Impressions of the game (XCOM: Enemy Unknown)
Friends and share experiences.Was waiting for this game.
Was very happy at first - reminded of the old XCOM.
The only and huge disadvantage: it is very short!
On the normal passed in less than a day.
In the first and second XCOM and UFO series,you could play for weeks.
Finally finished the game. Perhaps a little speak.
Graphics: 9 - For this genre, graphics is simply superb, coupled with a cinematic inserts. -1 point just because of a little Sims'ovsky appearance and facial expressions of characters.
Sound and music: 9 - Long worried about the music of the game. Still, the original game was just godlike atmospheric music. As it turned out, I worried in vain, some sounds and soundtracks migrated remixes from X-COM 1994; New also did not disappoint. -1 point for the fact that all the music is not so much for the soul takes, and just creates a pleasant, in terms of the game situation.
Gameplay: 10 - it's all perfect, though somewhat reworked in a modern way.
Interface and control: 8 - Convenient, simple, clear. -2 for the camera which sometimes behaves like a crazy person)) Especially during the assault on large UFO.
Localization: 7.5 - Voices matched well, mistakes in the text was observed.
The ending: WTF!?! - Not unique impressions, a feeling that developed a beat in the ME. What the gods, prophecy, redemption... Bad decision of the writers, lack of budget or a hint of a sequel?
A small nostalgic video
AlexAxe you in a child's difficulty was. Start the game on a high difficulty(about crazy I did not say anything) and try to walk through in one day.;)
Brother, Vaughn, three days pass, and once even saves had to roll back because of the problem was the country was going from the Board to come out. My little brother even tougher things are, from his Council, the country became the packs to get out, thinking from scratch to replay the campaign.)
You immediately took the time to perform the job, and that included the story scripts. If tasks don't take the time(and on high difficulties and especially will not be dispersed), no story scripts don't work, and can be a pleasure to build a base, launch satellites, shoot down UFOs, to choose someone to help you to receive a monthly salary, etc. There's a lot of randomly, randomly generated quests and events.
For example, reversing an earlier save and replay starting from that moment the game on a new, in the end, faced with completely different events and additional tasks of the Council.
In General, the replay value in the new Ixcom everything is more than fine.
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As for my personal experience, just copy my recommendation on this game is the Incentive:
Before us is a masterpiece from the world of turn-based strategy. Brilliant remake of a Great XCOM.
DISHONORED this is a great generator memorable dramatic stories, most of which you will never forget.
Incredibly addictive, diverse, smart, exciting, atmosfernaya game.
P. S. One of the main contenders for Game of the Year.
Nemonus I'm not going to explain, now and forever make fun of myself, I prakarsa conversation with you, moron stranger=)bye, Chao cocoa=)
you children's the first. Start the game on a high difficulty(about crazy I did not say anything) and try to walk through in one day.;)
I have it from the beginning passed on the classics, looking at the local AI from the beginning, thought the 2nd time to an intolerable pass, but changed his mind. AI which always knows how to close up vansat through meter concrete shelter was disappointing, as such tactical skills have 0 influence on the course you just sculpt van shots. In fact it is something that I in the game and did not like.
Remained 1 alien, in fact, want to capture it, just to experiment, save the game, take ogusuku fit with 1 cell behind 90% chance yuzayu = by. Loaded (so at least 20 times download) and if you come again to the cell (after download) will again promo, but if you stand on a neighboring cell with the same 90% chance, then OPA came, which means that the game you obviously already put all the chances on each of the positions, without accidentally generating a random percent, depending on your position (plus/minus). This is probably the first thing that I did not like the most.
Difficulty level = how often the AI will use here a similar advance has exhibited a one-shot phenomenon.
It's not hardcore, it's not tactics - it mazahizm.
And second, the fact that the game puts the frame and not releasing them until you perform the required conditions, the play is to manage the funding of course you can, but you need certainly to try very hard. A similar framework of constraints in the original was not. We can also add 4-5 (from Saporta) slots for soldiers, as well as a tiny number of usable devices that in the original, again, it was in the 10s of times more, but it is the little things.
For the modern time the game came out just normal. To expect it of all content that was in the original - it would be foolish.
This is probably the first thing that I did not like the most.
This saves you from such a Cheetah. Saves basically need what would say make a move and your soldiers killed because it is not so for the shelter set, load and rearrange it. And as always save\load before each shot, nah...
Save game and load you could use safely, which I did not include iron man.
Just this technique reduces to 0 such a thing as tactics, combinations, etc.
The fact of the matter is that so not to put in this case, not working, was on the classics, every third course of AI wanstall (Yes, even through a concrete wall a meter thick, although a wooden stump), now second time go to the poor, in the end, every second stroke nearly kills regardless of cover, it's all passable, but for me the usual percentage system randomness lowering/raising the chances of getting in depending on the type of carpet was much nicer and more fun than that of death and the higher the difficulty level, the more of them.
I have not played before in previous XCOM, but I played Silent Storm and Jagged Alliance 2.
Of course, compared to the same JA2 game simplified. No action points, no inventory, no standing/sitting/lying, there is no choice in what body part to shoot, and how many action points to spend on aiming. More conventions, for example, why to carry 3 kits or 2 grenades, need the ability?
But in spite of simplification and conditionality, it is interesting to play and I would say, harder than JA2. If JA2 can lie down in the shelter and quiet to shoot, then gameplay is more dynamic, the opponent tries to get around, have to constantly maneuver.
The only Convention that I don't like the physics of a bullet, ie when you fire the game's random number generator determines came or not, and then drawn animation, is not always correct, for example, often the bullets flying through walls or your comrades. You cannot, for example, accidentally hurt her or another enemy, if he was standing next to.
