Impressions of the game (XCOM: Enemy Unknown)
Friends and share experiences.The game definitely deserves 9 out of 10, certainly top-10, as in Gambling Logvinov said, it's overkill. But the new XCOM really is addictive with the head, for three days I played, and not on the ridiculous, and not to break it.
Recommend review http://www.tenstars.ru/sovety/videoigry/igra-xcom-enemy-unknown-obzor.html there all painted, why and what are the pros of the game make it the best strategy 2012
A random number generator will be when every time you shot at the enemy I will inflict different damage, up to Missa and murder and even with a 1% chance I will sooner or later fall.
Try to explain on the generation of random numbers.
In fact, the number of pseudo-random, pure random numbers a computer can not generate.
The most common option generation - use clock. The computer reads the timer(for example, how many milliseconds has passed from a date) and some algorithm calculates based on the values of pseudo-random numbers within a given range. Since the generator is called at unpredictable moment of time, the number would be obtained as random from the point of view of the user.
Another option(which is used in the game) - calculate pseudo-random numbers according to some formula.
For example, there is a function Y(x). Substitutable for any number x, we get Y. Then x privatem Y value, again calculated Y, etc., each time by the formula compute the new Y value based on the previous. From the point of view of the user, who does not keep in mind the function, the value of Y randomly. The Y value of the game saves in the save game.
Example(numbers taken from the bulldozer).
For example, Y in the formula may be in the range from 0 to 1000.
The game shows a hit probability of 80%.
We assume that if Y in the formula is from 0 to 200, then we missed if from 200 to 1000 something.
In the save for example the number 578, 578 substitutable for x, then Y, let's say 135, i.e. we missed, how many times the save game not load because it stores the number 578 and the next number will always be 135.
Now let's say we did some action and the game is called the generator and got 135. Now shoot the same soldier, received from 135 let's say Y is equal to 769, ie we got.
Of course, everything I wrote has been greatly simplified, but the essence is this.
The advantages of shelter, different mission type to disarm the bomb. The experience of soldiers and their abilities. Good base construction, electricity, digging, the deeper the more expensive to build. Alien weapon explodes therefore it is not easy to get. There are jobs, videos, a plot.
Cons a Little research, you can not build residential units, hangars, warehouses. The aliens don't attack your base. Only one mission on the alien base. Enough and one laboratory a maximum of two. Improved power and control of the satellites (can't remember the name) I got almost the beginning of the game and it turns out the initial power is not needed. On normal difficulty don't need improved fighters( except for tasks).
The game is just DIVINE as I started to play 2 mission immediately remembered an old UFO in ' 98, the game lures its gameplay and concept, the AI in the game is not just stupid bots and serious opponents they mortgaged a lot of algorithms of combat, although I've studied them all, but the cool thing that the game attracts so it is not possible to lose it certainly is bad that the game is a little research, buildings, abilities, weapons, armor, but still the game is VERY interesting to all who love the genre strategies to highly recommend this game
A lot to read. But still try a little longer to play attacking alien ship. I have now Improved rocket launcher. Blaster mine called. Krutaya thing. don't know who it was or not but was shot down once an incredibly large ship. there as well as on the basis of the aliens. only inside the ship. street no. and a shitload of a shitload of enemies! I was there 27. Game fire finally!!
well done guys snimayu hat :) [2]
the game could not tear myself away, the ending is only sensitive disappointed, I hope it will continue
Atmospheric ,high complexity I would say scary - I'm afraid to do an extra step when I hear of inoplanetyan , and if someone killed fighters starts a real tantrum, shouting 3аберите me out of here ! followed by firing in all directions , including teammates want to say Take me .Especially like the mission in the forest of the night -wildly atmospheric and uncomfortable. This game makes you think -each step on the basis of the plan a few times - someone to help , what to research , what to build , what to sell etc .Is incredibly addictive. Smart.Complex.Soundtrack masterpiece .
10/10
Experience the most that neither is positive. XCOM: Enemy Unknown one of the main contenders for Game of the Year.
In General, Firaxix my new Excema did the impossible, they in 2012 brilliantly revived the cult turn-based(!) strategy, forcing the entire game world to respect XCOM also as it was 18 years ago.
The developers of real heroism. Low bow to them for that.
Long paint will not, except to say that I liked the game. The only thing that is sometimes annoying is when the enemy shoots through 2-3 walls and causes you damage :D Here for sure is scary and wants to shout get me out of here.
