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N7DeathGun 30.05.20 10:50 pm

ME3 Explorer (Mass Effect 3)

ME3 Explorer is something like IMG tools, BUT only for the M3 this program allows you to replace textures, models, sounds and video saver (.bik) to unpack the format files .sfar (DLC EDITOR) is a Converter of audio files of M3 , will add the program can replace TexMod (which Is okay), minus bend it in inglish, you can download it from here: http://sourceforge.net/projects/me3explorer/

here is a description

this tool set for modding Mass Effect 3. It uses gildors and gibs tools for some tasks, also a tool (DLC Explorer), but everything else is written by me.
Features:
-Convert between XBox360(*.xxx) and PC(*.pcc)
-Explorer like Scanner for PCC file content
-Load,Edit and Save PCC files (packages)
-Load,Edit and Save PCConsoleTOC.bin
-Load,Edit and Save DLC archives
-Load,Edit and Save Conditionals
-Load,Edit and Save TLK files (dialogs)
-Extract/Import Skeletal Meshes
-Extract/Import Static Meshes
-Extract/Import Textures
-Extract and convert AFC files
-Extract movies from Movies.tfc
-Select ingame language (voice + text)
99 Comments
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D
DjRPG 30.05.20

DayMaster

Try using Texmod:

-Run the utility and click Logging Mode-
1. Choose Prototypef.exe(In the game folder)
2. Where the Output Format - select the DDS.
3. Output Folder - specify a folder to dump textures.
4. Run, run the game and see... (drawing bcce9248eb98cb2f10353fffd116ef79)

Run around, use abilities, in the end, the Texture Loaded indicator will show how many textures are now loaded.
Further in-game... keys +\- look texture, Enter - vytjagivaniem ponravivshuju the size of the game.
Upon exiting the game all of the selected textures will akuratno stacked in the Output folder.(Eg. c:\TexMod\Out)
To redaktirovat desirable texture in Photoshop with the DDS plugin.

[
[ Master ] 30.05.20

Yes, I have a ready HD textures of the ships of the reapers.
that's how original replace them?
can give you need someone else.
can't find where you stored the original.
with the characters easier, there all the file names.
and with the ships I do not understand how.

D
DjRPG 30.05.20

DayMaster
Try this:

And so, a new texture is ready, add it into the game.
- First you need to create a TexMod.log file with roughly the following contents...
(0x54956F99|C:\Downloads\Texmod\Out\
PROTOTYPEF.EXE_ 0x54956F99.dds)

Where 0x54956F99 - the name of the texture, and the rest is the path to creating texture.
-Then open the program window TexMod -
1. Click on the icon and specify the path to prototypef.exe(Add it)
2. Choose Package Build
3. And the path to the file TexMod.log
4. Specify the author of the mod.
5. Click Build and wait the end of compilation.
-The output file [File_name].tpf
Texture is ready.

[
[ Master ] 30.05.20

and where is this Prototypef.exe ?
all rummaged not find such a file.

m
mcbrut 30.05.20

HD teksturki is good, but why the players should do it. Why developed damn they themselves did not=(

D
DjRPG 30.05.20

Mass Effect 3\Binaries\MassEffect3Config (this is necessary)
Prototypef.exe is the game is different. I'm sorry, he thought dopetril.

D
DjRPG 30.05.20

Because most of radaki kiddies hell buy a normal PC. + console gamers ruin everything.

[
[ Master ] 30.05.20

so it goes only through texmod it can be run ?
and just like the game to stick with ME3Explorer ?

B
BorgirZ 30.05.20

So it is possible to do DLC ?
All,replace the character models

D
DjRPG 30.05.20

DayMaster
Look up, I there already wrote a cry for help. Did the ME3Explorer not vtyuhivayut. Though you burst!

v
vizvig 30.05.20

As it is very tricky hidden settings abilities.

Do I understand correctly that all that concerns the numerical values in the ME edited in a HEX editor? And is it possible to put the import of these values from coalesced.bin (adding rows) ?

D
Deathspell Omega 30.05.20

like I understand how to edit the DLC files via ME3 Explorer prog
1) open ME3 Explorer, in the menu click Tools Dlc Editor, and open some Default file.sfar of any DLC
2) then see in the window of the program with all files included in the DLC , open folder there CookedPCConsoleб click on it right. click, and select extract listed place
3) using ME3 Coalesced Utility izvlechennye open the file the DLC is the one that is in bin format , for example, DLTS proteinin file ...BIOGame\DLC\DLC_HEN_PR\
\CookedPCConsole\Default_DLC_HEN_PR.bin
4) and then editable Swist like coalesced and save changes
THE ONLY QUESTION
who knows how to then save the modified file to have it changed in the game?
cheto ME3 Explorer I'm not found how to do it
like again you've got to somehow pack all the files , including the changed file *.bin 1 file Default.sfar

B
Bayo 30.05.20

Randy Blythe
and you can?

B
Bayo 30.05.20

anybody here knows how to change character models?

M
MoonStorm 30.05.20

Tell me if anyone knows how c using ME3Explorer to make sure to put on the armor of party members
AS in the screenshot .
Spoiler
pix.PlayGround.ru

m
mindExx 30.05.20

igor455
meshplorer'Ohm pull/insert armor(psk export/import psk). with textures the same way . only a better explorerom(AmaroK86.MassEffect3.Texplorer), he in all pcc changes the texture. TOCbinUpdater'om at the end of the walk.

M
MoonStorm 30.05.20

mindExx
Thanks , I'll try maybe something will come of it .

M
MoonStorm 30.05.20

mindExx
While that did not work , when you select import psk select psk then the program gives error . Do not prompt how to solve .
Spoiler
pix.PlayGround.ru

m
mindExx 30.05.20

igor455
did everything according to instructions, everything seems to work, only the color of the armor not the target. tried with others - it's worse. it seems necessary MAT-file(s) to be replaced, and as, XS, replays them don't work.
pix.PlayGround.ru

M
MoonStorm 30.05.20

mindExx
All turned out , the problem is in MAT - files .