Impressions of the game (XCOM: Enemy Unknown)
Friends and share experiences.Here and finished this project...
Rating 8.0 for...
Not enough weapons, improvement of the standards so-so...
Never used the lasers... just scored plasma, almost the entire Arsenal of trophy...
By the end of the 10 colonels of psionics, will 111 - 122 (most 116), accuracy and maximum 104 4 assaults, 2 support 105, 120 2x sniper, 2x heavy 90... all in the"stealth, well, sometimes the sniper in reactive two runners - one assault +2, one support PPC... 2 on normal runs (+2 armor cage +3 bleeding, +2 for nature)
Psionik all the same - inspiration, control... the panic bullshit, in 99% of cases panicked mob shoots the offender to even out the line... the field is also unnecessary... there is one doctor, but XS... just with this team and shooting is rarely on the mark...
As a rule assault ship (building) begins... breaks down there a couple three evil motonav...
Storms little most people shots, especially in the stealth... their backfire or type so much... as we had the storm to stay in the crowd (4) of the rat, he killed everyone at the beginning of the next turn, and I was about to replay the mission... Khan, potassium in Ceres...
In short the game is good, but not ideal - a short (and especially stretch makes no sense, have pumped anyone he wanted, and all mission is the same, pumping short and quite linear... )
Absolutely don't understand why everyone idolized AI in the game,he allegedly there super smart.For me,everything is based on sheer cheating.Starting from the fact that the aliens often quietly sweep through the texture of hiding and knocked my continuing themes that those same aliens are just a lot of buns and types of soldiers,which greatly simplifies the combat and ending with the fact that they stupidly push a number,and I have to complete some measly 5-6 soldiers.Where to think over tactics,where to think?
Hate all this nonsense with two moves....If for some reason reload or shoot on the first turn,then the second disappears....facepalm...And the snipe at all,if not first shot and did some other action(for example,ran from place to place),then shoot anymore.
And the funny thing is,that this fable with panic for instance,panic in Russia from the attacks of humanoids,you are, planted their 6 fellows,they cut 10 of the lunatics and all....the panic has decreased,hahaha,well, nonsense)When there is large-scale capture of the planet and a Horde of enemies taking over the country-by-country,since when the killing of 10 will cheer the whole country?
The game was held in the previous parts did not play,but now must buy and play this part very much,too bad it ended so quickly.
The strategy is generally very rarely go,but still tactical,like when you need to push tactics and not quantity.
The gameplay is very much starting from building database,various studies,the flow of soldiers,weapons,armor,catching the aliens and ending by the fighting,everything is done quite soundly and interesting,when you get psi abilities generally fun starts,so to scoff at aliens,the only thing that I would like more variety of enemies and locations,and almost all the levels are similar.
Graphics and the visual part is very nice,even have the effect when the camera is like attached to the shoulder of the soldier,when rushing into the building and knock the door down,critical shot,it is possible even to edit the characters up to the change of name and appearance,it is very pleasing,the interface is very simple and intuitive,although network faults,for example when we improve something in the foundry (e.g. first aid kits or Shocker) then in the inventory or where not indicated that this is an improved version.
Music and sounds are awesome,especially when I go in the jar alien and disturbing music and different sounds that the aliens make good the atmosphere.
The plot it is clear that for jackdaws,and in the strategy it does not need a complicated,but the ending is generally some sort of crumpled,at least showed how to bury the hero with honors who saved the earth,and the fighters would all show.
Overall really liked the game,more out of such strategies.
Never played a turn based strategy, and the strategy did not really played (DoW, World in Conflict, C&C kind of... All...)
Great game, against the boring PIV-groin crack like fresh air. All the advice! The game is all on top!
Except that is not really dealt with sivalingam countries =D
I love the game. Breathed in the beginning, and gasped when the credits went, just for one breath, not letting go until the very end, one of those games which don't sit and think: When it will end!
Played all the first part. This variation of the game is pared down compared to the first part, so much so that from the original remained only the step mode but the names and appearance of some aliens. And in my opinion, cut too much. All agree c snb1906. I will add from myself:
- The game is linear, there is only the illusion of choice, if earlier it was impossible to have time to complete all the missions that lack the resources, transport, fighter and time, as simultaneously on the continents, there are a few plates, now there's just three missions, and choose whom not to offend,and whom to donate. Plates, on the contrary, appear now one by one, at least for the entire game two at the same time I have not seen.
- Have not found the place that knocked the plates and terrain in which the fight takes place. Time of day had also played value. The use of incendiary ammunition and flashlights at night and the fight taking place in the dark order was different from the day. and this is a very diversified game.
