Impressions of the game (GRID 2)
Yesterday I tried with the wheel,while like that.Management adequate.Definitely going to drive!!!innervizionman
I agree - on the menu, too, wanted to write, but then decided that the game is still not about the menu :) Though negative.
A little while passed, waiting for the daily races (I hope they have here?) - it was a favorite mode in the first part. I play on hard, challenging one so far. This same trick in the first grid got. When any serious races, 12 cars, you put in the zh0pu and skylounge bot in the front. While he and all the bots will bypass - skalowanie already far ahead (1 or 2). And then go get him... Happened a few times I had to replay to catch up with the zakakanets.
Many here in the physics of sin - I do not know, I have that in the first grid, the second almost all the turns without skidding no cost.
I fully agree with Ki4bob. In the first race of the 5th season did not drive on hard for Agorai in a McLaren - nivkakuyu! If seasons 1-3 are still somehow it was possible to drive, 4-5 complete nonsense. Drift at auto class gp3 at a speed of 200 where have you seen this??? In one word no fun! First skated online a year and a half. It is better to have opened the multiplayer first. It remains to wait for the number 14 at least look what they've done with online. While opinions differ...
The note is not the topic. I think one of the Algarve sometimes fiercely reminiscent of Nurnburgring?
Took the game almost to the end (single)....and removed. If early-mid game was interesting and compelling, in the end....started complete insanity. It all started with the encounter...flying in the Jaguar with the weight of king Kong and turn to face side by side with a mini-car (can't remember the name)...and about magic, my Jaguar like a tennis ball starts to fly from side to side....well, MAG-car as if nothing had happened, by degrees changing trajectory, smoothly shaking hips goes further..And so almost every race. Well turns. Much has been written-join....drift put in any degree of rotation (y-Yes, MacLaren-serpentine-....and drift-tin). Whether you like it or not. Select the path for VCAT-impossible.
We really good drivers flies flattened on the side of the glass. (C) Walter Röhrl.
It is sad to realize that I'm a bad driver, but apparently it is so! We all know that koltsevik cornering method "racking", and rally drivers use the technique of a "controlled skid". First coming into the turn, orienting the car in a straight line, the front end forward and the second to fly into the turns sideways, kicking up clouds of dust in summer and the fountains of snow in the winter ( to the delight of the audience). Therefore, we have and there is a super strong opinion about two different styles of driving sports and racing cars and rally ring.
And the first GRID as the times has advocated skatyvanie! It seems to me not quite right to argue it's arcade or simulation, it is clear that arcade. And it's not physics, physics is too difficult that would push in the game! It's mechanics, game mechanics. And if the first part of the GRID we were obliged to reckon with the rules of the annular piloting, in the second everything is different. In the first part we tried hard to keep the car on the trajectory, and if the car fell into a skid - it was a disaster, HOWEVER, if the skid was taken under control and we were on the road it was a pleasant feeling, here it is the skill (though virtual). And now, who can be proud of that has managed to control the skid recalcitrant Ford Mustang? This car is designed to drive forwards, as well as other muscle cars.
Want to spend such Parallels GRID vs GRID 2 is like GTA IV vs Saints Row 3 or like PES 2006 vs FIFA 10(12,13). The focus of the developer is clear - young audience (Yes, a hint for students, but it's not an insult, but simply a definition of age category), those who like BOOM, Bang and WOW; brighter, juicier, etc. the Smoke from under the wheels, a bright glare on the freshly painted all the colors of the rainbow machine, the wild roar of the engine - cool, but someone who likes more modest. For example to start the race 10th, potoshnit in the middle of the peloton, to come eighth, to 12 points and climb one position in the overall standings. And who else loves racing and training and trial races. GRID was the Golden mean. So loved him. GRID 2 crawled away aside. Some are happy, others angry, why I changed direction...
Now there is no competition in the racing genre on the PC, so will have to play GRID 2, pass stancik another and forget.
And so, playing on the last difficulty level, races are held as follows: in the first turn we pass 80% of the opponents until the end of the first round of another 15%, and then 2 laps butt with the leader. And probably come second, for side go bad))
The game seems a lot more minuses than pluses. Cons from small to global. unpleasant. Voice will not. My game score of 6.6/10.
