Expectations from the game (Mirror's Edge Catalyst)
I would like to add multiplayer and optimize the game normally .... In general, I'm waiting with impatience.I would like to expand the scope of linearity and an interesting plot a little. Too much non-linearity, RPG elements, and a banal plot.
I would like to expand the scope of linearity and an interesting plot a little.
Then, in general, you can make sure that there is no restriction in movement (jumping over buildings to get to the next task (like GTA)).
I don't think there will be a prequel, if they add some new abilities, etc., it will be somehow not logical, because in the original there are none, but in the events of the prequel.
Dyes said that there would be a direct sequel, and that they love franchisees in
short, that's all http://gamemag.ru/news/tag/Mirror's%20Edge
To be honest, I don't really like the idea of ​​an open world, it would be much better if, to complete the level, we were given 2 options to go through several roofs or walk along the streets
As a great psychic I predict that the announcement of this super game will take place in 2011 ...
Kolobok57
I think you mean an exit, not an announcement. Not an official announcement was made a long time ago.
tabak96
game has not been announced yet. EA is going to make a huge announcement on Thursday. I hope it will be ME2 !!!!!!!!
And judging by the news again, the developers hinted to us that the creation of the game is in full swing))) And this cannot but rejoice)
The first part I really liked the variety of territories and atmosphere. I really want it to be the same with the second part.
The graphics were sooo beautiful, the technology was so-so. I really want the same schedule !!!
I would like multiplayer, neither the fact that in crysis 2 and brink there is not at all a shooter like these, but a parkour simulator
well let's allow modes like: lyaba, chase, who will get to the point faster along different routes, etc.
and so on a single I don’t know, in the first part, everything was on top in the literal and transient sense, except that I wanted the second part to have a more exciting plot.
so that there were several heroes (four for example) and that each of them was endowed with unique character and skills. so that the main plot would take place in a team game (like, toss a partner, and then what would he give you a hand and pull up). that depending on the team game the endings would change, and in general that the plot would have a tree-like form (as in True Crime: streets of LA). so that the main story could take place in cooperative multiplayer mode (as in Left 4 Dead). that stealth elements appeared in the game and that they became an integral part of the game. what would the action of the game take place in our time, so that there was a real city like Los Angeles. in general, everything that I described is very similar to the film "Yamakashi", the only thing that "Yamakashi" plot is rather weak
I would like - in principle, nothing new, it would be possible to add full-scale (choose which way to run), let's say - you can run on the roofs and a helicopter chases you and shoots! or you choose to run through offices / apartments and there the police are trying to squeeze you! Another option is to run along busy streets filled with people (and not just one or two people ... BUT IN WHOLE CROWDS) with cars, so that you have to jump over them! so that there would be interaction with any building - you run down the street. hop, ran into the building, ran through the floors / climbed the roof on the roof / went down to the busy street along the balconies / then took it and went down into the sewers and along the canals !!! vobschem a huge city, and the path is yours to choose) BTW - I forgot about the most important thing - WHAT IN THE SECOND PART TO MAKE A REAL REFLECTION IN THE MIRRORS OF THE MAIN HERO !!!
I would like to remove the ability to pick up firearms, otherwise Faith turned out to be too cruel with this opportunity. instead of firearms, it would be better to add more melee weapons that could be taken from the environment (chairs, sticks, and other debris). and that this weapon could be thrown at enemies
you want - in principle nothing new, it would be possible to add full-scale (choose which way to run)
what's the point? the dispatcher so informs the protagonist of the most optimal path