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Denis 09.11.21 09:40 pm

How would you like to see DooM 4? (Doom (2016))

I read the idea of ​​these chips on this http://www.3dnews.ru/software-news/chetire_obyazatelnie_fishki_dlya_doom_4/ and thought, we need to come up with a thread, and think, what would we dear doomers like to see in the game. Here is my list ...
I think that many new features need to be added to the gameplay, as well as features that were already in other good projects. This is what I think, if they were added to the game, IMHO I ask you not to judge strictly, I also look forward to your comments.
1) Implement freedom of action in the game, the game does not need some large spaces, as well as some corridors, you need a little bit of both, only at the expense of the corridors, for example, add not one corridor, but let's say three or even five paths leading us to the destination, so that there would be a choice, and more could be wandering around and looking for useful things =)
2) Add more and more complex caches to the game, as it was in Dumas, without them it sucks, Dum 3 IMHO implemented them badly, it is easy to find hiding places and there are not so many of them.
3) Although I doubt it and I’m afraid to say, I’ll still say, add some kind of RPG system, yes, you understood me correctly, I know this is Doom and there’s no need to do this, but this greatly diversifies the gameplay, for example, you have 10 guns in your arsenal (although if more is better, because there will be actions on Earth) and add some kind of upgrade as in Bioshock, only there it is primitive, there it was possible to upgrade all weapons, and then make a choice, make the BFG more powerful, or that there would be more ammunition. You can also upgrade your costume like in Dead Space, I know if it wakes you up, then in all reviews they will start writing that DooM 4 stole something from all games, but if you implement it your own way, it will look cool.
4) At the expense of the lantern, it is not necessary to make a lantern like in DooM 3, if you add a change of day and night in the game, just imagine, you play during the day, kill most demons, and night comes, and the most dangerous enemies begin to crawl out of their secluded places, you you turn on a flashlight, which, for example, can be attached to a weapon or a suit, walk along dark alleys, go down to some smelly basement (developers need to take into account our basements = DDD) and the game turns into a real Horror, as it was, for example, in Clive Barker's Jericho there in the sewers, where the lantern illuminates only a small part of the screen, it's really dumb.
5) At the expense of transport, IMHO the game does not need it, but if they add that it was not obligatory, whoever wanted it to ride.
6) Add to the game places like in Left 4 Dead in houses where you need to stay away from attack one such moment for the whole game will not spoil, just the developers need to look at the game Clive Barker's Jericho, and its decorations and locations, I think in this game the most the best painted corpses that are lying around the levels =))) Especially the martyrs, they really strain if you think that you could be in their place.
7) Graphics, IMHO, it should be beautiful in design, but not technological like CrYsis. According to the videos in Rage, the locations cause delight for steeper than in the same Fallout 3, small details are drawn, that's what is called graphics, not just technology that eats up resources , but how the world is drawn, for example Dead Space and Clive Barker's Jericho there are no high technologies, in one the corridors are very well rich in design, in the second not really drawn Hell, in DooM 3 Hell was unrealistically boring and poor in variety = (
8) Ept, we need a super fast and powerful multiplayer, IDs were the fathers of the Deathmatch mode, it's time for them to come up with new modes, provide the game with many modes, as well as add a mode like in ETQW, because the game is on the ground, and you can come up with many modes, by the way it would do mode like Left4Dead "Versus" monsters against players.
9) Add co-op to the game, which is better than driving monsters with a friend.
10) Don't let the game be localized by 1C! and don't get close to them, although they coolly translated DooM 3, but as they messed up the game with multiplayer, it was impossible to connect to the western version this time, not compatibility with mods, two, and thirdly, these stupid idiots do not localize patches when they do not on time, they come out in a month, or even two or even in general ... uh they forget about it, for example the patch for DooM 3 1.3.1. Give localization to SoftClub or Buki, they don't give their StarForce in all games to New Disk.
All IMHO waiting for your comments and objections =)
177 Comments
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A
Archibalt Shpritsendrosel 09.11.21