The game is sometimes hilarious to horror. Bring the plate up to her. The academic begins to admire - say, not broken at all, any durable alloy, etc. And then while shooting my soldiers standard pistols completely demolished the bulkheads, like those made from cardboard. Fuck these alloys.
more
On the difficulty level above normal play impossible. Soldiers one and all become blind forever helpless and panicked kittens. Who is gaining recruits, you see, specially selects the most suitable. I used exactly the XCOM squad took - I'm against this scum just supervison some. Here's how you can have a chance of hitting 40% at the still standing in the open field at a distance of several cells from the shooter? Don't understand. Havik so do only for themselves can shoot, at least in a dogfight with a machine gun in his lead. Without the sniper perk General form is useless in principle, does not fall either, so no commercials.
And it's a stupid limitation of the equipment. A grenade or a vest? maybe dohome? But they all each other hinder that? But if here there is a choice, at least some, in the choice of barrels are all very, very rotten. No, I'm aware that the original variety is not too conspicuous, but, in fact, we just download one gun each soldier. Automatic-laser-plazmer, no modifications, etc. Is that easy plazmer with its slightly increased accuracy. Yes, why not ducomet cut down robots, he's current pounding?
Finally all oiled spoils the ending. Such a sad, sad corridor, only the pathos filled up on the most can not.
In the beginning of the game happy one little thing. As went to the barracks, view soldiers - there are flags of all sorts of different countries and then hop, Ukraine! I think that's a norm. Immediately he was taken to the detachment, the appearance of this Cossack was done with a black mustache and hair (sorry Oseledets no))) and let him to the job. Eventually became a sniper, which frequently made the two kills per turn. In General, moreover, and so nagibatorov, and psi powers, from the entire squad, revealed only to him xD Anyway, the Slavs they rule)) take them and make them snipers..
Antimad
and I had no luck, not in the barracks nor the Russians, nor the Ukrainians. After what event it will be possible to choose recruits to choose from?
Business-Ork - - - - - level of difficulty above normal play impossible.
Really? I'm playing on hard (3 of 4) and kindly pass the mission without a scratch (ie during the entire fight, for me not reasonable and did not fall). Killed only 1 person (because he was new, not really upset). Conclusion: if you have patience, it is possible one episode (it's 1-2 speed your friends) to beat hundreds of times, achieving the best result (time is spent usually 1.5 hours - 2 for 1 mission).
And it's a stupid limitation of the equipment.
Yes, there is such what? This is a simplification, I agree, but the gameplay is not much effect, and so shooting through 2-3 walls from further damage, really annoying.
He played in his time in all three x-com'a. This is a cool toy, but still nothing more than a shadow from the past games.
Do the game in favor of consoles, because the main contingent of console gamers to strain your brain doesn't want to. Why count strokes, what for to rummage in intentare, it's so hard with a gamepad. And therefore, all simplified to beastliness. Play like, but it's not x-com, another game with a similar name.
Sadness.
if you have patience, it is possible one episode (it's 1-2 speed your friends) to beat hundreds of times
I play at the terminator, without save loadav. And I do not give when half the team missed at ran into the door the man at point-blank range, and then (after he killed one) in a panic, shot him and each other. As a result I lost the entire team and the mission had failed not because of tactical mistakes, but because of the fucking randomness.
Blunt camera in large starships, always trying to show them the roof, and what we have going on inside. And with the freedom of it not very.
Hell, no other word will not pick up, strategic romp through the withholding of the countries with the fold of the organization. Who, for example, in their right mind would go to ONE of the two South American countries, if the cons will go from 8 countries of Europe and Asia? And the mission for the reduction can drop the packets, one per year. Have to Wake a cynic and unfasten the country-the cars, not to ablaze the whole world. That is what the game I find most annoying.
Tactics... for the sake of her played in the previous parts, but... Simplify, simplify, everywhere simplify. Think practically not necessary, as 90% of hitting is 90%, and how many XS (to miss may and 9 out of 10, and not Vice versa), and strong-looking wall or a pile of stones between a fighter and a foe is often not thicker than paper. Is left unaffected by the attack, firing through any obstacle the enemy, coming on 4 cells. Taken perks allow you to shoot on XS much, 100% to run through the enemy fire and so on.
6-7 points would be delivered and was sent back for revision.