Performance improvement (The Witcher)
Eee how to improve?Ways govorite.I Asusp5k,Core2Duo E6750,2Gb ramOCZ gold edition 8800GTS 512Mb finally rushing!!
I have the current Chapter was a bit podtopilo during fires!
And everything is OK !!!
2 dmax
Sochuvstvuyu!
looked ...read ...saw a lot of scary numbers...like 18 fps ........oO............. throughout the game consistently 53-60 fps ( RivaTuner ) issued ...... ogrubelosti above average comfort .... only in Chapter 3.. the merchant fell to 35-40 ......... one thing is for sure ... super bells and whistles in the game ... the graphics are designed in the genre but the atmosphere next-gen'and yet there is no doubt...quality to the light ...and the overall picture .. ( especially at the beginning of Chapter 4 at noon at the altar of the lady .... everything is so colourful nice nice ..your eyes ...... ) .......... but as for game optimization .. it leaves much to be desired ....... even the developers of Headlights Edge 2 ..which bells and whistles dozens of times more even with the different genre and all .... but Elah burns .... Far cry 2 with its ( in some places much higher Krayzisa) geometry ...... Thickets of woody bushes, grass, huge leaves of the bushes .. which damn, even the veins drawn, so all the details and subtly ...... not to mention the amount of SHADOWS from ALL of this Sajanskogo Garden ...and lighting ... definition textures ....... and the pancake goes a lot smoother and more optimized even in the 1.0 version than the Witcher 1.4 augmented .......... the conclusion regarding the performance of just one ... as well as a single parameter ... which affects it.... this Range of visibility ..... just do not understand why .... again referring to the edge of the Headlight 2 with its endless expanse Packed with Next-Gen'om ..... and again .. so MANY TREES ...... SHADOWS ....... if all this is put on Very/Ultra High settings ..... even so, far cry 2 does not fall below 50 with 2xAA and V. Sync .......although they developed, I wrote that we still can't customize the optimization level 60 stable frames from the beginning to the end ..although it was two patches left .. don't know.. 1.0 went without problems and the sound was 5.1 and there were no departures ............. but to the Witcher gave such bouncy footage ..... although Chapter 3 is finished and with it the freaking merchant .... thank God ..... but along the way there will be back on... well, we'll see .....
although Chapter 3 is finished and with it the freaking merchant .... thank God ..... but along the way there will be back on... well, we'll see .....
Merchant quarter 3rd Chapter only, more of it won't, but the fifth will be something steeper
can and will that cooler .. burning Vizim etc. and etc....although I do not think it would be so laggy like the merchant ..... more local bug game performance .... problem 3 of Chapter merchant most likely in a poor optimization of the polygons of the scene ...... and so and so ....
surprisingly, the location of the Old Vizim hang less merchant .. if it is dynamic and rapidconnect PS ....... although it must be said .. when the fire water cocido warring or a bunch of nut .. then drops significantly ........... eh ... where's the damn gold fps 4th Chapter ( ~ 75 ) :(((( ..... but what prokic )))) ...by the way .... the maximum level of who has what was ? .... I now have like a grandfather level 37 (the beginning of the 5th Chapter)
....I Asusp5k,Core2Duo E6750,2Gb ramOCZ gold edition 8800GTS 512Mb finally rushing!!...
well, the horse is clear that braking will not be too much =))
2Deftones Summer you CPU as me =) Strange... I'm in kupech quarter did not hang , and the Old Vizim - bit only... the Settings on max? patch 1.4? What is the solution ? 1680*1050? ahh you W 19 inch Monique))) 1280*1024 =). Well, it's clear that braking should not. Yeah... with 8800гтс 19 d just playing =))))))))))
...when the fire water cocido warring or a bunch of nut .. then drops significantly ........... ...
well , no, America was discovered,=))) about it's there, and it
....I now have like a grandfather level 37 (the beginning of the 5th Chapter)...
what level of complexity?
Joy McNally
Actually ..the processors have different ....... you ever very carefully take a look at my iron .....
settings I have everything on max including graphics driver settings .....16xAF/16xFSAA V. Sync forced ON and so and so .....