Yavich: "So, we start the game in some large laboratory. Everything is the old fashioned way, we walk along the corridors, we talk to people, the kick starts, in view of some kind of virus or, again, an invasion of demons. Then we can make such a small reference to the first parts: you report that due to an emergency situation, all entrances and exits from the laboratory will be closed in 5 minutes, and you have to quickly run through the level to the exit, destroying everyone in your path. "
I would not describe my wishes in too much detail, because there is a GREAT chance to get not quite what I expected =)
Dead Maus - brvo, - some moments are quite similar to Doom! (although in my opinion you only described the plot)
I described the game as follows (and described it approximately !!):
1) Gameplay: meaty and semi-obscure - a lot and not a lot of shooting, who likes what ... And also a lot - a lot of DIFFERENT AND HEAVY (in the sense - quite INTERESTING) gameplay moments.
2) The graphics are beautiful, of course !!
3) Chips - simple - a standard set of the best Duma (!!!) chips! (For example, having bosses is a great, albeit old thing !!!)
4) Level design! - Describing what I was describing there and also what concerns the similarity with the design of the first parts - I explain -
I would like to see a lot of VERY DIFFERENT (!!!) and BEAUTIFUL (!!!) levels! The levels can be beautiful from a visual point of view, or they can be like works of art - so I want a lot of Doom 4 to be art !! Let only among gamers ... =)

Excellent, adrenaline-filled gameplay (shooting of the highest quality) + very beautiful (+ also varied) levels + sound (remember how all 3 Dooms were voiced? ..- HERE, this is it!) = Doom!

Do not forget everything that has always been in Doom, and say - this one is outdated, but this one is a button accordion (garbage / nonsense or not interesting, or something else ...), because when in Doom will replace / remove some very significant and irreplaceable chips - it will no longer be Doom !!!
And also it should be remembered that on a par with "Doom 4 - it will not be a copy of Doom 2" Doom is also unlikely to be a "modern shooter" containing all 666 of the dumbest ideas in games like RPGs, an excellent plot, transpard and so on. ... - id is unlikely to do it, and if it does, it will do it as crookedly as possible, because all this crap is not their element (they always did shooters in their purest form and they did it best!)!

D
Dead maus 09.11.21

For example, the presence of bosses is a great, albeit old feature !!!
The feature is old, but it is also in Doom 3. And in general, everything old can be beautifully presented to the gamer and then he will just be happy =)
Incidentally. If, nevertheless, we run on Mother Earth. That would be cool if we were allowed to get to the surface. Even if it was not Open World, but a pure run from one complex to another. But to look at the beautiful background, where there are bloody battles and so on .. it would be very delightful. Well, let's imagine: a crowd of monsters against people, and a skyscraper has just collapsed on the right, planes are flying in the sky and a monster jumped onto one of them, and from this, the plane fell into a crowd of people ... from everywhere there are screams of people and monsters from which the gamer has goosebumps. But we understand that there is nothing we can do to help them ... It's just a pity that Doom 4 won't be a scary game. Developed, we were told that it will not instill fear as much as Doom 3. And he, in turn, is not so scary .... then alas. What then comes out? Alya FEAR?

[
[[[RIP]]]]]] 09.11.21

Dead Maus
Incidentally. If, nevertheless, we run on Mother Earth. That would be cool if we were allowed to get to the surface. Even if it was not Open World, but a pure run from one complex to another. But to look at the beautiful background, where there are bloody battles and so on .. it would be very delightful. Well, let's imagine: a crowd of monsters against people, and a skyscraper has just collapsed on the right, planes are flying in the sky and a monster jumped onto one of them, and from this, the plane fell into a crowd of people ... from everywhere there are screams of people and monsters from which the gamer has goosebumps. But we understand that there is nothing we can do to help them ... It's just a pity that Doom 4 won't be a scary game.

Wow how. Straight krisis reminds)) What you said looks like a blockbuster call of duti or something.
And making bosses would be really cool. And why are there few games now, where at the end of each level a huge creature is waiting? I like it the other way around. Choose combat tactics for each boss, look for weaknesses in him ...

