Aliasing in Gothic 3:) (Gothic 3)
Folk and why developed is not made in the Gothic style of antialising ? or at least tell me how wow switched on ? it's not pamet although Direct costs oktyaborskoy , drovishki 6.9 Catalysm , update for my anglicanae Gothic stands , card x1900xtx and even in the control center everything is on max with 6x antialising :)Well the hero to catch me up ? :)
in G80, the new antialiasing - CSAA. here and works because unlike other.
on ixbt there is a good article about smoothing. http://www.ixbt.com/video2/g80-3.shtml
Legatium
Well, all because of the graphics card depends (mainly from its SRP). On my Х1800 GTO2@XT in the 5th Marc the difference between the modes 1024x768, No AA, No AF and 1024x768, 4xAA, 16xAF is a measly 8-10%. So 4хАА + 16хAF for me have become free, including the G3, which enable AA the fps won't go down (brakes against the engine and not in iron).
schetovod
in G80, the new antialiasing - CSAA. here and works because unlike other.
I also initially had thought about it - like CSAA can work and not in full-screen mode, so on the 8800 you can enable AA without removing the rollers. But as you can see, it was not so - to prohibit the game access to the rollers is a prerequisite for the inclusion of smoothing in the game.
PS. Sorry patch 1.12 and haven't added AA to the game.
http://www.overclockers.ru/ there is a forum, and there's just, without dispute, clearly written how to enable SGLAZHIVANIE in Gotha, with straight arms FSE poluchaetsa....
2 blblbl
Give a specific reference, and we'll then we'll see.
PS Although for some reason it seems that you give a link to my manual overclockers.ru. :)
weird. like already mentioned here, but probably he himself deleted accidentally ^^
in General, a new way to enable antialiasing (at least for nVidia). on my configuration (4 gb ram, core 2 duo, gf 880 gts 640 mb) is working with post-processing, and water, sky - everything is in place. here are the screenshots:
pp only
pp + 8x AA
1) http://www.nhancer.com/downloads/nHancer32_2.4.0_5_Setup.exe download this editor profiles nVidia
2) http://forum.nhancer.com/attachment.php?attachmentid=2&stc=1&d=1204381944 from here you take the profile Gothic III
3) install the editor, launch it, open it our Gothic3.nhprofile, select Start profile with your application, specifying in advance the place Gothic3.exe
like all. try. my fps dipped to 2.5 times from 70-80 to 30-40. removed posteffect in-game anti-aliasing in the editor lowered to 4x. fps went up to ~ 50. but I had to abandon this method. I have this editor is conflict with the firewood of your video card and 2-3 minutes of the game - blue screen of death (((
trying to optimize unsubscribe
Interesting, will have to try...and which version of Gothic? And most importantly, what kind of wood? 1.6 the standard way(with retracting rollers) antialiasing does not enable. Will black screen and all. 1.12 works only with wood 97.44...on AG is already proven. Apparently the 1.6 engine makes a big difference, either in wood removed...
Link to this profile hours. Writes False True True. What nonsense is...fill profile for the exchanger a thread...or fix the link, if incorrect...
here, the profile is filled with iFolder, if:
http://ifolder.ru/5930210
should work on all versions of the game. I have 1.5.1, firewood ForceWare 169.21. no videos to delete is not necessary, just start the editor and select the profile of Gothic3. all feature that in this editor you can select the compatibility mode AA or something like that. as can be seen from the profile, the smoothing in Gothic will work on the same principle with anti-aliasing in Stalker. I have a climbs screen of death every two minutes. while without smoothing play (
p.s. hence I took this way: http://forum.nhancer.com/showthread.php?t=271
the person writes that at it on Vista64, 8800 gtx, forceware 169.32 all the beam
Checked method, which indicated zosik, everything works.
Checked for graphics card 8800GT, 169.02 drivers, version Gothic - 1.6, Windows XP.
Played a few hours, no departures.
Oh, I forgot to unsubscribe then about the test... :))
Of course nothing works...still it worked...in 1.60 standard way of smoothing not to do, not what it. With him missing texture...the hole is round and nothing is clear... the Standard method works only up to 1.4. 1.5 already replaced the DLLs...apparently they cause. And the reason is wood. Before the patch 1.5 only works on 97.44 and in some versions...don't remember...
By the way, your method is already on the AH someone posted...all works...rejoice :)
I antediluvian my 7900 is still playing and playing...maybe a year or 4 to save up to 8800...
FPS with anti-aliasing in open space (without changing the profile settings):
In Nordmar 60-70,
in Montane 30-40 (in the forest, lots of grass)
In the cities, harder for of eyes were unchanged or slightly (~30).
If you turn on Supersampling Transparency AA, fps drops to 20, with the grass and trees look even better, but unfortunately unplayable fps is obtained.
When changing the antialiasing the fps changes slightly.
Now playing: anti-aliasing Multisampling 8xQ, Mutlisampling Transparency AA
ps: zosik-I thank you for the instructions
Interesting...
And config your can call, but it is unclear as what you got these results...
My comp: C2D 4500@3GHz, Gigabyte P35 MB, 2Gb RAM, 8800GT 512Mb Video, OS Windows XP, video driver 169.02 (with included CD).
3DMark 2006 - 11090 parrots.
Settings Gothic patch 1.6, resolution 1280x1024, all detail settings on high, postprocessing disabled.
Found a bug: when you enable vsync it turned red, if you turn off everything is OK.
The 169.44 drivers antialiasing is not working.
Is patch 1.6.3, resolution 1680x1050, all detail settings on high, postprocessing on the middle position.
wood 169.21. Smoothing working for some reason not all the textures in the sand, for example, somewhere in there, but somewhere there. Once it was so - run the game, sglazhivanie was everywhere, then 5 seconds later, was as I wrote above. What am I doing wrong?
Apparently it should be...at least be happy that way found :)) I Have 7th series, I about smoothing only dream of...
Because of Hocico that everything was OK. People tell me I can do that I could with normal anti-aliasing to play with.
Try the 169.02 driver, I have the 169.44 drivers antialiasing is not working, and 169.02 fine.
You can still try postprocessing to disable, for example, with DOF I have is not working.
Still smoothing mode to change, I have no glitches 16x only works at 8xQ such as water red.
Vopschem tambourine in hands and forward.
By the way Multisampling-antialiasing on transparent textures (like sand) not only works on the edges of objects.