In General I advise to all fans of TBS, but don't compare her to the first XCOM, JA2, Silent Storm, etc., looking for simplification, and just play and have fun.
Difficulty level = how often the AI will use here a similar advance has exhibited a one-shot phenomenon.
No advance exhibited no one-shot phenomenon, the probability that random. I don't know exactly how it is implemented technically, but imagine that in the beginning of the turn the game is pre-determined to get you or not, and kept it in the save game.
Similarly done, for example, in Civilization, from the 3 parts. There is, for example, villages in the study give a random bonus and a hundred times download the save game, the bonus will be the same. And it is good, otherwise the game would have turned into an endless circle jerk save/load and the developers have made an effort in the technical part, to avoid this.
the fact that this genre is not popular does not mean I do not like such or that I am against such games, and the fact that it spcifically genre in which plays a certain contingent of people it always was and will be, and this part of people in the minority, I'm just glad.
Look at the statistics of Steam http://store.steampowered.com/stats/ at this point, the game is the third biggest. And by the way, turn-based Civilization V takes its rightful place, above, for example, than some sort of Call of Duty.
New game, boom, all right, everything's always been=)
If the game is shit, then in the top of the popularity it does not get.
And why is Civilization V, which is 2 years and that the same belongs to a dead you think the genre of TBS keeps in the top ten most popular games and competes on par with Call of Duty?
Who said that the game is shit???O. o Over Tim fortress even above holds, and civilization does not compete, it is objectively better than stamping cull office dyuti=)
Nooberman
You said it spcifically genre in which plays a certain contingent of people it always was and will be, and this part of people in the minority, I'm just glad.
Why do XCOM and Civilization V are in the TOP10 of the popularity, because they are interesting only to a small contingent of fans of the TBS that the goal?
Steam screwed - litsuhu bought, hoping for the subs, as was stated - no, stupid steam put the Russian voice acting, which is vocational programming. Already the 2nd day of trying to put russifiers text.
So, about the new x-com is a good game, but a specific genre, the civilization of this series which is produced for a very long time and that have their army of fans and compare it to game x better not, x kom a completely different game, and what you now wrote, the fact remains a fact, Commerce in the gaming industry will always win more quality and interesting products, as they say here that it is fashionable and will sell out high quality x-kom - bought, will come something good - buy, will the shit Callas dyuti also buy and even greater number of people, I'm not defending the game x, moreover it personally I did not like and play I will not, in the same way as in the cal off duty and mass defects. I think if you're good with head and agrometra on this topic will close. atebe more not going to answer, everything is clear even shkolote not think it would be, sorry, bye, Chao cocoa.
Played for a few days!! Loved it!! For a long time so nothing was exposed.... In the original play enthusiastically 12 years ago! The game is one big positive, but there are a few minor nuances.
1. As for me, bit slow learning it was necessary to turn off!! Very easy quite to understand!
2. Graphics performance is average.
3. Weak Russian voice. However, as with almost all games....
Overall - excellent! Recommend for both veterans and beginners! 9/10!! Thank you!!
Brashnashla
Rokki86
Yes, normally the voice acting turned out in comparison with other projects 1C.
DarkVetal
I don't know!!! On taste and color, as they say.... I have this aunt from the science Department just hate his monotone, emotionless reports!! Personally I find it very jarring... the Rest of the conversations though you do not want to miss!!
As for me, bit slow learning it was necessary to turn off!! Very easy quite to understand!
You can disable it before starting the game in the difficulty settings.
Despite the mixed impression, playing for ten hours(as Steam shows).
Rand became more tolerant after increasing the squad to 6, the receiving physicians.
Unlike the original, the kit I use more often, and armor, this is analogous to HP-buff, not a chance to survive the hit.
Tried to switch to impossible, the soldiers immediately missed the emphasis, the name 100% chance to hit. While your enemies basut you a crit and one-shot phenomenon every shot.
under the spoiler Butthurt about randomness with psionics
1) when hit in the fighter critical hits, it will forever fall somewhere in district 10.
2) mindcontrol and psi-attack damage is under control of isconova more or less a contrast value of 100 will.(Which makes sense since 100 though as but must block, otherwise all nonsense would be)
3) this is commander prefer to use psi-attack, even if the fighter's willpower is above 90. Sometimes comes to the absurd, commander sectoid can take control, even the soldier with the will 99.
4) average willpower at maximum rank based on uprgade approximately 79-85.
What should good the question is, if the maximum rank and the improvements will reach a maximum of 85 what to do with commanders, because they can take even the soldier with the will of the 99?
It seems to help, creating a Martinet Psionik, which is kind of like, must oppose the enemy with his mind control.
That's just not coming out, because as soon as you take Martinet-Psionik on a mission, as soon as the enemy psionic lost them stupidly there is a mission, should be left in your barracks, so the next will appear.
In General the game is good, so soundly.
But in any case, don't compare her to the first XCOM, that was unique and remains to this day.
Something cut, something added.
under the spoiler, my batherta about randomness
But damn, what's wrong with randomized?
Why now he is completely insane, it is not difficult, but it is insane.
Give an example of this here nonsense of the battlefield.
My soldier dressed in:
Skeletal armor with a laser rifle.
Died from ONE hit of zombies, even the Mouton and the more damage dealt, and not winsomely.
The game is 8.5. I would recommend it to people familiar with the XCOM and UFO series, as the rest she will put in tupih its harshness(lack of resources, little time, etc. random is not taken into account, as it even seasoned and experienced players baffled.