Aliasing in Gothic 3:) (Gothic 3)
Folk and why developed is not made in the Gothic style of antialising ? or at least tell me how wow switched on ? it's not pamet although Direct costs oktyaborskoy , drovishki 6.9 Catalysm , update for my anglicanae Gothic stands , card x1900xtx and even in the control center everything is on max with 6x antialising :)Well the hero to catch me up ? :)
MayhemCore, well, turn on AA (of course if you can). I assure you, fps is not affected.
Xardas, good for you. :) In MNU too, when it was 9600 XT.
virfis, Oblivionesque firewood is not needed. Will fit any catalyst.
Gr1nGo, I don't know. Try some other game to remove the AA and set it to force it through the driver (to confirm that forcing AA through the driver works at all).
schetovod, Yes unfortunately for nVidia glitches when enabling AA in G3 more (on ATI just disappearing water and changed the sky). Perhaps, once such garbage, really you don't need to turn it on. Have noticed that on different GeForc'Ah is buggy in different ways (some more, some less). You have the way what card and wood?
XOpen
You forgot a very important detail. The screen refresh rate should be exactly as the frequency in the game.
Uh... who? I? I have not forgotten anything. ;) In my last statement have already been mentioned (see notes).
I read it!And I FSUs on anti-aliasing :) the Only thing you can bet so it is with HDR in the bridge vanted.Developed also officially declared that there is HDR!
schetovod - Yes, it works :)
Sleep in the evening and night :) And morning and afternoon but beauty is unearthly :)
Shader 3.0
I'm not you, and before the speaker. And you monument can be placed. :) And if water is included, and the plume will be removed - the postmortem :)
LeVi
It's just that different developers their concept of what is HDR. Actually HDR is the rendering in the frame buffer with a large range of lighting. But, as a rule, HDR refers not to himself, but he's + post-processing, usually bloom and/or a couple more features, for example, light maps (Light Maps), light sources (Light Sources), the effect of the adapt (allows you to see various degrees of detail in dark scenes compared to the overexposed areas), etc. In the end, it turns out that the concept of HDR great blurred (as well as the demands on the graphics card). For example, an HDR Source engine runs on any graphics card that supports Shader Model 2.0 or higher (although the idea should not). Also available combines HDR with antialiasing (MSAA). For comparison, the HDR in Far Cry is only because of the Blooming effect (blur on the bright faces), HDR + MSAA is implemented in the patch 1.4 beta, and only for series Radeon Х1ххх.
XOpen
Posthumous monument probably did not deserve. :) The reason for the disappearance of water from the game I'm still not clear. While there is only speculation that the old robber Xardas together with rune magic was removed from the game along with all the water. :D
I can put a monument! -) check it out! what is called find 10 differences
notice, wodiczko here it is, plexico!-) and the sky blue-)
and if you put the pint, talk about, as in pain, but its got. -)
In General, I was smoothing. The problem I have is that on the desktop was 1280x1024, 60 Hz and the game is 1024x768 60 Hz. Everything else is done as described. The truth is I have no logo_05. Can license from Russobit and should not be. Pictures can't show, but actually schetovod showed. Smooth really beautiful. And the fact that there is no water, in my case, the sea, the way it should be - because it is here that there is a triangular square way gets to the shore I can't call the water (read sea). But there was one problem - went to the first town (can not remember as it there), I was not much in the game at all, and decided to climb up there on the tower. In General the game is not that busted, the computer rebooted. After that, the resolution in Windows to 640x480 flew 4бита colors. And no fair means do not want to change. Did a rollback using system restore and then everything came back. So now I don't even know to turn on AA or not.
schetovod
Long considered...but apart from the missing shadows and beeping never saw...
So what have you achieved?
And I have enabled AA in the sky over such a vague and when you run and look at the trees in the distance, between the light sort of flickers, but when turned off it between the trees just light.
Mapping Bump mapping relief textures onto a flat surface, whereby the latter becomes rough and takes on a convex part. In this case, sandy shore.
I was talking about smoothing said... here it is from ladders to get rid of. sand in particular is noticeable. with the water gone missing before and now Nitsche so pleeze.
but because all settings of the drivers and the game itself is maximum elongated, and except in the sand will not notice the difference. bad settings the difference is more visible. but I'm not a bad play.
but that feature is not in it. as I understand it, everyone who tried to turn on the smoothing, there were problems with the textures of water and sky. in General, the game begins to fail (has appeared the plumes of the image, holes, etc.). and I from these problems to get rid of. not to say that I'm so smart. solved the problem of a blunt brute force, I mean brute force multiple combinations of driver settings and game settings. but the result gave-)
2 Shader 3.0
can remove note number 3)
I have such glitches noticed:
1.About the sky already know
2.About water, too
3.The plumes do not like a lot(I schaz in Monterey.)
4.The bushes che flicker of steel
5.when I poked in Gothic Tuning I began to appear a huge black holes everywhere and texture as if stretched for me(I don't know what to explain)
For fun I cut down the anti-aliasing and four-somehow ugly now:))
and the cache rcarson to put half or max at 1GB???
and it is true that Gothic is faster in 1280*960 than 1024*768,and then I have 17* regular play 1024*768 85гц
virfis
don't tell garbage. if you put on low, then the whole game will be hard. the swap will be wild.
Просто_Player
bet on max.
it is true that the Gothic is faster in 1280*960 than 1024*768
not true.
this misconception came from the fact that those who twisted all the settings to the maximum, twisted to the max and the cache. and for the performance of the responsible cache. and the feeling was that the productivity increased by the fact that the resolution is increased.
Shader 3.0
I'm just not good at definitions,but for me HDR it's like in oblivion for example:Sitting in the premises abruptly went out and everything filled with light and a second later returns to normal condition ie as in life!
Comrade Fraps shows clearly that 1280*960 is worse.
About the cache: For gig recommended(somewhere) the slider to minimum. The larger the cache, the more memory you tirede, then at the gig you just grow swap :) In practice, Fraps does not see the difference, though 3 put it... left in the middle...