I have no patches I got a clean cast Enhanced Edition 1.4.5.1303
the resolution of 1440h900.....Recalling the widescreen 19''
oO......... something I did not understand the hint .... Yeah... with 8800гтс 19 d just playing =))))))))))
the frequency to start you look.... and again..carefully put my konfu.... and frequency ...
p.s. Crysis and Far Cry 2 is much more sophisticated game than the Witcher ..... however, in the first two level of FPS I never dropped below 50 throughout the completion of both games.....with the same max settings in driver and game........ and this clearly proves that the optimization of the Witcher is shit ....... the game itself is gorgeous ..... and optimization of shit ......... the same thing happened with Crysis ..... at the time of its release ...... and when the orange box came out ... the FPS level has risen by as much as 15 fps .... and this is not a small increase for such a game......warhead was very well optimized for both d3d9 and d3d10 driver ..... so please don't drive on my iron ..... trust me ....it gave defecate and Crysis headlights edge 2 ...... would give and the Witcher.. if SEOs would try a little more and better ....... so, for what in what, and for multiplayer, you can easily determine what are the requirements ..... and certainly the water in the Witcher can't compete ( for manufacturability with the first two.....) .. but it looks lush and colorful, respectively genre .... and about the rostitel'nost'û I think the stutter is not worth ..and any idiot could see what was happening in the Witcher and what was happening in the first two.... regarding the polygonal architecture .. do you think that the Witcher is really cool geometry used ? ....... I doubt it .... it proves once again that the game has poor optimization ... it does not matter how many objects and some dynamic uploads render ECRI in real time .... geometry can be as detailed and rich .. and no ...THE important thing ! that covers the geometry.... and in the Witcher it is covered not if you HD or ultra fancy technology ..... and this proves his bad optimization ...... or do you think that if to take for a test 1.0 the very first official raw version Crysis and pregnate it on two graphics platforms .. say 8800Ultra and GTX 295 it would be unrealistic to think a big difference ? ......... yeah .. schazzzz ..... how can GIVE the app Itself so much and show you any of the render picture...... it's like gaven to fill the cooler at overclocked unreal crystal ..... the result is not Udet heading away from the denomination because Chur is heated, the working surface of any faltering ..and no question of increase of efficiency and other things and can not be ....... therefore, you do not judge from iron to iron and look at the real thing ..... look at the root ......not the resolution ...and silly grin.... even simply seeing the difference in processor models......
the complexity of max....
today finished the game on level 41...
Joy McNally
and one more thing .....
Oblivion Gold Edition + FCOM ( Francesco's+WarCry+Oscuro's+Martigens Megamods) + HD Textures4096 + HGEC body mesh model a+, and so and so more than a hundred mods dobecause hundreds of new NPS in the game, dozens of graphics mods improvement pictures weather effects, and so and so and all this tehnologicheskoe good and improvement is 25-26 GB I have, while depoltovice game size 5-6Gb...... passed Oblivion twice .... level fps above 80 frames always .... and it looks much MORE sophisticated than the Witcher .... and the effects of light/shadow in it a lot more ... and even more soft shadows and soft light including HDR+16xFSAA ....... so don't argue with the fact that optimization the Witcher is even the only but significant drawback .... even more .... that I am not the one jumping footage in the Witcher ....and it says is not about problems with the hardware ... in this case it sounds ridiculous and stupid, and the bad optimization of the application itself as such ....
let me ask you a rhetorical question .... which map is more productive 8800GTS 512(G92) 9600GT or given the fact that after the first is another series GTX and Ultra..... ?
your answer will make it clear whether I was to write all that is written above, or..... you just don't understand and only assess the innovation series cards and the amount of its memory .........
