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IBladeMasterI 17.03.20 10:12 am

The passage (Caesar 4)

I went through the whole tutorial and started to play rules scenario.
Anyways there Mysia have 800 population, 15 culture and a lot more then I did(Population 2K), but problems with security(security) problems. Built many sites, and it is all the same to 0.
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D
Dromeda 17.03.20

People tell me I have such trouble happened. Pass 5 in a row mission in Brundisium (the first mission where there is military action). First battle won, population 1000 scored as stated, all instructions executed, and there is no victory! Or rather I was highlighted that I have a success, and the button type the following missie no! There is a button to play again, to continue to play this scenario and go to the main menu, and the fourth button as usual when you win is not! What do I do, tell me pojaluista..

a
aleenka 17.03.20

Dromeda it seems to Me that faced with a similar. And I beat the game. Perhaps eyes from the game blurry... and in the end stepped. But just remember that this button is somehow not found.

T
TORYv 17.03.20

Stuck at Alexandria(Empire,Step2),although at high complexity.Scored 3600 population(must be 4500),it remains to develop a culture and a little prosperity.But then the fires began,the city burn whole areas although too expensive, the prefects and the unemployed plebeians.And the money earned is very bad, despite the fact that trade in all.What could be wrong, please tell me?

a
aleenka 17.03.20

TORYv
And the Gods are angry is not the case? Il the enemy snuck up on You unnoticed? Or unemployed plebeians rebel?

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TORYv 17.03.20

aleenka thanks for the reply.The fact of the matter is that the gods are not angry(indirectly) and the plebs revolt(230 unemployed).No special issues, 4 the Fort, so the enemy repulsed.Reduced unemployment, built temples additionally, it did not help.But poprobyu again.If left sohraneniya on passing this mission, and not a bummer,then write how to 4,500 people need churches,schools,theaters...

a
aleenka 17.03.20

TORYv
I already can't remember how much they quantitatively have churches and schools, but it certainly could look in the menu from advisers in the relevant sections : education , religion.... if the mediocre, it is necessary to build more if the good and excellent , then all enough, there are still menu Risks the opportunity to see what areas have and what problems they face.

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Don Egor 17.03.20

Can't make rabrtat water (in the water tower Cisterna and who does not operate) and with doctors the same problem!!! HELP!!!!!!

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aleenka 17.03.20

Egor, how are things going with the riders ( have me so they ebizautos)? They just engineers and doctors. Build them a home, and needed entertainment. And You will be happy!

a
aleenka 17.03.20

Carthage(population 5000). The trick is not to go into minus money in the Treasury. And don't waste personal savings. The more you spend money for a gift, the above view of Rome. To grease the gifts 6 times, then does not respond. Therefore it is necessary to do so when all other ratings are achieved.

k
kozhsv 17.03.20

when next to each Villa are already baths, and one asks for Convenience. What they are missing?
In such institutions must not be empty jobs. It is better to build them with 100% employment riders.

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aleenka 17.03.20

kozhsv I figure out what they carolini one had gone up.

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louvre 17.03.20

Don't want to grow home riders. Grow only up to 2nd level, and then they need city walls. The city was surrounded by a perimeter wall, the walls were only farms and businesses. All the warehouses and other building protected as the manual suggest. In several houses growing conditions gave way to luxury, the rest still need these fucking walls. I have on one side the sea, there I, of course, the wall was not built. Or it is necessary? What am I doing wrong?

a
aleenka 17.03.20

For any need to finish the walls, sometimes even if the tree in case the wall would be blocked and that the house will not grow.

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onix32 17.03.20

For those who don't know:
1) Prefects to b.the struggle with fires is necessary not much, enough 3-4 buildings at 1500-2000 population. The main thing is the equal presence throughout the wells (say, one on 6 houses)! They have a water source for fighting fires. If no wells, then water the prefects nowhere to take (at the expense of the fountains do not know). The engineer is also very important - in addition to tracking the condition of the houses, it depends on their extension.
2) with regard to favour. In addition to the high standard of living of the patricians (satisfaction of all their needs), this figure can be raised: gifts to Rome, religion (the worship of Jupiter and Bacchus), and holding special events in honor of a God, for example, you can throw a party for patricians in the Governor's house (I think through the tab Empire stuff in Advisor), increased variety of food and luxury (can do manufacturing), as well as the Villa of the Governor ). Avoid debt is very bad for the rating (Rome does not like waste)!
3) On the level of security is influenced by: Jupiter (religion), the prefects, the level of unemployment, external threats, the strength of the army.
4) Dramatically increase the attractiveness of places for living you can: pave the road area, with water from the fountain, close unwanted areas can be fenced off fence (there are two types - small and large).
5) Refer to constructions of the building - there have information the unhappy and what is needed for growth. Sometimes residents are dissatisfied with the salary - it can be adjusted from the Counsellor At work. Actively use advisors and overlays to identify problems and optimize construction. If you need to pericolosit on the map, use the pause. You can manage production, closing or opening suitable for.construction., and the plebeians - the extra pounding on the walls or Vice versa. If too many are unemployed then you can close some of the houses (the Plebeians also need to pay wages and feed - this affects the balance). Here are some tips on the game. I hope someone come in handy.

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onix32 17.03.20

aleenka
I did the same thing. I guess the fact that these five missions - teaching, so few of them. Need to finish this and go play the Republic, although reports of successful completion of the training company I can't remember.

o
onix32 17.03.20

louvre
About walls. He has not yet experienced, but maybe they need to bring the road? Or the main thing - to isolate riders from the plebeians?

S
S3hsah 17.03.20

Problems with the export, all done: built Marina, has established trade relations, the production of good. At the pier in a warehouse lie goods, a ship arrives, but he brings import and export goods is not. Help, all the time in the red and can't pass the first levels.

a
aleenka 17.03.20

ABOUT THE EXPORT. Come and tinctures to the Marina (if the goods sold are not brought to the pier), there is a set number of stored goods. Check out the menu adviser on border trade value export import, is there a function that if the presence of this item is less than some value, then export it will not sell. If the ships sail to the Wharf, the quay was built in the right place. And then even there, if you don't buy yourself, and you can not buy. Well, mercury do what-thread pleasant - temple build
ABOUT THE WALLS. There is important, it is the home riders were inside the walls, and they are purple if there's plebeians or not. From the plebeians enough bushes fenced off.

S
S3hsah 17.03.20

I'm not quite getting through, plebeians directly driven from the warehouse to port warehouse, or from production in the port warehouse?

S
S3hsah 17.03.20

What ticks in the markets and bazaars in the options?