KhDan
Buddy, you're wrong. The first Grid was cultivated not skatyvanie and rail race. The challenge was not to fly off the rails in turn. There and do nothing, except how to measure a beaker is the most programmed skatyvanie - in fact, spelled out by the script. I was there one of the top players played a lot, but in the end, when after a short break, tried to return - failed: misery, boredom! It is better around the island to drive... in short, and here, in the new game, you are driving a car that isn't on rails, and on the road with which the wheels interact. It is non-trivial and interesting, then you can invent new methods of completing each turn, overtaking, and so on. It's not for students, and for aces. Not only students, but also pupils of the first grid, I get around online in the corners like those of children. I must rally driver at heart, but the street racing to the same model which is more suitable. On the tracks, of course, there is something wrong, especially at Yas Marina, where you accelerate in a straight line to breakneck speed, and then bite into the asphalt and suddenly enter a turn without braking. But on city loops all looks very cool.
Overall the game is not bad, but in the end on the 4-5th seasons is going wild thrash that words cannot describe, I reached the 5th season and removed from harm's way.
Ivanushka-GRID
Good of the fact that the car is not riding the rails? drifting through the narrow streets on the monsters like the Bugatti Veyron at a speed of under 300 is too much
Ivanushka-GRID, you're wrong!
Are you a formula 1 look? Recently the Grand Prix of Canada, there is qualified under the rain rolled. All around wet, the entire route, except for one strip of 2 meters width, on which all go. And they go not on rails, and sweep, along the optimal trajectory. And for every turn she's the one (optimal trajectory). Want to tell the GRID the car does not skid? Not off on the gravel? You just kept on this path and would not let go neither to the left nor to the right?
In the DTM, too, and ride the rails? Not racers, and the drivers are all there, probably!
Do not understand what you invented new techniques of cornering, backwards or what?
And overtaking what is different here? I do not know. To overtake on a straight due to more powerful engine braking at your own risk inhibit later rival, vypihnuv of the opponent at an uncomfortable trajectory - a classic. And GRID 2 tales.
But if you need non-trivial ways of overtaking, i.e. MarioKart - there you can launch the opponent a turtle, or a lightning strike - that's trivial.
NoiseBomb671
I don't know honestly, in my career in the beginning of the third season pass on the higher difficulties, but online I cars 3 and 4 levels tried and even managed to beat nerds 30 level of experience, which I still remember in the old Grid. I actually like this, though still need to adjust.
KhDan
Come on, man! Where does formula one? Formula race cars fundamentally differently arranged, there is really have a drift to avoid, but in the touring cars it is not. Of course, here went a little overboard with this effect, but in principle it is natural and very cool. Then made some no, so that there is a good model of the interaction of the wheels with the road, and this is a huge step forward compared to the old Grid. When cornering use and the wheel and brake, and gas - and achieved real effect. Intuition is activated and calculation, courage is needed and agility. And in the old Grid, I was told, in essence, bored to death, you're like two fingers of a wheelbarrow hold and turn, and the bottom twist the tape. This is garbage. But in order to understand what a dashing drift cornering, look here it is - a global challenge with overtaking in Chicago. I had 43400 seem to gain - I gained 44500: No such methods can not pass. You do not reduce speed before the turn, then sharply throw the car sideways and immediately stepped on the gas, going straight also fast. And win is great.
PS For better video watching to press the right button and select open in a new tab in a new window and something is nothing nothing...
Ivanushka-GRID, we still are talking about different things!
I knew it would be skzano well this is F1, as they drift, and therefore specifically added about DTM. The car body - no drifting!
I don't know what is meant by a good model of the interaction of the wheels with the road... If real thank you. Show me one movie where in real life so go. On the drift competitions? Rally does not count... If you mean interesting, effective, unusual, maybe.
GRID I passed 3 times with the intervals of half a year for example. I wanted the race to play, nothing interesting out - put GRID and pretty play! If I re-put GRID 2 in half a year when you want to drive? NO! I downloaded the first GRID or something else, but GRID 2 will not return.