Oh my God Yes why beat around the Bush .... and grovel..... here is a simple example ..... nVidia for several years uses the chips of memory standard GDDR3 whereas the geniuses of ATI is already on GDDR5! ......... and that's nothing .... been and will be the second ...... so your phrase with the 8800GTS! just for 19D and play sounds extremely absurd and foolish ...... well, if you are an enthusiast buy a Alienware Area-51 ALX c Core i7 975 EE and other flagship iron and contentment..... only I am ready to argue with anyone and do anything ..... the Witcher and the optimization in this case two words which are far from each other .... because logically ..well-optimized platform will freeze (low fps) in only one and only in this case ..if you do not have enough resources ...... and the Witcher does not load on the operative even at 60% and the memory held within 400MB at any location .... working CPU temperature stood at around 50C on the crystal and nuclei 55/55 and this with the O. C...a critical temperature for which (mine) is the temperature as the crystal and nuclei 72.4 C., the temperature of the hard was below 45C, the temperature of the North and South bridges kept within 45C. again, given O. C., the temperature of the SE-~60-63C at load O. S. ( 85C Crete.) memory and the environment on the map within the 50C mark.....the nurse warmed up to 42S.... so the question of any local or General overheating and can not be ..... all these facts and if you dig deeper ..fortunately I'm not a programmer of gaming platforms and engines....b revealed a dozen more reasons that blame poor performance on the game itself and not the hardware ......
and the fact that every game on its release version is either 1.0 or 1.0 with several digits after 0 suggests that in the Witcher ... after the relic of the three patches was not one bias to improve the optimization/performance of the graphic engine......can on version 1.1 but the pictures were not so appallingly small.... but I'm sure they were close ..very close to frames on version 1.4..... and this suggests that the corrections concerned only the story part is part of departure, or the reasons for the disappearing textures or just stupid Savinov full..... I don't know... started with 1.4.5.1303 ..... it and finished ..... maybe July patch version 1.5 will bring into play the emphasis on the optimization level of fps..... but prior to 1.4, inclusive, this is clearly fiction.... although two years time, not short time .... to create a leash just a normal patch to rule the game from up including the graphics and performance fixes in the script and storyline..... take the Stalker ..... the patches come out one after the other .... whether people are lazy whether hands curves ... well, make a normal patch .. well, he will weigh 100, 200... 300... but at least the gig in the end ... and let him out .... fortunately that even though a new version of the patches stalk support old saves but it would people would hate these developers ..... constantly starting the game from the beginning ....... there the same damn game ... went one - two mini patches with small fixes and everything and the game runs at the proper level and no flights are taking off and everyone is happy .... and this genre, as roleplaying RPGs in General need to be extremely painstaking in terms of development .. because the complexity of the nonlinearity of the script and other other moments ..all this should be considered..... probably the Witcher is taken into account ..... ( bugs or critical errors throughout the game arose ) but the performance is less than that which obviously can and should be when playing the Witcher....
otherwise people would not write such obvious facts ........ quote : why is my buddy with 2гигами lag ..and I have 1 gig normally .....? ..... Yes ... there may be a problem in the gland and in particular to the message bus of the memory controller or memory itself in one of the bars or even in something that directly refers to the work of memory and its controller ..... but to identify that there are numerous stress-testers of the software..... but if such failure is not observed in other games .... it is clear in this example quote from this same section of the forums ... the problem is Witcher Witcher and his alone.
well, no ... I was wrong ... 1.5 patch nifiga not right .... again this EAX ..... three fix for EAX came out ..but still .. again..... hmm...... and some (unclear which) error Blueraven ........ with the Blur in General nebylo any glitches .... again namutili crap .... all game properly ... you damn increase fps adjust, no damn again EACH and Blur...... and a lot another probably buggy modules ...Yes of course.... thank you for creating these mojela those that those that .... would be better if the optimizer did not all sorts of modules ... there is one .... The price of neutrality... damn even in the original Enhanced Edition pushed and che ... black mastectomy tent dude ...with the face of king Redania (forgot the name) in black basetexture armor ..... a woman in lübeck is transparent only eyes and jaw .. like damn this is a tech demo EPT...... and the party is this.... another b..... To be stuck with 5 million$ to build the original Witcher .... is there really no money on optimization ..... and what .... the platform is .. now a lot will stampout new addony and modules neoff....... you can make poles and skachuhu ..... in this case they are as far as I understood beginners .. but the Witcher them in the compartment just it was 9.99 from 10 ............ but well done Ubisoft'sheep ..... to base original Far Cry engine, and so it to retouch .... no words ..... although it has been named Dune .. but a hedgehog is clear ... the source was the CryEngine ...... although Crytek is also not a finger to do and revealed in the light of CryEngine2 in the face is still the most technologically advanced Crysis'a ......