Y
Yavich 09.11.21

When I start playing Doom 4, I will be completely immersed in the game, and not like some onalitegs, looking at everything with a sour face, looking for inconsistencies with what I expected. So my story is just thoughts about how I would have done if I had been Carmack :) I remember, before I played ET: QW for the first time, I also imagined a lot of things, far from what was in the game, but that didn't make me like the game any less.

R
Remote 09.11.21

I would like a COMPLETE nonlinearity.
+ you yourself influence the plot: if you kill, for example, some person, then he will then not become a monster and you will not fight with him.
Etc.

And also - so that there are CHILDREN.

s
sn260591 09.11.21

And why are there few games now, where at the end of each level a huge creature is waiting? I like it the other way around.

It's just that many people consider it too commonplace and outdated.

C
Corrosion 09.11.21

"If you kill, for example, some person, then he will not become a monster and you will not fight with him."
In the third part, this was :) I was killing that scientist near the monitors when everything was just beginning.

About the bosses. They were in the third thought, no one canceled them. True, ordinary monsters acted in the form of bosses (so we have 1 boss and that is none). I liked the bosses in the DS, where you need to kill them with a certain tactic (having worked out which the boss is passed without losing hp at all :().

A
Archibalt Shpritsendrosel 09.11.21

As for the bosses, I would like to see NORMAL BOSSES (in Doom style !!!) - this is if the new ones, but as for the old ones - no matter how funny their names of certain personalities (with a certain intellect ...) - all the same - Spidermastermaster, Cyberdemon and the icon of sin - DO NOT LEAVE ANYWHERE FROM DOOM !! Otherwise, for sure - it will be some kind of shit * o-kryziz, not Doom!
PS And let the next gen generation shout with bricks about Doom whatever you want - I x .. lay down on them, and Doom must be Doom first of all, otherwise there is no point in releasing this game at all !!

C
Corrosion 09.11.21

Betchesda now decides the meaning of the game, not idSoftware. So she will show us how they see this game (I doubt that they really do not interfere with the development process at all). The main thing is not to make TES or Fallout from Doom.
A! And also my wish! Leave the saw, okay?

A
Archibalt Shpritsendrosel 09.11.21

Corrosion and now think about the meaning of what has been said and take
into account that idSoftware are game manufacturers, of course of different quality, well, I don't really like Doom 3 - in the sense I liked it, but not very much! (All are not perfect - I do not deny it ) AND IN FACT BEFORE ID RELEASED GAMES OF THE AAA CLASS !!!
Betchesda is id's financier and nothing more, so it's up to you to decide .... =) Nifiga they don't decide. In fact, Betchesda is an investor (and speaking in our language, six / l * x / garbage .... =), etc.)
A publisher is a legal entity or an individual who provides material and technical support for the production (preparation, production and release) of printed works or media products, including the owner of a website or other electronic publication. The owner of the publishing house is also called a publisher. (and NOT A WORD ABOUT THE INFLUENCE ON THE PRODUCTS WHICH THEY PUBLISH !!)

Betchesda did the most miserable non-shooters on a par with Uncle Peta from the next doorway or Uncle Vanya from a collective farm of some kind, so it is unlikely that id will allow (without Carmack, this "gazebo" - a piece you know what ...) it is up to them to decide what and how ...

I have a normal attitude to the gazebo (well, go * lous name however !!) but they are in id nothing more than an investor ...
And then, book publishers - do they influence the content of the books they publish? - nifiga !! hey-hey!

ZY Corrosion -NO NEED TO PROVOCATE A NEW HOLIVAR (I HAVE KNOWN ALREADY !!!) Otherwise it will be in a week, or even FOR even faster - a crowd of "smart people" who have read 0 books on jurisprudence and other things will come here ... - and begin to be clever and explain to us "uneducated" (IN THEIR OPINION !!) people - "what and how ..." and how things really are!
3.ZY + also in addition: Doom 4 and Rage, id - will be releasing ABSOLUTELY REGARDLESS OF RATS OF THE TYPE BIRD - id spoke about it !!!!