Here's a parallel that would look on the other hand: FIFA or PES ? Some say: Here FIFA steeper, there is a steep feints, shoes bright, the graphics are cool, after scoring you can flip to make, etc. to which I reply Yeah, nice, but every other match ends with a score of 5-4 hockey or 6-7, and there can be a player to catch the ball, pass the entire field, beat 5 players and score unrealistic, and I again say Yes, but you should be able to beat 5ых, you try, I won 6-7 beat, this one button you feint to the left, the other ball throw, third throw, the sixth corps deploying - that's cool, it's the model of ball and fire, and that in PES? pas pas canopy shot.
Now turn on the TV and watch how football is played there? Pass-pass-kick or feint-feint-feint-kick?
So with the races as well. Boring, but realistic, or fun, but implausible. I made my choice, you your. Well done everyone - all the rays of goodness.
KhDan
Yes, there is nothing realistic in the first Grid! Where is this? Realism is impossible without taking into account the interaction of the wheels with the road! There's a car turns one wheel as I turned the wheel - so the same (well, with a certain coefficient) turned and machine. But this is - nonsense! There is inertia, which drags the car forward, there is rolling friction and sliding friction when turning the wheels should start the interaction of these factors: the cross-slide and longitudinal rolling, which (the second) due to the force of the engine begins to lug the car in a new direction. Here in the new game there is interaction and you can control it! Are you looking for natural simplicity and are simply too lazy to master the natural and complex. Have work some to do in order to get more pleasure. And it is not easier. There is no hockey account: I already said that on higher difficulty levels, at least for the latter, you can win only by mastering the entire Arsenal of really smart techniques. That's what the game is and created: for smart and savvy. In FIFA I played (except one - ironically, a special toy to the Berlin championship 2006 turned out to be nothing), but what Dog is similar to the first grid, I do not understand. There is that to score you need to master non-trivial tricks and, remember, in 2004 I was trained a bit, which was the most interesting game. And so here, in the new Grid. But if you want a good racing - for God's sake, they are. Wordriver SF, please - go and look for that in the past year and observers, and the players put the highest rating. Check the drifting of the Probe or not. There are ageless TDU (1), where the drift itself is minimized, but still much closer to the new game than the old one. This spring I played in the good old JUICED... in General, broaden their horizons helps you understand which game is better...
..and, I forgot: in Toca Race Driver2 has been racing the DTM, and there the drift was, in any case...
KKrasavcheGG
You can lower the difficulty level. In fact, there is a certain level of points, which is sufficient for victory on each level of difficulty. If you use flashbacks, it increases slightly. For example, the first challenge in Chicago... at first I scored 33100, but the enemy gave 38000, but then I still won with 32900. To win, you have to drive not only carefully, but quickly, sharply turning corners bit. Watch the video in the post just above yours, in this thread, think that others posted. In my channel, in any case, there are Chicago and Cote d'azur, and Paris.
Well, playing in General is quite interesting, but the controls are just lame, because of this, too many nerves translated. Even turn normally can not be immediately drift...
I have a terrible bombing due to the fact that my starting position is always somewhere 7-999 and favorites start with 1-2 seats! what is this nonsense ? I play on hard (4th difficulty 5) to be launched all the time with 1-3 people and they're behind then they would in life to me, I came, and so I must break through all the time with almost the last place...
! The game is a failure, and it's obvious.
1)I hate udivilo is the fact that the game is drifting EVERYTHING! cars, regardless of drive! Maybe I do not understand something, but HOW can you drift on VW GOLF or BMW 320 thuringowa.
Really it was impossible to do in the first Grid specially prepared rear wheel drive cars such as the Mazda Rx7, Nissan Silvia, etc.?
OCHEEEN realistic fellow developers! I'm not talking about what tracks for drifting as such and no.
2)control of the game to put it mildly NOT so HOT
3)Poor selection of parts for customizing cars (stickers for example 50 but they are almost all uniform),
And the location is quickly bored, and beauty does not stand out, as the whole game in General
Ira was a rare g*****
honestly the shift I many times turned out to be more like.waiting for more.
well,I would like to see grid 2:move all of the 1st part,add tracks and cars for each type,type of racing,well, dh11,Schaub is beautiful.all of this together.