Impressions of the game (Pathfinder: Kingmaker)
The game, of course, expected, but with considerable misgivings. Previous expected me classic isometric rpg- PoE ( and its many clones) was for me a huge disappointment, as was she, in my opinion, is not an RPG, but grafomanskie knizhenko game, with a bunch of stupid text, mournful gameplay, curve mechanics and stupid dialogues without meaning and consequences. Frankly, I thought that this game would be a hack of the series. But it seems that, fortunately, were not justified.So, we have, at this time, in fact, a classic isometric RPG.
First, we have probably the best role-playing mechanics, Ad&d, in its humanized form (who do not know, Pathfinder is originally a tabletop role-playing system based on Ad&d, but somewhat simplified and intended to liberate players from unnecessary problems). And what is especially important system comprehensively reveals gameplay, but more on that later.
Secondly-the interface. I think it is possible without any pathos to argue that it is the best interface for the role-play of all that has ever been made.I'm serious. The impression that the creators of the 20 years he collected feedback about issues of interface Baldurs Gate, and thought about how to fix them. Here is all. Maximum ergonomics, maximum informativeness, maximum intuitiveness - you just think how would I do this?, and under the mouse there is a button. Plus, it perfectly describes the very mechanics of ( what PF is simplified ad&d, doesn't mean he is not huge, not versatile and not deep.). In the same Baldurs Gate of descriptiveness was not enough, and then even people not heard of the tabletop RPG will quickly enter the skill that gives how does this spell work, etc. (although I confess that I, with the knowledge of how nastolka, is it easier to understand all the subtleties).
About the gameplay. For completing the prologue, it was observed: variability, consequences of the decisions (surprise), the float with the team, the use of dialogue skills and characteristics that inserts books-games(very organic and simple, not as in PoE)- in short, everything that my taste should be in a real RPG.
In General, I recommend to everyone to learn about and purchase. And sincerely sympathize with the Bard's tale, which is not fortunate to go in at one time with this game, but still cost nearly twice as expensive, despite the fact that he is...
Wanted to call this game Krivorukov facial joints, but this applies more to the technical part.However, the story and receiving endings here Bolshie questions. On their own, so to speak outrage will be removed under spoilers, in order not the last game, I didn't curse.... Well, start
Sailerstube to remove the curse from Nerissa and can fight lyuley antagonist, it must karamanite. Without this in any way, there is no alternative of developers. No hidden conditions, quests, dialogues. All strictly straight, blunt line. People call it the secret ending, but to me it's a useless idiocy. Another question to the endings of the Kingdom: of the 10 endings advisers, showed me only 3. In this three part bug with the Treasurer, saying that I made a decision in favor of the abolition of the taxes although it was exactly the opposite.
Broken scripts, braking battles, constant load, memory leak(not exactly, but this toy eats too much memory). The plot and dialogue are good. Music sorry no. She seems not annoying but also not very impressive. Oh yeah, then there's still problems with the volume normalization. Humor, unfortunately, is not enough. In General, and generally Yes, it is Patchfinder Kingmaker - product of the inept Russian developers. But overall, I liked it. Rating: 7 out of 10 tentacles.
In General, after 44 hours of playing, the game is abandoned and removed without the desire to return.
To begin with far, I love isometric RPGs since the bearded days of Baldur's and Fallout 1. But, in an effort to move will nastolko in the digital world, razrabotki pissed away all that can be good in an isometric RPG! Why!? Because fucking dice! EVERYWHERE! FUCKING CUBE!
But as for the good:
*The plot, like anything special, but its a lot and it is addictive (perhaps the way it is the merit of Avelona, so this plus neutral)
*The effects of and events, a lot of it and it's pretty interesting.
*All this fuss with realm, intrigue, betrayal, and the choice of allies, etc., just fine, a sort of light Game of Thrones.
*Companions may seem that they are faceless a few paltry lines of dialogue with them! BUT! not only that, they have an albeit short but mnogostupenchataya quests, and regularly comment on everything, participate in all events of the Kingdom and games. In General, none of the companion does not ignore the events, they all move along with the story, and it's pretty awesome, so take a strong liking to them and reveals they are much steeper than those of the dolls of the games Obsidian and Bayover.
This kind of all.
Now the bad and the fucking cubes!:
* Fighting, well, there is actually a lot to write, it is not interesting, I thought Pilaro mess, but then with an abundant quantity of enemies the game turns into Indian defective fireworks. In one word, stuff, random, random, random, (even through the editor saves unscrewing the stats on an incredible level - random!)