ALL COMPANIES (AND IF NOT ALL, THEN MANY) HAVE PUBLISHERS AND THEY NEVER (maybe, of course, there are exceptions) DO NOT AFFECT THE SUBJECT OF THE PUBLICATION !! IT IS EASIER TO SPEAK: THE PUBLISHER OF THE BOOK - DOESN'T AFFECT THE CONTENT OF THE BOOK ... SO WITH THE GAMES!

C
Corrosion 09.11.21

Thing is, I saw what happened to the Tomb Raider series after Square Enix bought Eidos. The Eidos themselves may have screwed up, but this was not the case before.

D
Dead maus 09.11.21

A publisher is a legal entity or an individual who provides material and technical support for the production (preparation, production and release) of printed works or media products, including the owner of a website or other electronic publication. The owner of the publishing house is also called a publisher. (and NOT A WORD ABOUT THE INFLUENCE ON THE PRODUCTS WHICH THEY PUBLISH !!)
In fact, the publisher still has an impact. For example, the game Stalker was redone a couple of times because of the publisher. They bring him a game, he looks and can say: "We don't like this, we will not publish it. Redo it."
Betchesda made the most miserable non-shooters on a par with Uncle Peta from the next doorway or Uncle Vanya from a collective farm of some kind, so it is unlikely that id will allow (without Carmack, this "gazebo" is a piece you know what ...) they decide what and how .. .
well, not so, I would have been quite uzhs. But all the same, their strong point is RPG. I don’t understand how Betchesda got in there. Maybe they have a contract that the publisher does not go into development at all?
ALL COMPANIES (AND IF NOT ALL, THEN MANY) HAVE PUBLISHERS AND THEY NEVER (maybe, of course, there are exceptions) DO NOT AFFECT THE SUBJECT OF THE PUBLICATION !! IT IS EASIER TO SPEAK: THE PUBLISHER OF THE BOOK - DOESN'T AFFECT THE CONTENT OF THE BOOK ... SO WITH THE GAMES!
You are deeply mistaken ...

D
Dead maus 09.11.21

Yes, ID promised to bring Doom 4 to QuakeCon 2010. Most likely it will be a video. But they can also bring concept Art with an excuse: this will be a weapon, and this is lvl and monsters .......
I will also remind you that QuakeCon 2010 will start on August 12th. So, probably before August a screen or video, you can not wait ... but August is close))))

m
mynameisfoxy 09.11.21

We are waiting for August and we pray)

G
Gray_Warden 09.11.21

can be a long time to grovel about what this part will be .... but I believe in id, they know their stuff. after all, they created doom heretic and quake

s
sn260591 09.11.21

but I believe in id, they know their stuff. it was they who created doom heretic and quake after all.

Don't hope so. Time changes, people change.

A
Archibalt Shpritsendrosel 09.11.21

"Time changes, people change."
Well, what if - if Doom 4 is like razziz (that is, a bunch of cool graphics technologies, a bunch of effects in the game and 0-th gameplay designed for 1 classmates) ... - IF IT HAS BEEN IT WILL BE THE BIGGEST AND LAST NAIL SCAMMED IN THE DOOM SERIES !!
AND IN ALL THIS - THERE IS NO DOUBT OF DOUBT!
ZY I wish Doom - continued !!

C
Corrosion 09.11.21

Oh, caps again ...
And what's one Crisis on your mind? The crisis is shit. This is a stupid shooter where you shoot crowds of Koreans and ... that's it.

"after all, they created doom heretic and quake"
Didn't the studio create Heretic and HeXen?
By the way, HeXen, in my opinion, is the best game on that engine. The most beautiful and the most technologically advanced.

m
mynameisfoxy 09.11.21

Don't hope so. Time changes, people change.
people can change in the most literal sense. probably not one person left and not one came to the development team after the release of our old thoughts. so...

s
sn260591 09.11.21

Well, yes, that's what I meant.