Graphics settings that are better off (Fallout 4)
Everyone knows that in big cities, FPS on most computers sags just to unplayable, so I decided to take the time to find the very setting that is best not to use at all.And I came to the conclusion that this is the distance for drawing shadows. I do not know what the problem is, but it is by lowering this setting that the dips in the FPS disappear. The rest of the settings do not significantly affect these dips.
This is how it looks in my case.
My bundle is i5 4440 + gtx 970
ps (December 14). found a test comparing two processors in this game. i5 3rd generation vs i7 5th.
either the game needs streams or cache. and maybe it's even in the ozu.
Comrades. The traces of bullets have disappeared, they are not there at all. What could I disable? How to return?
[Denis Alexandrovich]
Enough for the majority, but there are those who already need more powerful procs.
drobilka, ahahahaha lashara. I got caught up on marketers Vasya ... Soon new generations of processes will come out and you spent on i7))))))))))
what are you talking about baby again sniffed glue in the entrance?
I've been sitting on 4440 for two years now, and apparently I'll sit there for another 5, and I feel sorry for the money and I don't see any point.
drobilka, well, this is your lot of rogue) at least a penny would have earned for a start, small ... He sits a plant)))
Damn, not a dick you lit up here. On the subject: If you are interested in the details of the settings, then it is better to read different guides. For example, there is a good one, in VK it's true. but on the other hand, I did not find more details - https://vk.com/lanskoygames?w=page-89848447_50688425
There were also blogs about graphic options in the blogs somewhere.
Study the mathematical part and everything will be clear)))
drobilka
Indeed, there is a very big difference between high and medium settings, shadow rendering distances. Both visually and in terms of the load on the system. At average values ​​3000, and at high values ​​already 14000. I manually set 7000 and made it read-only. I think this is the golden mean performance / quality.
try this optimization method
C: Users Victim Documents My Games Fallout4 / fallout4.ini
iShadowMapResoluti I personally set myself 128
it is worth noting that this does not affect the resolution of the main game shadows, that is, in the Fallout4Prefs.ini file the same parameter I recommend setting it to 1024 or 512, the less, the more shadows, but the more frames
Jewelyn
who bets 7000, who bets 128
For me and just the value "average" is enough for now.
drobilka
We put it in different places. So just put everything on a mine and play, since there is no difference to you
drobilka,
I kind of tried to emphasize that in the launcher, the shadow setting is not associated with this line as it refers to a different ini, be careful
I have never complained about my gtx 670 and other metal ... But after trying this product overloaded with heavy textures, I hurried to wipe it off. Bethesda! That says it all. From the card you could easily light a cigarette and all four cores smoked like a fucking steam locomotive. Any person who is fond of mod construction and detailed debriefing / the ins and outs of goodness screwed into the game / from some textures will collapse as I did. I'll try in more detail; By itself, the weight of textures does not make much of the weather, as a rule, their resolution does not exceed 256X256. Mods usually come from a flashlight, I saw it under 26 MB / this without a normal map-N. Neither the average lighting nor the game engine itself is taken into account ... which often causes crazy friezes. And then the geniuses from Bethesda screwed up the old and feeble one / despite its next swing / texture as much as 1024x1024. Add to them N of the same weight / responsible for the glare of surfaces - light bounce in a simple way / and an additional S, which creates an awesome / admittedly / effect of wet models. As a result, the game is hard, like walking on your knees in water ... . on any computers. An unfortunate, ancient engine chokes with bells and whistles. The game barely pulls itself. Have you noticed the poor, almost absent illumination of the world? ABOUT! This is Bethesda's signature number! The fact is that lighting shaders consume a lot of engine resources / well, you probably noticed that sometimes an extra one, for the decor, a hanging lamp instantly causes slowdowns /. In the context of creating mods, lighting requires a skillful and competent approach ... And here guys just once again did not calculate, and had / as usual with them it happens / sacrifice something ... by tradition, light.
As for the optimizations, I tried it differently, of course. It was 4-6 degrees. You yourself understand that this is nothing. It is a banal pity to ruin iron on this raw plasticine. Well, it’s better for anyone. It’s incurable.
I don't understand what drove them. Probably they decided to hit the whole world .... on a centenary engine. But no engine can pull this. Does everyone like the world of 'mirror's edge'? And probably few people know how they managed it .... with texts in 64x64! This is the size of one mod icon for Skyrim. It's just that people have their heads on top and their butts on the bottom, as expected. But Bethesda's employees have everything diametrically opposite. Instead of fixing the nightmare that they riveted, they barely had time to throw out the game, and immediately rushed into the sale of T-shirts , curtains, socks .... and even launched a small line of nukes! Well, the stages have already arrived, of course ... Everything is as usual, and personally I'm not at all surprised.
Take a look. The triple texture of the unfortunate sex. 5.33 MB / !!!!! / each. In total we have 15.99 MB. N and S / as I wrote above / is the gloss of the surface. By the way, where does the toy have such a weight .For there is absolutely nothing like bloated textures in it!
http://pixs.ru/showimage/Bezimyanni_9483546_22609928.png
KlementXX
Well, you would also run it on an ancient mammoth, such as 660-750-650 GTX and tell everyone that bad optimization))))) Now with ALL THEME patches that came out, and there are quite a few of them, the optimization has become wonderful, even at 4k run, but this applies to modern hardware and drivers, and not all sorts of keplers, but farms !!! At the expense of the lighting, it's just soooo wonderful! I am very pleased, I have not seen such rich and pleasant rays in games like Fallout Fourth, Assassins Creed Syndicate and Witcher Third anywhere !!!!!!!! Already the soul rejoices, the contrast of colors, the play of light and shadow, sun glare, and pour out all their beauty on the virtual world !!! The sunset is especially beautiful)))
Primal Mouseyvur
Did you carefully read what I wrote? And what did I write about? Looks like no. Is it a gtx 670 'mammoth'? Flag you hehe in your hands dear tovarisch! This 'mammoth' will be on horseback for another three years!
KlementXX
you can throw a 2 gig card into the toilet, it fits under the minimum settings. games are made under the console and they can utilize from 2.5 to 4 GB of video memory in their settings. on pitch everything should be more and more richer.
the hardware does not reach the console standards in this and the problem.