now, if for example Yubisofta ..... command from Cdprojekt create Аурора2 taking as the basis of your original Aurora ....... we can only imagine how beautiful the sequel to the Witcher......and he will ...... but even if this does not happen .. they have to fit the Aurora at the highest level..... because not all innovation is technology - the key to success........ the already successful Witcher will be no less successful sequel while staying at the same tech level ... let it be a little more beautiful a little more demanding...... he's destined for success .. if in the glory and success of his ambitious project Cdprojekt not shalturit on the story line .. but it happens .. as in the first creation so much ambition, and that was nice and interesting and then take the base and mold tuftovye scenario .... as with many games .... Yes, in principle, krayzis so ... the sequel is only good in its performance and optimization, but the plot is not on percentage not better than the original ..... whether it is the edge of the Headlight...... Yes ..the plot is not too Shine but it is new..... more modern .... more life.. Africa the terror of the rebels , gun dealer.. and all that ..... just remember the cage in the Gun Baron ..samaliyskimi rebels and shit....... even in this and that far cry 2 looks better than krayzis warhead ...... so if the new story of the Witcher will be as non-linear and original that he will be successful in its genre . even with the same graphics, let all the same will be ... only of course new locations quests .. a weapon is desirable and it would be interesting to occasionally intertwined with the events of the first part but not much ....and even if they come across characters from the first ..it will look as holistically and more ornate and zamudreno and interesting ............... but the game is bound to go better than the first (fps) ....
....the complexity of max....
today finished the game on level 41.......
Bravo =) I at this level was 38 =)))
I do not scrap to spend the extra 2-3 hours on location when you can already complete the head....... just to sway in hot areas where groups kill and another genius and easy way to raise the level .....I could raise a far greater level ...... complete all the quests in Chapter... let's say in the 4th..... but not to take their quest items and characters at this level .... to kill the monsters.... because probably any veteran of RPG games knows that with each level your character ... the same monsters give you less experience ... then everything is simple ....... complete all the quests .... not all of but maybe additional ..... then go roam wet. raise a level or two ..... and when you have this OST***lo ...... go to quest items and characters once complete all quests their surrender... I'll raise you 1 level .. well two... here is a rough example of how I passed ..... so.... pokapatsya to me not really .. if you're with the hint .... because the logic of iron and 100% ..... and the new monsters in the game not so much ... if let's say the Witcher was a cm at each location the crypt ..... chereposlov the crypt ..... Wild Hunting the crypt ...and etc and etc.. then it would be level 41 at the highest difficulty in the final wouldn't have seemed so great ......
although this method of bleeding in the Witcher bored after the first level .. the further the harder... the level of 39 .. peremochili a ton of Grigorov to at least millimeter strips of the experience there... with the 5th Chapter and the finals mostly on quests and by the end of the last monsters a little...
Oh damn it would be in the Witcher heads 30 that way ..and that all long as 3rd .......that would be mega RPG of the century..... to locations more chapters ..monsters three times more for the race..... it would be a masterpiece and not a game....
One toy hampers in conversations and cutscenes, disable the depth of field in the settings. Helped me.
Bought a second gig of RAM - the downloads and saved games was reduced more than twice. Play became more comfortable settings raised.
In General, the game is strictly required 2 Giga operatives.
Noticed that the game loads is not fully dual core proc. Now playing in the new merchant quarter in Vizim, the brakes have already got, honestly. Turning the game, observed the following scene:
That is, one core was loaded to 100%, more around 30%
It's like anything you can fix?
Verka Smerduchka
No, the load is distributed randomly, the only thing you can do is to ask the process witcher.exe high priority, at least from glitches in Kupecheskoy Quarter saves .
No, didn't help :(
At least explain why these brakes? Enlighten me! Sometimes in the merchants ' quarter to 10 fps drops on medium settings. Angry. At about 5 fps higher, but damn, the game becomes horrible to look at.
Processor Pentium(R) Dual-Core CPU E5200 2.50 GHz
Memory (RAM) of 2.00 GB
Graphics NVIDIA GeForce 9800 GT