How to speed up download locations (Fallout 4)
For rapid movement to another location can take up to 30 seconds. Through the door (to enter building) - up to 15 sec.Powerful PC, the game loaded not strongly. Anyone have any ideas on this issue ?
solus.
Yes, that's right. Here it is in the game engine. In an Internet write that on consoles, download some locations up to 30-40 seconds. And they suggest to put the SSD saying that then the download will be reduced in 2 times. But I think it's just a commercial move. But on a PC game ported to consoles, so nothing will change.
All sin on the engine, but why, then, in the same Skyrim had this problem (engine is essentially the same)? I certainly understand that the developers supposedly added to the engine new features, but then what could be the problem? And the problem probably lies stupid in optimization, and on all platforms. Have to wait for patches. But for some reason I am not sure that even with the release of patches, the situation will change drastically. Although I think with time to connect and modernizing enthusiasts and will be unofficial patches to improve game performance. It is only necessary to wait half a year until all major bugs and flaws of the game are found.
PS by the Way does anyone know when will the next patch and what it will fix?
vftor
you're right - it is in the engine, and put on HDD and on SSD , and the paging file change, and it removed the purple game:) you can see that the load is 7-10 seconds max, and then th-I think( by the way tested on 7 and 8.1 - same)
I
The first patch usually always aimed at correcting the most critical and simple problems. Among these are: errors in quest logic, the shortcomings of resources, etc. in order to prepare a patch that optimizes the engine, you need much more time (and a large statistical coverage of the data - logs of flights from different configurations, careful analysis of the involved gland, etc.). If the developers want to combine both fixes in one patch will have to wait more than a day. If you decide to rush in the near future we will see a patch to fix the problem of gameplay. But not the engine.
I
When talking about engine, it certainly means that lousy engine optimization. And Skyrim is optimized perfectly.
And you say we just Need to wait half years old. Nifiga a half years old. And in a year nothing will change as much slyapat engine, so none of these codes will not alter. I wish Skyrim did under x64 system, this would be the solution to all problems with graphics, animacije, mods. And the RAM is clearly not enough (the limit for x32 = 3.25 GB).
vftor
Download and put fallout 4 westland 512
http://www.playground.ru/files/fallout_4_wasteland_512_umenshennye_tekstury_dlya_proizvoditelnosti_v1_1-109285/
CrazyCatNear
So I have a performance surplus enough, the computer a little loaded. Besides, I'm in the launcher tried reduced the settings and it does not affect the download time locations. We already discussed this here and came to the conclusion that this is due to poorly optimized game engine. Way I see it, during boot locations the computer looking for codes scattered in different files and it takes time.
There I realized what that timer is, if you go into the house then immediately back that quickly loads, if min is 5+, then the primary testing begins a long, slow throws 10-15 MB , do not bother with the winch, it is a real jamb.
Beirut
That school, Yes. And download the house back and forth, I've noticed, but I think it's a timer, and a temporary memorization of the provisions of the previous location, as if there were a quick save when you move, it saves the previous location with fast movements. It can be so slow loading, since it is necessary to maintain the previous location and at the same time load the next. Skyrim is not so loaded and at the same time retained only the next location, and if it is poorly loaded (it happens), you can download previous location, but only at its beginning.
PS: maybe this is not so, because I have now turned off saving when you move, and the boot time is too long. God knows where the Shoe pinches.
I look at MSI Afterburner how much memory you have loads of RAM and video while Progreso. My game takes 6-9гб RAM, i.e. the roof should be enough.
I think there are easier all, the location remains, but instead of the swap, the engine starts a check on the integrity of that hanging in the memory, thus do not load the system, I altabe watching the show lol load of chrome more than of a foul
Beirut
Something you have a lot of RAM eating. Now looked, standing in the city, in front of the house something very light, the picture is bright.
RAM = 4,05 GB. PERC.= 32%. Video: GPU clock=1000 MHz, Memory = 2360 MB
- when loading the memory locations of the RAM gradually increases to 4.05 GB
Or maybe you have the computer eats a lot ?
I have (without the game) RAM = 1,38 GB
Total game eats 4,05 - 1,38 = 3,67 GB
vftor
maybe the fact that the disks different ?
try the game With a throw.
my computer is weaker, but everything loaded very quickly. from the cellar to the world not more than 5 seconds.
sohranenki the same.
-k_a_z_a_k-
I have - SSD=60 GB. It is only Win.7 x64 + essential apps. And games - on E (HDD=320 GB), G (SSD=240 GB).
Followed your advice. Indeed, some of the transitions loading decreased in 2 times (5-7 seconds), and some remained (up to 30 sec). This can be explained by the higher speed of play. on. Here is the results of the latest test:
- C (Windows) soon.Zap.= 127 MB/s, play.= 493 MB/s
- on the G (game) - ambulance.Zap.= 235 MB/s, play.= 342 MB/s
And yet it's not normal. It's some kind of jamb games. No wonder gamers are on consoles, which originally imprisoned the game, complaining about the long download (to 30-40 sec).
vftor
So in settings that would prescribe more memory the game took
-k_a_z_a_k-
Play for longer in the beginning of the game I have not been straining
uGridsToLoad=5 (7,9,11,13,15) - the higher the clarity of texture above( I put 9 )
uExterior Cell Buffer= 32 (64) more memory for the buffer
Beirut
I did not know this. In Skyrim you can edit in Skyrim.ini. And here is where ?
Yeah. Found the following lines in Fallout4.ini and Fallout4_Default.ini
I have uGridsToLoad=5 and uExterior Cell Buffer= 36
Did uGridsToLoad=9 and uExterior Cell Buffer= 64 but boot time has not changed and the memory no longer takes.