Fair pvp. Poll (Diablo 2)
Today, with some regularity, tournaments are held according to the rules of fair pvp with prize rewards for the winners.But there are not as many people willing to participate in the tournament as we would like. In this regard, a poll is being conducted in this topic, literally:
"What prevents me from registering and participating in the fair pvp tournament?"
Some of the possible answers:
* I don’t have time
* I don’t have fair pvp experience
* Know beforehand that I’ll lose
* I don’t like fair pvp rules
* I would go to tournaments if they were held faster (I don’t like the organization)
* I not interesting because there is no balance between the characters
* I am not happy with the prize pool
* I have suspicions that opponents are using prohibited programs
* My own version
Let me remind you that the "passivity" of players in fair pvp is the player's choice of his tactics of the game, you cannot impose on the player to play aggressively. Each player, creating a character, has already chosen a style of play for himself in advance. And each character class has a different degree of attack / attack capabilities - some are strong in attack, and some in a defensive style. Mana pool also affects.
n set pass sk o do LO n asa amylet 2-20 mnogo mana, sc 20-17, n ringi 10-120 mana ... in short, you need a gear for mana for ICQ, a lot of mana
still straining all sorts of streamers who get underfoot at the time of the battle. there is also a bug-barb: zayuzal and run in invisible, the same method can be used to track the passive without interfering with anyone.
but just in general it would be nice to create conditions for passives, so that they were forced to attack: as if the longer the battle lasts, the worse it is for them. some OW or poison or a dog bite or a worm that infects per CD.
add: about endless cans plus, 3m
If the conditions for passives are approved so that they are forced to attack, then the battles should take place exclusively on snakes
iNtu
You just didn't like it, so you criticize. You have the right to your opinion, I do not mind. But the arguments are again weak, in the spirit of the first.
It is just easier for the guard to assign a line beyond which he has no right to attack. Any problems with motivating the guards are easy to overcome if the guards are self-selected seconds: did your second kill your opponent when he crossed the line? Your problems.
I like this decision for its softness: there is no need to rigidly define something and argue kilometers of text, the success of interaction with such an environment will largely depend on the skill of the participants in the fight, to the extent that the one who is so cool that he can passive under attacks the guard chosen by his opponent acquires the right to do so.
Regarding frivolity - these are your ideas about the beautiful, you have the right to them, I see no reason to comment on them.
hiha are
you collecting the Persians' feast there again? is he even lazy to do it himself?)
Corydoras wrote:
"passivity" of players in fair pvp is the player's choice of his tactics of the game, you can not force the player to play aggressively
I remember on the vidos the streamer himself was yelling from a passive "MF-Hammer", which was spreading around the area, and asek, sitting in the traps and waiting for the transition to snakes. In fact, the essence of the problem here is obvious to anyone who somehow fumbles in pvp. Low skill of players = the appearance of a passive in the game = the game leaves the direction of randomness (RvR), so that "the enemy is shut out by a traps / blizzard / hammer / spirit, etc." well, or when the one who defends himself does it normally). So there is only one answer - people must first learn to play. With your hands, not another place. And then go to tournaments. Then the liability will disappear as a problem. Well, you need to remove the snakes. Let them play to the end in a swamp, and do not wait for a shallow location where you can, at random, kill someone to death in a confined space
The reason for the passiveness on the part of the assassins can be explained. All this, of course, is subjective, but from my own experience I can say that the reason is the absence of VO. In order not to be unfounded, let's take AvN as an example. When ICQ has 2.5k hp, it's such an idea to attack nekra. Even on approach, you will lose part of the hp from teath or catch hedgehogs. From the stanlock, necr effortlessly goes to wsg, and in exchange go with him - through tanktrick he simply threw spears at you (dada has a wb, but the traps have it how many 53-55 ??). With all this, necr can afford to passivate much longer than ICQ. Nekr flies at 9 frames, ass at 10. Nekr has more manapools due to spirits and nekra tp deveshle due to allskills.
