Expectations from the game (Mirror's Edge Catalyst)
I would like to add multiplayer and optimize the game normally .... In general, I'm waiting with impatience.So that it comes out on a new version of the engine, since it gives out excellent graphics directly from cry engine 2, or you can see bulletstorm, now the unreal engine has such graphics!
Parkour with and without weapons, combo with weapons - for example, run along the wall with PP, more paths, maybe even several endings. + I really don't want a "permanent" weapon. Can add trade, there, change the color of the shirt, pants. The plot is stronger.
As for the graphics, it would be great if the same blue and dazzling white gamut remained
I wish there were more weapons.
Large territories.
And also a beautiful continuation of the plot.
6. Make a slot with a weapon so that the Head. the hero did not
throw away the weapon after the attack and after
emptying the store. aga, as you imagine, you have a shotgun behind your back, and you jump from a height and do a roll upon landing, it seems to me it will hurt
no weapons at all,
I think it is not necessary to increase enemies, but the number of riddles, that is, "where to run"
or maybe a free city, eh? run, do all sorts of tricks, earn points ... or not points, but something really interesting!
no need for weapons at all
completely agree. Better enemies for more and boevka that would be diversified. but diversified effectively !!!!
I would like: A
new combat system: More melee techniques, some kind of combos like using the enemy as a shield, etc., for this you can apply time dilation, which was not needed at all in the first part.
More tricks and more complex combinations, like a double push from the walls, and not a single one as it was in the first part.
A strong plot, and not again about conspiracies.
Increased company time.
Reduced linearity, more routes, more escape opportunities.
An open world with a large number of buildings, only to open gradually, as in the AU, for example, 1/3 of the games took place, houses are connected by trampolines or pipes. Less gunfights, more fights, like cops with batons, etc. Look like that's it ;)
Damn, and I'm waiting ... even for a long time they do it, they have already intrigued
online pda for communication with other runners and displaying targets and maps, levels as in the port.
I want to run, jump, fight more to make it more interesting. It would be cool if they made some kind of cooperative there, to exterminate the police together with partners. There, to help each other during the game, to sit down, for example. But the minus of this will be that the game will not be as fast as a single one ...
But if there is no cartoon, then do not care ... It would be even cool if they still gave the opportunity to switch between views, but how It seems to me that low sales were due to the fact that the players were scared off by the first-person view in parkour ... And I even really liked it ... So you feel yourself in the thick of things, and when your hand breaks, you yourself twitch ...
I think there will be a prequel that will tell us in more detail about the characters in the game about the city police about pirandello kruger and about the ikarus project
All the disadvantages of the first part and streets without people) I want to walk along the streets where it will be crowded)
The first part was very good and gave a lot of positives. I hope the DICE masters will release the game after all. Knowing their reputation, I can conclude that they will not fail and will give us an even better sequel.