What is important to you in games?
What do you especially love, value, look for in games in general and in specific genres in particular?
Gameplay, plot, graphics, music, sound, multiplayer, controls ...?
What is important to you in the first place, what is not so strong, and what does not really matter at all?
I propose to compile personal charts.
Here's mine, regarding games in general:
1) The plot
2) Gameplay
3) Music
4) Graphics
5) 'Atmosphere'
6) Sound
Well, we don't play tady on computers - the cards in the keyboard get stuck. : lol: Before - yes. The defining criterion for games is different for each genre. All the same, there is no universal. Well playability, of course, but that's not it. It's like saying femininity to define a woman is a matter of course.
Of course, the game should have an atmosphere! Intense music and captivating storyline! Graphics in the presence of the above is small is important.
[quote name = "| - ^ ArhAngel ^ - |"] Of course, the game should have an atmosphere! Intense music and captivating storyline! Graphics in the presence of the above is small is important. [/ Quote] Yes, without "atmosphere" now nowhere ...: crazy:
and the "atmosphere" is good too. But the main thing is the gameplay, which includes many more indicators. There can be no unambiguously good, unambiguously bad; just someone may like it, someone may not.
It seems to me that everything depends on the genre. But the most important thing is the "atmosphere"
and consistent style.
The elaboration of the setting, design, style and gameplay, it is also desirable to have a good storyline. Well, music matters too.
[quote name = "SSnake"] The elaboration of the setting, design, style and gameplay, it is also desirable to have a good storyline. Well, music matters too. [/ Quote]
+ killer graphics, cool effects! = [Size = 150] [color = red] SUPER GAME [/ color] [/ size]: D
[quote name = "STRAIK"] [quote name = "SSnake"] The elaboration of the setting, design, style and gameplay, it is also desirable to have a good storyline. Well, music matters too. [/ Quote]
+ killer graphics, cool effects! = [Size = 150] [color = red] SUPER GAME [/ color] [/ size]: D [/ quote]
Unfortunately there are no such games it happens :(
The most important thing is that there would be more aunts with huge tits and asses in the game, and the rest is not important;)
[quote name = "Sniper_gf"] The most important thing is that there are more aunts with huge tits and asses in the game, and the rest is not important;) [/ quote]
even if three polygons are spent on all the aunts in the game? : lol:
[quote name = "Sniper_gf"] The most important thing is that there are more aunts with huge tits and asses in the game, and the rest is not important;) [/ quote]
[url = http: //www.illusion.jp/index2.html] here is a game with a lot of the most important [/ url]: rotfl:
[quote name = "Tommy"] [quote name = "Sniper_gf"] The most important thing is that there are more aunts with huge boobs and asses in the game, and the rest is not important;) [/ quote]
even if all the aunts in the game spend three polygon? : lol: [/ quote]
Nuuu, sprites will work too :)
[size = 75] Added on 06 Jul 2004 11:56: [/ size]
[quote name = "Moty"] [quote name = "Sniper_gf"] The most important thing is that there would be more aunts with huge boobs and asses in the game, and the rest is not important;) [/ quote]
[url = http: //www.illusion.jp/index2.html] here is a game with a lot of the most important [/ url] : rotfl: [/ quote]
And the bra will be too small :)
[img] http://www.illusion.jp/Indextop/top_A-GA.jpg [/ img] [/ i]
This is apparently a girl - a bum. She wandered from an early age, so the clothes were just what she was wearing when she ran away from home as a teenager. Or, alternatively, this is a gang of unscrupulous robbers of locker rooms at the pools in Japanese elementary schools. And what sizes do you know there: wink:
Of course, for all genres there are different priorities, but in general, in my opinion, the formula looks like this:
1. Gameplay, atmosphere
2. Development of the game
3.
Originality
4.
Sound 5. Graphics 6. Management