Graphics settings that are better off (Fallout 4)
Everyone knows that in big cities, FPS on most computers sags just to unplayable, so I decided to take the time to find the very setting that is best not to use at all.And I came to the conclusion that this is the distance for drawing shadows. I do not know what the problem is, but it is by lowering this setting that the dips in the FPS disappear. The rest of the settings do not significantly affect these dips.
This is how it looks in my case.
My bundle is i5 4440 + gtx 970
ps (December 14). found a test comparing two processors in this game. i5 3rd generation vs i7 5th.
either the game needs streams or cache. and maybe it's even in the ozu.
I do not know. the engine is Skyrimovsky - perverted to the satisfaction of the manufacturers of "hardware" - the volumetric light is turned off ... - on my "old man" Radeon 6850 - pulls normally. I really had to adjust the computer for a couple of days)))) Skyrim from Aronda now pulls ultra, but foul yes - skyrim looks BEAUTIFUL) ())))
EvgenyDMT
Which Buner gives the temperature of each core on the left?
drobilka
The most interesting thing is that the load on the card indoors is greater than outdoors
[Denis Aleksandrovich] I have
4 cores Pokemon 3.5 - usually in the task manager I look at the load, and the temperature .... well, nafig is not necessary ... there are programs like Speccy - it shows a common one - one fig processor needs to be cooled)))) - you don't count the cores there, although you can manually configure the unloading) and I do it in the same foul))
EvgenyDMT
in the second video where is the reactivity? this is so that the FPS is very high and the bug is visible. There are generally low settings.
Regarding your screenshots, I say once again - I do not deny that the quality of the rays will not affect anything. It's just that in my case the rays do not affect the fact that the fps falls below 60. maybe if I put them on ultra, then in my case it will fall from 110 fps to 70 - I do not argue, but this is enough for me.
But the distance of rendering shadows has a very significant effect, because in this case in cities I will have 25 fps instead of 110.
drobilka
On 970 you can freely twist everything to ultra settings. Your pro-cyber is rather weak)
Lisstoman
voobscheto CPU load graph is perfectly visible and it is not even close to the limit in the case of range rendering shadows on ultra ..
Enough to post in this thread frank bredyatinu
drobilka
But something in your system is clearly rather weak, because on 970 you can play on ultras without any problems
Lisstoman
I also play ultras. Besides this setting with shadows.
Moreover, if you look at the moment where I combined both options in the video on a split screen, it can be seen that in the case when the rendering of shadows is turned on to medium, then the processor is loaded even more than in the case when this rendering is at ultra.
Lisstoman
something in your system is obviously rather weak, because on 970 you can play at ultras
260 fps without any problems - rather weak in the load of 97-99% per card ??? Seriously ???
from drobilka in the video, in principle, you can see that the processor took the latch
for the card, then the load is almost always there, the war does not change, but for the CPU it does not. those if these are the maximum settings then I do not see any problems.
no matter what else I would have chased so it should be the parameters responsible for monitoring the memory controller and I don’t remember any others. if you find out that the memory controller is loaded at 10-20% during FPS drawdowns, for example, this is indecency and leads to drawdowns. here jokes about 3.5 GB and all that. There it seems like the load
on the ropes should be the rays more based on shadyr performance, because normal cards on them should finally spit.
if nothing is revealed by the wax, there is actually a claim to the CPU. its speed of parallel access to the cache and memory of the RAM. memory bandwidth and where the video card is stuck.
Because the processor indicates only its processor load time as a percentage, but not its actual work. thus, the CPU load can be low. that's why I'm not overclocking the processor itself, but on the basis of the motherboard and the general stock frequency, and in place with it, the processor memory controller under it to beat all sorts of dravkals.
MunchkiN 616
you saw 100% loading. Me not. Well, ok, I drove the smart cart out of the way, it's accepted.
About memory - perhaps.
If there are two corsair strips of 8 GB - two-channel, 1600Hz - hmr is included. I don’t know .. +30 fps, Karl ..
The game is set to hard, blue 7200 and all that. But this is also not the reason, because people have the same trouble with SDD.
Something is stopping somewhere, it's a fact.
I also admit that the fault is in the processor part, because the calculation of all these ranges is precisely the processor's task.
But why?
Let them post a vidos with 6-cores where everything is ok, then I will believe in it, and so - an empty (or not empty) theory.
The optimization of the game is generally strange. It is clearly seen in the second vidos that on the low settings the map load is approx 100%, you unscrew the ultras - the load drops to 60-70%, while the percent is also underloaded.
Significantly, after loading, nothing changes even if the rendering distance is reduced. Everything is about the same. That is, some other setting does not allow loading, although the FPS is leveled ..
In general, the gazebo broke firewood.
I can only add to what has been written that if I had a seven, then nothing would have changed significantly. Where it really gives an increase - it's a maximum of 30% compared to mine. This is also taking into account the pedaling acceleration. Those. in the best case, with this process, I would get not 30 but 40 fps. Best case scenario! Those. the drawdown would be significant.
said i7 3.4 GHz. or fx thermonuclear on an extreme set of overlocker so that 7 moves - it is sealed.
Che?
in the recommended requirements generally aytri and 980tiay.
but, no, other sources indicate aisem. Well, ok, the owners of these processes, presumably, feel happy in this game with ultra shadow rendering)
drobilka Something
stops somewhere else, this is a fact
A very noticeable fact, if with the exit to the street the CPU is loaded over 80% of the cores, and the load on the card drops from 97% to 44%. Also indoors, at the slightest turn of the camera, the load on the CPU changes dramatically ...
[Denis Alexandrovich]
So what? And when I turn off the shadow range, the CPU gets even more loaded.
Nairon
how to enable the display of FPS in the game?
The easiest way to download Fraps.