*Slowness, well, just to gag passivos, everything is soooo slow, no acceleration, lots of downloads...and the eternal is waiting for the quests, if suddenly you're flooded on the main quest.
*Dialogues, sometimes interesting, sometimes straight trash, trashy (when PoE was criticized for the abundance of text, but there is so much water that the whole of Africa could drink)
*Not obvious! EVERYTHING from dialogues to quests and mechanic! Without Google not normally play.
*Management heroes, that fought off the desire to pass the game, especially when Pitax begins to intrigue. Why!? Because the cubes!!! I pissed away about 3 times the Kingdom and decided to experiment, went to the saveeditor and tried to twist the values and skills of advisers above. Loaded a saved game and guess what!? Pissed away Kingdom in the 4th time of the first event, I taxied plus, but on the second, again all advisers failed! Because RANDOM!
Disappointed and return to the game never will. Relied on another great СRPG will receive dublany RANDOMAYZER with shitty design and graphics. Alas(
I haven't played yet...waiting for the DLS and the latest patch... but I will say one thing,when Russian developer writes the game on inglish(that is, puts the bolt on all of us)-she's going to not buy the game,and downloading via torrents Repack. So their the same s*** in their people think is fair.
TheHouse wrote:
TheHouse31 March at 22:24 # expert Rating: 6
1
In General, after 44 hours of playing, the game is abandoned and removed without the desire to return.
the most useful comment in the thread.... because of the meager selection of RPG games I still will wait for final DLS-patch... and try...but I understand you...this tree(and judging by the English original so even just hide)...then there is no hope at least for sawing realtime boevki
z8TiREX8z wrote:
Still annoys me fiercely, a temporary restriction on the development of their country.When this dumb developers realize the time limit is the most worthless thing ever in the gaming industry.
I will say more another of feebleness is Quick Time Events (QTE).... in an RPG it's all nonsense, we THINK,not masturbate. Developed campaign it is the latter do for the sponsor.
Returned to the game six months later. Play the patch .1.3.0. We begin with clean sohranki (happy to say that glitches up to 5 heads was observed). This game is amazing, great story and its supply. The fight will be good, and if it in depth to understand something quite thoughtful. Yes, the developers are far from balancing classes. There are frankly not working like classes and mechanics (probably made in the expectation that these characters will not play). There are iMovie class (thief, alchemist, Kinetik, arcane trickster) - so all classes whose damage increases with level.
The complexity of the game is nothing more than an illusion. The most difficult stage - in fact the prologue and Chapter 1 (if you play on the hardest difficulty). Personally, I recommend these chapters on medium difficulty, and then switch to maximum ( I completed the prologue on the now playing on the last difficulty).
Rule the Kingdom - fun mechanics ( and what to hide - interesting). You only need to remember one important nuance - die roll is made at the end of the event. (need to save the day before the end of the event and reloaded as many times as needed to get the triumph - well it does for perfectionists).
Weapons a lot, and it's diverse. Decent copies - few. At character creation you have to focus with what type of weapons are you running the whole game (ideally when and what you take in each Chapter). The best weapons, which makes a further attack, nakladyvat different effects on the enemy, pull characteristics. You have to read the guides-in-arms. Fortunately, there is a table on the forum on steam. Still don't know how fair means to get a pair of kukri Tooth of the weasel and the claw of the ferret, all the gaming community for ideas, too.
It was also observed that increased amount of experience. Over my 20 + murders the king of trolls (half a year ago, when the tests builds). I first came to him 10 levels (maybe this time just chose the correct algorithm flow). My character's main specialist on inspections of trickery, mobility, knowledge, world, knowledge, magic, persuasion, stealth, and attention. In the settings you should gain experience only active character. Hacking traps brings a lot of experience. Now the difference between HS and other members 2-2. 5 level. A high level character is also reflected in the members. For example, Knock-knock I from the start got level 11 ( and that for a second, and the ability to take Ulta thief crippling blow)
To sum up - great game in its genre. The second pilary nervously Smoking in aside.
By the way, with the latest patch, it now looks significantly better than at the start, a lot of places redrawn, enemies added, bugs corrected, added all sorts of effects, blood smachniy made ,a pleasure to crit. Sat held every 4, and then so much has changed, I advise you to re-passage. There is only one that I compared with the same Pilarski less like this need a lot baptise, it was necessary to cut the need for more active short-term skills to do.