Aliasing in Gothic 3:) (Gothic 3)
Folk and why developed is not made in the Gothic style of antialising ? or at least tell me how wow switched on ? it's not pamet although Direct costs oktyaborskoy , drovishki 6.9 Catalysm , update for my anglicanae Gothic stands , card x1900xtx and even in the control center everything is on max with 6x antialising :)Well the hero to catch me up ? :)
djfreek - better on the bridge to look at the fence. Specifically, it is seen that on one of the teeth. And the second probably not water :))
And the water did not. Play with the smoothing and I want to share observations.
The rollers do not have to cut down. When exposed to testmode key F2 enables or disables anti-aliasing (if it is boosted from the driver) Here I and play. It was thought that now the water turn on! Took put the rollers in place, loaded. Videos like quadrupeds smoothing out. Well I go to the river and admire the water, press the F2 (2 times need to press) and the water disappearing before our eyes, but there is smoothing.
I tried to do with DOF. The game starts, the picture is. Include AA and BAM. The picture froze, moving only the compass, well, the panel reacts.
Another observation. Smoothing changes not only the sky, but the lighting! I checked many times. Don't even know but IMHO the lighting polutshe becomes.
Here and so. I was not given even smoothing to do in the game. In a hurry I decided to chop off and not steamed. And I now without AA look at the game it hurts! Well, just awful.
so, put somebody test the save location, which can be used to demonstrate the difference with antialiasing and without. so there and water was also.
you speak Russian, anti-aliasing is the alignment of lines(edges). Due to the granularity of a monitor, a straight line is not always straight, and in the form of a ladder. And smoothing due to selection border colors, making it indistinguishable to the eye.
Do you not see on their screens ladders ?? Do you not see the difference on screen djfreek ??
Because you and water is, and alt-tab nothing turns off. (for nothing)
You're not the color of the sand look, and the edges of objects. (the edge of the sword, the edge of the railing on the bridge, the edge of a cliff)
That's great, man. Got game. Now AA does not turn on even my old-fashioned way, which personally I have never been let down. Well I will now return back to AA.
schetovod, as it goes back to the game-aliasing - I will lay out here screenshots from your test savegame (with detailed description how to find this place). There's a difference between AA and NoAA is very noticeable, unmistakable.
djfreek, well, cool vesch, this key is F2. When you click on the judges I have GG flies into the ground (as the game is disappearing ground textures). Don't know how the key cut in you have AA.
So, AA to the game would have helped the banal reinstallation of the driver, (who would doubt). Made two screenshots from the savegame, which I accurately determine - there is AA in the game or not. Screens are done in 800 × 600 resolution (I play at 1024x768) to feel more strongly the difference (and so less to enrich your ISP, because the screens weigh less :)).
Here's the first screenshot is 800x600, No AA.
Note the ladders, which are clearly visible in that part of the screen that is inside the red rectangle.
And here is a screen of 800x600, 6haa.
Now no ladders in the screenshot are not present, as 6haa taxis. :)
Now, where this place is. So, teleport to Vengard. Appear next to the paladin Marcus. Go to the door of this building and when he reached the statue of the king (which is backwards for us) turn right. On our way, barrels, jump through them and run for another 15 meters, then turn right again towards a small cemetery (actually there are only 3 wooden cross and headstone). Run through these crosses and jump through the opening in the wall of the cliff. Here we get a panoramic view of the sea, and turning right, we can see that most of the castle (which you can accurately determine the presence of AA in the game). In this place I did a save for such tests - AA is easy to determine, and water availability can be immediately checked.
Wow. What statement... )))
And what my bridge does not fit? There's the water below, and IMHO the smoothing s top proglatavetsa. Not for nothing there is developed all the rollers are shot )))
Yes, if the eyes are not out of your ass, any post(bridge) will fit :)
Me odd plumes began again to annoy... will probably remove AA on a few games...
And Yes, the bridge can be seen perfectly. Itself for visual illustrations.
2Shader 3.0
Tube a bunch of respectede: 1) prekrasna attempts to solve the problem(this is a gallop,his mother, if it is necessary to download the game to Vievis the relationship between Loramie and smoothing); 2) for wasting time on the computation results of allow on the forum(I have enough forces Touko to check your references); 3) that you have something out in practice. Respect and uvazhuha (I wrote)
2 schetovod: not very nice, not understanding in the subject (for example, what is antialiasing, so highly without(nah)separazione to say about finding solutions to problems. First, recognize the problem, and that people have to spend time bespontovye posts and download nothing pokazivati pictures. Do not confuse anti-aliasing with depth of processing (sa-a-a-a-n my-and-and-and-ini slider)
On the X...19...; WITH Х1950PRO smoothing plow...plows... plows 9If to prikkels to the advice of shader 3.0
Circ
Oh look overrated, arrogant whole. :) Okay, just kidding. Over the numerous runs of the game - I'm just afraid here to tell you how many times I rebooted Gothic 3, working on his plugin (which is for paladin armor). It was necessary to find a single file (from 1143), and I'm a little crazy not come down until he was looking for.
By the way, on Х1950 Pro you have yourself checked (like I have upgraded my Х800) or one of your friends?
Then someone asked the question, how much performance decreases when the smoothing is, in my opinion not answered.. if Sales said it is still to share:
AMD 64 3000+, X800GTO, 1gb pc-3200, with enabled antialiasing 4x the performance decreases as much as when it raises the texture quality to high from medium.
If 2x - almost not a noticeable decrease FPS, but it's there. But the picture is MUCH more impressive))
For 4x - in the city from 17 to 15 drops(on average take)..
In the woods may after no change, or maybe just fps 30 be removed, with 60.
More raises podzagruzok finish.
Yes, playable.
I have an idea!
And if you try to replace the water texture files in the _compiledImage.pak, something like this?
Possible water propodaet because of its transparency. Replacing the water texture, for example on a black plane, I think the effect of PROPADIENE tional when enabled, smoothing will disappear and he will float on a black surface. If it helps, the fact why no new riveted water, but opaque.
Try and accomplish your goal.
Macles
That was the idea. I was making a plugin in which you put water texture (the same). Just for this I took the files _compiledMaterial.cancer. Why? Because if from the archive to remove multiple files, we can exactly reproduce the effect of disappearance of water (i.e. the water will disappear even if the Video folder has all the videos, and antialiasing disabled). These are the files I Packed and re-archive _compiledMaterial.p00, naively thinking that if the game does not find these files in the archive *.cancer, it will find them in the archive *.р00. But there it was. The game is not lost, but simply does not play. :(
About archive _compiledImage.pak. Of course you could try to change the texture of the water, but the problem is that the game needs foreman *.ximg. A Converter to *.ximg personally, I don't know. If you find - give a link to it. I would be very grateful. :)
In General, the files from the archive _compiledMaterial.cancer have the extension *.xshmat. And it is with them the game is buggy in a mode where you can enable AA. But files *.xshmat is not likely textures and 3D-models (or part thereof). And edit these files without special. editor probably also not possible. Yes, and I want so then it was normal water, not just black (or blue) surface. If the water turns ugly, then it is better water, IMHO. Although try it, maybe you have something and succeed.
Yes, find editor proved a difficult task.
And by the way, my guess with texturline channel. In the barrels the water is not clear, and when you smooth it, too, disappears. And even if, I will make the substitution of the textures, not the fact that it will work. The problem is something else. What?