Family tree (Rome: Total War)
Does anyone know what criteria are used to select candidates for adoption?A couple of times it happened that my captains were accepted as family members "for military merit." I wonder if it is possible to pump the captains so specially?
Bribed generals immediately join your clan, once such a traitor was adopted by the leader of the faction, who had no heirs, and this "adopted" soon became king!
An interesting system ...
Who else has some interesting family tricks - write here.
The family tree, in my opinion, should be created by the player himself, i.e. power is transferred from father to eldest son, then a real dynasty will be created, by the way, the idea of ​​creating a dynastic rule should be implemented in the IMPERATOR II-Apokalipto fashion.
I did not climb into the general's family. What for ? Only occasionally did he change the leader's successors.
And I was generally worn out with the upbringing of my family members. A commander can still be raised, but a manager, ... polls are wasters, libertines, aesthetes and other rooster (((
Ha, and my one Julius "some there" captured Gaul, Britain and Greece and died at 99 years old !!!!!!!!!!!!
Why change the heir "when there is a better candidate"? What is the point of improving what is already good and spoiling what is bad?
There is a reason to put the young general as the heir on the distant lines, where order is problematic.
I fully agree with the previous author. Why change the heir? After all, for a failed leader, the influence decreases by 1 level, because he is a "failed heir".
Such a replacement, in my opinion, can be carried out only when the heir from whom you remove the title of the Heir of the faction has a lot of this very influence, for example, in total, more than 10 wreaths in properties, and therefore the failed heir will not lose anything.
In addition, if the heir was a mediocre character by his properties, then the title of the Heir of the faction, and over time, the title of the Head of the faction would greatly improve his general characteristics.
The heir is first of all + 25 additional guards of the general, extremely useful when playing for weak-cavalry factions.
When I have an ordinary general at my fingertips, and the heir is at the other end of the empire, in which there are no more actions, why not change?
I send a cool landing force to the very center of the enemy's empire (I often do this), be it Egypt, Greece or Italy, I really need a good general at the head of the central army, especially with an increased detachment!
So the replacement is sometimes justified! Yes, and if my heir is raking in all sorts of nasty har-k, like a misbehavior, lazy, bad something, nafik me such a head of the faction ?!
And once I made the heir of the man of the day, this infantry officer won such a frenzied battle and helped me this way (a unique case when soldiers without a general stood almost to the last man), and I just put him right out of gratitude. For which he, with his guards, crushed the enemy for 20 more moves and by the time of the head of the faction was already a 10-star general.
You can extend the life of a general indefinitely, but everywhere there are disadvantages. So, you can extend the life (as it was already mentioned above), but before each skip of the turn, you need to save and load if the general died on the next turn. But you say that "You can do this only up to a certain moment!", And I will say no! This can be done indefinitely. Thus, my general reached about 120 years of age and on the next turn his age was reset. He was 0 years old and the years went into curtain again. And the downside is that the more the general is, the more often you have to reload the previous turn, because less and less will he survive after skipping a turn.
Sometimes such cheating is simply necessary when you want to play, and crashes every two turns.
In Rome Total War, it makes a difference whether your ruler is powerful or not. In honey2, if the ruler was not influential, then his armies could become rebels, even the heir could betray.
AVE! People may have already asked this question, but how can I add command to the general without heroic victories? We can in data somewhere there, otherwise I can open all factions and change the experience of the original soldiers
Breaks down to explain on the shelves.
But this is in the dexr_strate in the properties of generals.
Nafig you need it, don't hemorrhage.
If a man fights manually, then FSUs what qualities a general has.
Yes, I do so, but I want to try to play this way, but in the descr_strate there I won't go into exactly where: character Flavius ​​Julius, named character, leader, age 47
,, x 89, y 82 traits GoodCommander 2, NaturalMilitarySkill 1, GoodDefender 1, PoliticsSkill 3, GoodAdministrator 2, Austere 1
ancillaries aged_retainer, if you change the shtoto here, then the campaign will not start for example GoodComander not 2 but 3, I tried to write and LegendaryCommander 4 or 5 did not work