Impressions from the full game (Company of Heroes)
ISO release has already taken place, I'm on my way racing...Well soon to be rich review =)The rest of the users too, to have already played unsubscribe here.
It's all gone! Then reinstalled and the preservation disappeared. Before the re-installation, everything was done except the Falais Gorge due to departures for unknown reasons, but I just finished this chapter!
My opinion: Game SUPER!!!
remembered about this game and here I think to buy Company of Heroes gold, I would like to know who else plays in Multiplayer'e. do not want to break with the purchase, go there and there is no one and with bots I can and on a pirate to play ;)
The first strategy where I killed a bunch of time. At the time of release I liked everything, the engine, the plot, the graphics and the management of the units. He overplayed the mission many times, tried to reduce losses and improve the speed of the mission. Bought addons to it, chopped into a single, passing on several times of it and just gamed on the net. In general, a lot of positive was, I hope to experience something similar with the purchase of the second part, which I follow and look forward to.
Impressions? Yes mixed... On the one hand, a fig in chips, on the other. These very chips are very disturbing...
Well, for example. Heavy tanks can only be called! Why can't we build it?
I understand.. Over there.. Level... Well, here's the example of the Generals... There you reach a certain level and you can create a more perfect technique...
In general... Playing for the amateur... Here's)
For me, in "Son Tales of Valor" everything is normal, except that the Germans were terribly pumped by all sorts of units.
If you compare Americans and Britons with the Germans, the difference is huge.
In general, "SON" is the best strategy about the Second World War!
Guys, play "SON" and you will be happy!!
Three tanks and four detachments... It's not like the war. Stupid restriction on the construction of units, too long construction, a large number of opponents, lack of resources, as a result on a small map takes more than an hour of game time, okay, if the map was huge or scale as in Napoleon then okay, not sorry for the hour, and so trampling on the spot and constant tracking of the fervor of each unit ... It's like they're on the weight of gold, although in a real war it's not.
I play the game in turn, the game did not like that you can not snew almost, began to lose the current when the capture of points must be overpowered.And still did not like that some buildings are not built on those places where captured, and that is, it seems that the area is yours but the hospital field can put the current closer to the headquarters. I liked the game twice.
I honestly tried to pass it five times and every time the game goes to the trash after the mission where you have to win the road, it is so scripted that just afiging, because until you take the first point the Germans will transiest from all the cracks no matter how much you fail them, after some 20 minutes of the fiercest fight you begin to understand it, but at this point the desire to play on just disappears.
In fact, the whole game rests on the fact that you will run headlong to the scripted checkpoints - told to grab a point ? Don't even think about it or something - just run headlong and grab it, maybe as soon as you grab it you throw the floor of the army, etc.
Such shit completely kills strategy, tactics and replayability.. Wh40kDow - in this respect much, much more free to choose - Yes there are also scripts, but they are implemented a little differently ..
This time by the way I generally caught the bug, in the first mission you have to throw an explosive package in the bunker, but here's the misfortune, I immediately moved up the hill destroying machine-gun calculations grenades, thinking that the kina explosive package directly inside, hob - and it flies on the other side and falls to the ground and as I did not try as it did not hit - all, the script missed - if the script is good start first that would after his throwing played a script and a video .. It's such idiocy just ptz..
I'm not talking about balance, when the tank directly shoots only overturns the infantryman and he then quietly runs away - from the tank .. It's not a complete nonsense. Or for example, on the 1 side of the tank, on the other side of the gun, the tank shoots at it - a distance of 20m, and the stsuka does not get - HOW ??? It's absurd. Another nonsense - that would kill people in the house (small two-storey) breaking it, you have to shoot around the house probably 10 times. With the tank ... Seriously?
In short, neither balance nor normal friplye because of scripts, even interesting missions I did not see - points, points, points, script, points, etc.
Sad. My personal score is 6 out of 10 ..