages (in my opinion) in the plot, did not allow this work to become a masterpiece in my eyes.
To be honest, after it hard to switch to another game and even more so to another genre, game, gameplay, paranormality, modesty and kind eyes Of Jodie and the effect of documentary in some chapters and kina in others, in addition to the gameplay, charmed and hypnotized. Small and clumsy girl, modest with kind and sad eyes, not without audacity - courage, becomes a special agent and military soldier, with paranormal phenomena and capabilities against the backdrop of dramas and science fiction.
Fortunately, military missions are rare in this story, due to this and paranormality, these missions I even really liked.
In connection with the previous message I must say that in my opinion there are a lot of endings and not only at the very end, but also in some chapters. For which I am very grateful to the developers and sorry that they are unlikely to read it, as well as all the other developers. One ending, and even bad is pure evil from the deepest places of Hell. =))
You can try more, be smarter and nimble and save more, or show weakness and stupidity and some to lose, as well as choose your finale, which gives the game the realism of life, and the player's choice of what he wants, without imposing.
In combat, I think it's so complicated that it's not clear where to move the mouse, it also gives realism. In the final chapter it was made very simple, it confirms my theory. In addition, although she became an agent, still a little girl and she did not seem to be trained as a Spartan from the movie "300". And the most important thing is you don't lose, the maximum that can happen is a different twist on the plot, sometimes significant.
In the game, the player is given a lot of variety, which I think is undesirable spoiler and therefore will not.
The characters are very elaborate.
The game as a whole is balanced, that is not too scary, not hard, but not boring, often even hot!
I would like to make a quality film on this game.
I do not advise before passing this game to read about the actress in the title role ...
Although, and then I do not advise. =)
And I do not advise to watch trailers or any videos before any game, especially before this one.
It may not sound logical, but if I watched a trailer or another video for this game, I wouldn't play it. First, it looks uninteresting and not beautiful, secondly, in addition to the story spoiler, for me so everything else is also a spoiler.
Enough genre and year, if interested in graphics and read the description, just not on Wikipedia, because there are spoilers.
Played after Heavy Rain, which was very pleasant and really delayed despite some shortcomings, and therefore expected more of what I got.
Management as before turned out to be nightmarish, its as specially done on consoles, what would play was unpleasant? And the camera there - inconvenient and curved, the labels of interactions sometimes laborly grope because of the two above problems. But that's fine, you could not pay attention if the game was at least a little game, and then in fact it turns out that it's a kinzo without any sarcasm, the real kinzo, where you need to hold the "W" button, which is essentially the "Play" button reproducing video. any options for possible actions are completely absent, you can only do something not to do or do, but not choose. It was the first, and now the second - nudity, really nudity and not even because you need to hold the "W" button, and the story itself is very banal and pulled by the ears, no, it is certainly quite "realistic" made, no claims to the script, but it is secondary, and that could dilute and satiate the color and taste in the form of possible options for action and choice as mentioned above -- absent.
The otherworld looks just pathetic and delusional, some ghostly fish, it's the most disgusting design, the one who did them absolutely did not try, and just did what he saw on his plate after dinner, man, but it's another world, unimaginable creatures, spirits, and what in the results? - skeletons of dead fish, KARL! Just delusional look their ability to interact with physical objects without any conditions, in general, well, straight magic in the purest form, no rules, laws, requirements. In general, this part of the lora is not thought out at all and looks like a sham.
The same slackness is shuffled episodes, because you quickly realize that it was done after the game was ready, the developers themselves realized that they had something boring and not interesting, so decided to make a variety in this way, as a result of the episodes are almost randomly without any connection with each other and only 2 times was a connection, when the case of collision with monsters in childhood and then we have to fight them and the second time about the doctor's family and that's it.
In general, it was the most boring and uninteresting kinzo of all I played, although it would seem that he had all the prerequisites for what would be fascinating and memorable, but it did not happen, ahead of D:BH and hope that there they took into account their mistakes made in B:TS and the game will be no worse than HR.
MLShadow
Well,., this movie is, and not an ordinary game, like the Mafia, for example.