-Why when you kill an enemy the weapon is destroyed, while its capture there? They have that so strange a death reflex, in which they destroy their weapons or weapons made of cardboard? And besides, if I am not mistaken, if controlled by the alien kill her, his gun also gets a...
Is one kind of new fighter, minuscule kinds of dishes, the lack of new types of transport, base of the aliens saw only one.
Economy is funny... For the recruitment of people require money, and for the procurement of standard weapons and no... corpses can be sold, and seized weapons no...
- Minuscule weapons, even in the first parts were pistols, guns with different ammunition, mines, melee weapons, explosives, stun guns operating at a distance and heavy weapons that could demolish a floor map, now it all comes down to one basic type of weapons (machine gun and similar) and three types (sniper,heavy,shotgun) for a particular class.
-No ability to shoot at certain points, because of this, there is no way not only as before to make a hole in the roof plates or wall and attack from where I want... but there is no way just to shoot under the control of an alien, per turn before it gets out of hand... as if out of control the aliens will immediately receive the course, instead of a little papanicolau, there are unpleasant moments... and he is somehow neither shoot nor throw weapons can't... happened late in the game by typing in a group of 6 psionics, knocked in a bunch of aliens, then they themselves threw their grenades.
-And most importantly, if there was a feeling before the present war with multiple databases that are hosted around the world by the player involving a battle to the dozen fighters and several tanks and enemy as powerful and numerous in a large area around the ship and on several levels of the ship... now it all comes down to just Stripping the strip of territory between the transport plate 6 soldiers, and then the dish itself, and all usually in the same level... the layout of bases and larger ships of linear... three soldiers in one door three in another... in short scale sweep by police of small drug den, and not the resistance of the global scale of the alien invaders.
In short, I started to play with interest, especially having met the old friends... the Last mission was held by force , just to see what happens, after a couple weeks of downtime of the game... Is pleased a giant ship, probably the size of a small country, but guarded by a crew of the usual big plates, and even smeared on the long runway... Rating 4-no more...
The old X-COM in 1993 and the second part of X-COM: Terror From The Deep is like an old battered chess. Who played will understand. in the new game I wanted to get the same chess, only updated, supplemented with new graphics, the new chips, especially the Foundation and the balance is already there, and especially to invent something to suck from a finger did not need anything... And the fact that we have now - perhaps this is a game resembling chess, except that the Board of 4x4 cells, and half of the types of figures now, I do not.
And we can say that waiting, for example, a poker game, and got game the fool, but with a new deck of cards... or a new scooter, instead of the old car...
Ten years ago there was a magazine dedicated to the release of Jagged Alliance 2 on the first page there was written"X-COM died, and all his children became monsters so, unfortunately Jagged Alliance 2 was much closer to the old X-com than XCOM the present... Perhaps a new game and not bad in itself, but to call it XCOM Enemy Unknown, only with very big stretch, the second time it beat I don't want (and this is the first X-com I passed 3-4 times)... And unfortunately, hardly to fashion and add-ons can change that, too needs to be change... Sorry... maybe now is beautiful but extremely flawed...
In the old Hsome not played, and who they are interesting now with its poor resolution 320х160, let there be even some advanced tactics. This XCOM and chess, tactics and strategy, and the recommended one, even if not a fan of strategy, you still delay. All to play!
Done!
Run the game with the doubt that evaporated in just a moment. Here's what I hoped and what I was looking for. The game is very well presented. Just wonderful! Clap clap developers!
Batyayayaya
not the Tara pussy )), close to the middle of the game and those feelings can change.
Great game.Better than what I played this year.The same experience induces a series of UFO.
The plot of the game is not available in General.But there is in it something of their own.Special.Addictive game.I want to play it without stopping.None of the new games did not cause me such emotion.
This is definitely a MASTERPIECE.I do not think that 2013 will be something similar that can give such emotions.
The game is gorgeous, no doubt, but to me, in the equipment of the soldier was used more cells to add!
And of course the nonsense that after killing an enemy always destroyed his weapon! And a lot of these nuances, for instance another one died a fighter and his stuff you can not pick up, such as the medic and all the others praying there remains only )) Another thing: my soldiers can panic, and the enemy is fearless, etc. even when the sniper shoots one of the two z on adjacent cells - not logical somehow, at least the enemy has to change position or retreat, etc. the more intelligent race!
Well, in General, the game is interesting! I will be pleasantly surprised by if will continue )))
Just started playing,really liked the game.Remember your childhood when playing the first XCOM,this is hardcore was.
I'm not strong,but this is the second game (after Company of Heroes) which is specifically geared,a great thing,worthy of attention
Solartac who did not play necessarily play ,I think many will like it