Doom 3 is all such a horror, I took about 2 weeks for shit in their pants, not with or without... and prey is totally different topic, dick does not discuss 2 different games, although on one dviglo molded...
and on account of the atmosphere... well, there, well the alien ship... Condemned at the ATM. tear prey and not blink IMHO. What really like is broadcast from the field =) (play in 1C)
condemded markups've got to be the most atmospheric game
I, too, doom 3 took a long time because it is too boring to go more than one level, for the 1st time this boring game
Just passed the game.. You Cho, chase doom 3 s top?! Very deeply are mistaken! In the Duma of the story - enough to swear! And PREY is another matter - the story is exciting, as the game itself, which I couldn't tear myself away until I was! Vprintsepi had a mix of different games.... But still - bobowski cocktail!!! The game is required to educate all fans of shooters!
Maybe I'm just in the Condemned did not play...they say the atmosphere there better.
Liked the game, but after playing, for some reason I always want to switch the gravity and get on the forum's website legs .
The game is simply gorgeous, it's not even a game but more like an interactive movie.
By the way, I understand that to be continued.
There after the credits hero again in the bar, appears through the portal boss of the rebels,
says they someone interested.
Father Victorious you just gonish.
Late last night passed the prey. I just took the version from 1C, well that was released simultaneously with the Western release. My impressions: the game, though, and uses dviglo duma3, but I was struck by the optimization. Yes, my Пень4 3 gigahertz, 1 gig memory, a Giraffe 6800 Ultra fly at a maximum speed of 1280x1024 :) Very good level design. The idea of gravity trails, the spirit and the afterlife very well shown. The characters are well done, the monsters, too, although the number of bestiary disappointed me. I thought it would be more. Guns - well, the set is almost standard, pleased plasma (several types), and rocketlauncher. Story - written for the blockbuster AAA class. Yes, he may be a little different from the original ideas, or not very original (the X-files has long been dug up alien conspiracy), but the story shines a delicious turn of events. Voice acting is good, well that is not hung censorship.
And that:
Story: 10
Graphics: 8,5 (it often gumowski engine shows your knuckle)
Sound: 10 (the music, even in the finals losses)
Gameplay: 10
Summary: of 9.6
The game is worthy of attention, even the n-th pass.
Wait for the sequel!
To all who are doom and quake has passed so it will be good...I didn't go... I don't know why.Do not sympathize with Tommy.And he sometimes that shit balaboly.I would have kept quiet in his place.Too dramatic.Only when my chick watering is necessary,that's where his cries just in time.Actually only this moment and liked it.Else: kind of like playing quake,and then, poof, climb on the wall.Or go to character. :) By the way why the soul can fall and be killed do not understand....
A question to all who at least knows a bit about non-Euclidean geometry.Actually the question,which makes the geometry of Rheo non-Euclidean,and that in all the reviews that I write.Physics,Yes, non-Newtonian,and the geometry some.And if the portals,then all games with portals have non-Euclidean geometry,so?
(unscientifically speaking) examples neevklidova geometry:
- when in the same location with the same spatial coordinates there are two different rooms
- when in the middle of the room stands alone doorway, which is visible and you can go in a completely different room
- when going forward, the player suddenly discovers that he's going back (going along a straight corridor, comes to the same place where we started)
- when the house is bigger on the inside than the outside (like an apartment of Woland in"the Master and Margarita)
- when the front of the corridor you can see yourself from behind
and other spatial effects
The game has passed, evaluate:
The gameplay sucks :(
Levels sometimes buggy and too long (probably so buggy). Better to let it be 30 cards, but normal, than 15, but these..
Monsters and, most importantly, are just as faceless as in Quake4 :( not like in Quake2, Unreal 1... the most hated flying carepolice and the matrix (with red eyes like a spider).
Weapons even names(!) has not. Take some crap and fire.. killing himself along with the enemy:) there are 7 types of weapons, although with additional options shooting.
Could really use an upgrade rifle (first firearm in the game) for greater rate of fire and same upgrade grantourismo (get this gun as a souvenir-a piece of hands for the first boss).
Graphics - great,
although I did not set to maximum because at maximum settings the game in half an hour and begins fucking slow as Doom3.
Optimization engine - not better than Quake4..
even worse, after all, Doom3, Prey and brakes I have on those settings, which Ку4 flies, and it's stupid.
Sound - atstoy.
I was just Zabeel this hysterical Indian :) and the reptile, so that the sound have to turn.... Also the music is 50% atstoynoy :P plus the bitch at the end just zaipal laugh =) ->in the sound knocked
Control - normal, as usual, do not need another ;)
Total: mediocre shooter 2006. It aligns on the same level with other shooters only original idea with gravity, for which it is impossible not to praise the developers. And everything, more nothing special :( so-So.
On a ten point scale: 5