I was even surprised that there was such a rich gameplay. =)))
I passed it two weeks ago and I'm still full and I don't want another game. I even plan to go through it again.
Also ahead of Detroit and further on the list, "Heavy Rain" () just in winter.
In addition to the fact that the impression of the game does not let go, probably still difficult to switch to another hero, especially the male. Very different emotions.
The female hero causes more compassion, especially that in this game there was a strong inclination for compassion and pity for the heroine. The man is rougher, as it should be, in a good way of course. So it's a completely different atmosphere.
The gameplay was a novelty for me, as well as the genre and even the paranormal theme. Which is fundamentally different from games with skills, etc., so I got hooked.
I hope it will continue to cling. =)
But despite my delight, this is not such a game, at least for me, which you can play constantly or pass several times. Probably because it's a movie, watched and walk with your impressions a couple of weeks, precisely because it immerses itself heavily in the plot. Well, or vice versa because it's a boring story. And if you really liked the movie, then in two weeks you'll see again.)) What I'm going to do, of course. Unlike conventional games like Odysseus and Nfs, for example, which are more daily, despite having passed and delight 10 times less than in this movie game.
I liked that the game was tilted on the plot, on the actors, on intelligence and solidity, compassion, different variants of the development of events, on interesting topics, and not on horror, blood or debauchery, that I personally in games and movies can not stand.
Surely it would be possible to make monsters more interesting, but I was satisfied that it is not done scary and not disgusting. So to play, to watch is nice. Monsters are no longer defined as a child's fantasy, though they resemble fish. :)
Spyder-man
No, it's not really a movie, it's a game movie, which implies the variability of the action, when the game is not just linear, but gives you a chance to influence something and change depending on your decisions, it is a very significant plus for the game, sometimes it is an unexpected surprise, which is not expected because of the dominance of absolutely linear scenarios in games, but the variability is exactly what makes the game interesting. In general, still much depends on the experience, although I also passed the game not with indifference, but such described feelings delivered Farengay, by the way I would advise him to pass in winter, not Hevi Raine, it is just under the winter atmosphere is suitable for all 100%, and XP is better suited to the autumn mood.
MLShadow
Absolutely agree about the option of action, if I understood correctly.
I personally have not played the game in a more diverse turn of events. There are a lot of them, I do not remember exactly the number of episodes in which they are more significant.
Still, it's not a rpg, though, in that respect it's similar. Wouldn't say there should be a lot of twists, I think it's a monotony of diversity. Too many twists and turns.
In any case, if a person reading an opinion about the game likes to have options in the plot, then they are, and in my opinion enough.
Maybe you played a game where at every step different turns, still too twists, it is no longer a movie, and maybe in general for kina is not necessary, it is not rpg. But I'm all for it (but not too much).
And if "options" are meant gameplay, here too seemed to me all in moderation. In general, the style of the game for me is a novelty and was very informative.) You're watching a kinzo, and even! Manage!)) You can fight, dodge. Here's a movie game for you.
About "Rain" your comment upset me.) I do not like when the game is represented by the name or something, not as in fact in the game. That didn't happen to Beyonce. By name there should be very rainy. :) Although the game itself may be like it.
Fahrenheit, unfortunately, I'm afraid I won't, because of the graphics, too old. Previously, for me, the graphics were not even secondary, and four, but now I really care graphics. In particular, today's games are simply not comparable in technology with 2005. If only 2008. Judging by the screens, it's a very old schedule.
Spyder-man
I can say on my own - in an hour you will forget that there is a lot of graphics, it's like a book, as soon as the imagination is connected so immediately, and 3 landfills in the head are transformed into such that even in the cinema you will not see, the main thing to cross this threshold. When I was playing, there was control with the konosli, that is, the gamepad buttons were assigned on the club, so I actually played on a flat gamepad and it did not prevent the impression of the game.
The second pass of Beyonce finished today, the game is awesome.))
I want to go through the third time. But I'm looking forward to other games.
Just a game really high quality and it has a lot of surprises.