If Assi had more resources, she would have the right to make mistakes and attack more.
magyarorszag
The problem is that the author thinks in extremes. If people can't play passively, then they need to be argressive. This is a problem of not understanding the process as such; not playing passively does not mean playing aggressively. There are many types of play, there are no duels in which both behave aggressively, this is not the kind of game, always one person sets the pace, and the other adjusts to it, and this is not a liability.
But in order to solve this problem, you need to understand it, but in order to understand the author needs to understand, but he does not understand and does not want to understand, he is not interested in the very activity in the form of pvp, he has purely administrative tasks, and such a person will never cope with the problem.
And it is not with her that you need to cope, but with others. There is no one to passivate stupidly - that's the problem)
I can offer for consideration a solution to the liability problem. So, everything is extremely simple: in each duel, as Dober correctly said, someone attacks, someone defends. For example, the wind druid attacks in almost all duels, he plays the second number only against the bvc. Asuka attacks necr, necr attacks vita sorku, hummer attacks everyone without exception, and so on. Accordingly, the solution is as follows: the aggressor receives technical damage if he does not have time to defeat his opponent in 3 minutes. Barb couldn't beat nekra and starts stuffy in the form of nonstop limes on the spot (hello Rain)? Receives tehluz. Nekr could not fill up the amku and spam spiritists, hoping to get inviz? Also technical. Well, I think the trend is clear. So, I invite everyone to consider in detail who is the aggressor in which duel, and who will play the second number.
Savonarol1 wrote:
(hello Rain)?
Remembered, shed a tear: D
Savonarol1
In general, the idea is sensible, but too radical. You need more time and not immediately count the pockets, but give something like a minus points or some other advantage to the opponent.
But everything is complicated by the abundance of all sorts of perversion of duels and builds, of which there are almost a couple of hundred square meters, you can't count everything. All of this should be at the discretion of the judge / moderator, not by voting. It will not be possible to document all the moments. But you can prescribe the main classic ones, no matter what.
Dobermn wrote:
one admin promised to implement obs mode for streaming in fair games,
but it is implemented))))
Savonarol1
well, there will be a drape before the timer from the receiving side, and special gear for the drape will be worn)
it is not treated like this
IMHO there is only one way out - the zone, how to implement it - a separate question
if the ficus had at least a small pussy not a star - everything on the easy would have been done a long time ago with minimal effort
bd_sm [TDPG]
Automation will not be implemented. Only rules can change something.
bd_sm [TDPG]
ask him why not. because the chief does not allow him or he is ideologically opposed)
And it is not clear how all this
Corydoras wrote:
* I have no time
* I have no experience of fair pvp
* I know that I will lose
* I do not like fair pvp rules
* I would go to tournaments if they were carried out faster (I don't like the organization)
* I'm not interested because there is no balance between the characters
* I am not satisfied with the prize fund
* I have suspicions that opponents are using prohibited programs
* He
was going to fix his version of the rules.
Although judging by this
Corydoras wrote: Automation will not be implemented. Only rules can change something.
He has already given the correct answer to his question.
We are collecting the whole country to amend the pvp constitution, as a result we change one point in the fusion needed by the king.
Somewhere I have already seen it.
Corydoras wrote:
Only rules can change something.
"Each visitor to the playground server undertakes to quickly send to Enigma + 10 more jahs on pvp persian and participate in fair pvp tournaments at least once a month. And also must invite at least two friends to register on the server. ban the account without the possibility of restoring flights to the mefa behind the shaka and to stand afk with ondal behind the column. "
Or "how we solve the main problem of pvp with our rules."
Dobermn The
nubility of the players, the nubility of the admins, the long locomotives - all this is nonsense. Only mass PC promotes pvp propaganda. We need to hold PC tournaments with media coverage and prizes. Then everything will be. And so this swamp will continue to rot slowly.